| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
| |
and ProfileHollow
|
| |
|
|
|
|
|
|
|
|
|
|
| |
recent release client(RC) on the linden labs download page.
* Don't forget, you need -loginuri *and* -loginpage
* Ex: -loginpage http://10.1.1.2:8002/?method=login -loginuri http://10.1.1.2:8002/
* The ?method=login is important, don't forget to add it
* If you customize your http_loginform.html file, be sure to keep the form post address as is.
|
|
|
|
|
| |
* Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will.
|
|
|
|
| |
last database changes in before sdauge changes them significantly.
|
|
|
|
|
|
|
|
| |
namespace to mirror what is done with MySQL. This will require a
configuration change for people using SQLite for prims which is given
as an example in OpenSim.ini.example
|
|
|
|
| |
PrimitiveBaseShape values
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
* Added the web_login_key to the users table
* Added happy configurable http error message pages
* This update is large enough to have 'awe' value.. so backup your users or weep.
* Not tested on MSSQL, even though I added code to update the tables!
|
|
|
|
| |
subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!)
|
|
|
|
| |
Thanks CharlieO!
|
|
|
|
| |
on OpenSim again.
|
|
|
|
| |
server.
|
| |
|
|
|
|
|
| |
* Don't forget to prebuild
|
| |
|
|
|
|
|
| |
* Added some code for the message server, fixed a few references and starting to flesh it out.
|
| |
|
| |
|
|
|
|
|
| |
Some debug info for startup added to find bugs. ++
|
|
|
|
|
|
|
|
| |
* I'm keeping it deactivated until some issues are resolved.
* I'm patching it in deactivated so the patch doesn't get outdated
* I've deactivated it by commenting out the handler for the application/xml+llsd content type.
* While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated)
|
| |
|
|
|
|
| |
default value. This is useful when the server is running by itself and a new region request is added without sufficient information
|
|
|
|
|
|
|
| |
card of death to send out region and estate messages.
* Switched over Region Restart notices to the magic secondlife blue card of death method.
|
| |
|
| |
|
|
|
|
| |
problems reported in Mantis 281
|
|
|
|
| |
code. Let me know by IRC if there are other problems
|
|
|
|
|
|
|
|
|
| |
using the estate tools.
* Estate managers get abilities like the region owner for now.
* Estate managers, you'll need to request server admin status to be able to activate the estate tools dialog (haven't figured out why this is the case yet)
* Switching from grid mode to standalone or switching grids will make the stored Estate Manager UUIDs not match up with a valid account so you'll see (waiting) listed there instead of a user until you reset them or go back to the grid you added them from.
|
| |
|
|
|
|
|
|
|
| |
small buffer.
The new buffer size is based on analysis of real data, not on knowledge; this should be reviewed by the original PacketPool author.
|
|
|
|
|
|
|
|
| |
estate managers.
* You can put UUIDs in those fields to give other users some ability to help manage a sim you own.
* Also started decoding the EstateOwnerMessage packet convolutions.
|
|
|
|
|
|
| |
* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present
* introduced some TryGetValue and various code convention stuff
|
|
|
|
|
| |
This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
|
|
|
|
| |
saved incorrectly. If your region is already having an issue on boot with parsing [region_flags] or [sim_access], then this won't solve your issue. Default value for region_flags is 0 and default value for sim_access is 21 in the EstateSettings.XML file
|
|
|
|
| |
the person who sent the request, or (hippos) if it can't find it.
|
|
|
|
|
|
|
|
| |
* Updates OSG1UserServices
* Friends list is now persistent in grid mode.
* You can add, new friends and remove them
|
|
|
|
|
|
|
|
| |
simulator. It saves.
* You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet.
* I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
|
|
|
|
|
|
|
|
|
| |
the default OpenSimLibrary files. Additional library folders and items can be added in a separate
directory
and linked in by an entry to inventory/Libraries.xml
|
|
|
|
|
| |
* Don't forget to run prebuild
|
| |
|
|
|
|
|
|
|
|
| |
inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently
showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
|
|
|
|
|
|
| |
* Added Friends List methods to IUserData interface
* Created Stub friendslist Database Methods
|
|
|
|
| |
that already has a root folder
|
| |
|
|
|
|
|
|
|
| |
and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
* This update also fixes scripting and some weird physics reactions
|
|
|
|
| |
the same OpenSim Instance.
|