| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
* A saved archive now immediately expires the data in the asset cache that it used, rather than retaining all the assets (esp textures) in the cache.
* This is an imperfect solution. Ideally we would only expire the assets newly requested for the archive (not existing ones). But doing that would require a lot more
restructuring.
* I don't believe there are any locking issues due to the locking performed by the underlying memory cache, but please report any issues.
|
|
|
|
|
|
|
| |
correct order. Although it might not make a difference here, this pattern should be followed to avoid further issues.
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
|
|
|
|
|
|
|
| |
There were multiple tests in one test method (T011_Auth_Login). This
test has been refactored into multiple tests. Common setup code was
placed into a SetUp method executed before each test.
|
|
|
|
|
|
|
|
|
| |
Recent changes in the code handling login_to_simulator XMLRPC method
calls caused two tests to fail because not enough parameters were being
supplied with the method call. The parameters added in this patch work,
but I'm not sure whether they are actually correct or even relevant.
Diva, please look over this.
|
|
|
|
|
|
|
|
|
|
|
| |
it. Other clients can launch the LL Viewer with something like this, for example:
Process.Start("C:\\Program Files\\SecondLife\\SecondLife.exe",
"-loginuri " + loginuri + "?web_login_key=" + web_login_key + " -login " + firstName + " " + lastName + " -multiple");
This requires a prior step for actually getting the key, which can be done like this:
http://localhost:9000/?method=login&firstname=barak&lastname=obama&password=123&show_login_form=FALSE
|
|
|
|
| |
Server will return the response as if it was a binary file pending discussion on the [opensim-dev] mailing list to be initiated by dmiles.
|
|
|
|
| |
to the client thread crashing if uncaught.
|
|
|
|
|
|
|
| |
when the tree root command is executes without another verb following it.
Fixes Mantis #3258
|
| |
|
| |
|
|
|
|
| |
it from OpenSim.Client.Linden to OpenSim.Framework.
|
|
|
|
|
|
|
|
| |
There are two region modules in there LLStandaloneLoginModule (for standalone mode) and LLProxyLoginModule (for grid mode which just handles incoming expect_user and logoff_user messages from the remote login server)
Changed OpenSim.Framework.Communications.Tests.LoginServiceTests to use the LLStandaloneLoginService (from the LLStandaloneLoginModule) rather than LocalLoginService. Really these login tests should most likely be somewhere else as they are testing specific implementations of login services.
Commented out the old LocalLoginService as its no longer used, but want to check there are no problems before it gets deleted.
|
|
|
|
|
| |
Plus some general cleanup of a few other files (deleting excess blank lines etc)
|
|
|
|
|
|
|
|
|
| |
we really still need RegionApplicationBase?]
Added a flag (bool m_autoCreateLindenStack = true) which says if the ClientStack will be autocreated and initialised when creating regions. This helps with moving ClientStacks to Region modules.
Currently this flag is hardcoded to true, as it is only for testing at the moment, so you need to change the value in the code if you want to turn off auto creating.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
of Scenes should implement and register with the ApplicationRegistry.StackModuleInterface<>(); So that other plugins can attach to their OnNewRegionCreated event.
Made some changes to IRegistryCore and RegistryCore so they support "Stacked" interfaces.
|
|
|
|
|
|
| |
Also in that plugin it registers the IUserService with all the Scenes (as they are created). So now we can start changing over all uses of IUserService, that currently access it from the CommunicationsManager to accessing it from the Scene.RequestModuleInterface call.
Once that is done we can move the UserService creation out to its own plugin and remove all references to it from the CommunicationsManager. Then we can take the next CommunicationsManager interface and repeat.
|
|
|
|
|
|
|
| |
* Fixed an issue with AssetCache where it would break unit tests randomly.
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
|
| |
|
|
|
|
|
|
| |
when it is ready to receive offline IM
|
|
|
|
|
|
|
|
| |
Added a ApplicationRegistry to OpenSimBase.
Changed LoadRegionsPlugin so it registers itself to that application registry.
Added a event to LoadRegionsPlugin, that is triggered when it creates a new scene ,although maybe this event should actually be in opensimBase incase other plugins are creating regions (like the RemoteAdminPlugin).
|
| |
|
|
|
|
|
| |
Mantis #3225.
|
|
|
|
|
|
|
|
|
| |
- handle GetUser request for nonexistent user gracefully
- include throttle levels in ClientInfo
- code to save/restore throttles in client stack
- only update/send updates to active clients
- make animation classes serializable
|
|
|
|
|
|
|
| |
* Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity.
* Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled.
* MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.
|
|
|
|
|
|
|
|
|
| |
* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
|
|
|
|
| |
being set, and that's what's being used in SendAppearanceToOtherAgent. Mantis #3204.
|
| |
|
|
|
|
|
|
| |
"http", the ? is just an ordinary character in that field.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
nhibernate mapping. Refactored property getters and setters for estate ban object to support NHibernate.
* Added estate ban table to migration scripts of all supported databases.
* Added nhibernate mapping for EstateBans property of EstateSettings
* Refactored property accessors for EstateBan object.
* Added comments for EstateBan properties.
* Ensured that NHibernate tests pass with NUnitGUI.
* Ensured that nant test target passes.
This fixes mantis #3210. Thank you, tlaukkan!
|
| |
|
| |
|
|
|
|
| |
0.6.3.* to better track down dll ref and overwrite problems.
|
|
|
|
|
|
|
|
|
|
|
| |
http://opensimulator.org/mantis/view.php?id=3159
* Not locking causes enumeration exceptions as described in this matis
* part.TaskInventory needs to be locked for every access as it's a dictionary
* Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is
cloned instead
|
|
|
|
|
|
|
| |
versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all.
There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
|
| |
|
|
|
|
| |
the FriendsModule. No functional changes. Those messages were sent over XMLRPC, and that's how it continues to be for now. Just moving this couple of interregion messages out of OGS1, in preparation for the big shlep ahead.
|
|
|
|
| |
IAssetDataPlugin being in OpenSim.Data
|
|
|
|
|
|
|
|
| |
* And there, all refs to OpenSim.Grid.AssetServer.exe gone.
/me takes a bow.
|
|
|
|
|
|
|
| |
rid of ugly CoreModules dependency on AssetServer.exe
* And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
|
|
|
|
|
|
| |
* Make it possible once again to set a console log level threshold in OpenSim.exe.config
|
|
|
|
| |
poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later.
|
|
|
|
|
|
|
|
| |
usable. Applied with formatting changes, please don't introduce
K&R style indentations into OpenSim
Fixes Mantis #3190
|
|
|
|
|
|
|
| |
I've changed the extension point name, and the internal references that
used the same string. I also fixed up the messaging around the asset
loader so that it is more explicit.
|
|
|
|
|
|
|
| |
Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine).
Untested: did not test animation overriders; only tested playing animations from the viewer.
|
|
|
|
|
|
|
| |
* Reload doesn't currently obey structure information
* Not yet ready for use
|
|
|
|
|
|
| |
* This is done on the inventory archiver module directly rather than Scene.EventManager - the module seems the more appropriate location
|