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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-211-1/+0
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| * Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)2011-05-211-1/+0
| | | | | | | | OpenSim.Tests.Common instead
* | HG Friends working to some extent: friendships offered and accepted ↵Diva Canto2011-05-193-0/+68
|/ | | | correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
* Changed yet more Warns to Debugs.Diva Canto2011-05-141-4/+4
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* Also changed a couple of messages in WebUtil from Wanr/Info to Debug.Diva Canto2011-05-141-2/+2
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-141-2/+2
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| * refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() ↵Justin Clark-Casey (justincc)2011-05-141-2/+2
| | | | | | | | instance methods since it didn't make sense to use anything other than the instance themselves.
* | Stop spamming Nebadon's console when assets aren't found in the asset server.Diva Canto2011-05-141-1/+4
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* Hopefully this fixes offline messages. The problem was: the server is not ↵Diva Canto2011-05-121-7/+2
| | | | setting the ContentLength of the response. That comes up to OpenSim as ContentLength=-1, which made the existing test fail.
* One more thing printed out. #OfflineIMDiva Canto2011-05-121-4/+1
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* Instrument the heck out of offline messages. THIS IS VERY VERBOSE.Diva Canto2011-05-121-0/+16
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* One more debug message for offline IMs.Diva Canto2011-05-121-1/+2
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* Sequencing the using and try clauses as they were before, but this shows ↵Diva Canto2011-05-121-7/+7
| | | | that that obsolete function is not catching 404's as it should...
* Bummer, can't print the data I wanted to see. Printing just the context.Diva Canto2011-05-121-9/+1
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* Tracking a problem with offline IMs coming in as null list.Diva Canto2011-05-121-6/+19
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* This makes compression of fatpacks actually work. Previously they always ↵Diva Canto2011-05-111-7/+7
| | | | failed. See comment in WebUtil.
* The map is seriously broken. This doesn't fix it, but at least provides one ↵Diva Canto2011-05-081-1/+1
| | | | more piece of data that seems to be required -- agent flags, which seem to be different in Viewer 2. WARNING: changes IClientAPI.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-081-0/+5
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| * Also compress the actual fatpacksMelanie2011-05-081-0/+5
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* | Fix content-type to be application/x-www-form-urlencodedDiva Canto2011-05-081-1/+1
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-05-087-355/+44
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| * Removed SimpleRegionInfo, which was obsolete and not used anywhere.Diva Canto2011-05-061-245/+0
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| * refactor: simplify ConfigSettingsJustin Clark-Casey (justincc)2011-05-061-59/+7
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| * minor: remove mono compiler warningsJustin Clark-Casey (justincc)2011-05-062-2/+2
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| * remove obsolete [StandAlone] config section parsing, none of which was ↵Justin Clark-Casey (justincc)2011-05-061-49/+1
| | | | | | | | actually used since being superseded by the connector architecture in 0.7
| * Adding ssl supportBlueWall2011-05-053-0/+34
| | | | | | | | | | Adding ssl support for "Out of Band" applications such as the remote admin module or Robust services
* | Enable compressed (gzip) fatpack transfers.Melanie2011-05-081-8/+35
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* Merge branch 'master' into capsDiva Canto2011-05-021-9/+9
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| * Turns out that it's a bad idea to let Agent position updates linger for a ↵Diva Canto2011-05-021-9/+9
| | | | | | | | long time on certain versions of mono. It's better to abort them if they take too long. So timeout is now an argument. Currently: 20secs for CreateAgent, 100secs for UpdateAgent (fat), 10 secs for UpdateAgent (Position); all of these divided by 4, for ReadWrite, as Mic had before.
* | Merge branch 'master' into capsDiva Canto2011-05-012-7/+7
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| * Increased Timeout to 30 secs.Diva Canto2011-04-301-3/+3
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| * Removed XXX Debug. Increased ReadWriteTimeout on ServiceOSDRequest, because ↵Diva Canto2011-04-302-13/+3
| | | | | | | | it was _way_ too low and is probably making writes abort in the middle.
| * XXX DEBUGGING!Diva Canto2011-04-302-2/+12
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* | Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dllDiva Canto2011-04-3028-3491/+1
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* Fatpack message on agent transfers: 1 message only (UpdateAgent) containing ↵Diva Canto2011-04-282-6/+53
| | | | the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
* One less [Serializable] -- ClientInfo.Diva Canto2011-04-281-1/+0
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* Eliminated sAgentCircuitData, a data structure that has been obsolete for ↵Diva Canto2011-04-282-70/+1
| | | | quite some time.
* Merge branch 'master' into queuetestMic Bowman2011-04-253-4/+19
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| * Upped VERSION_NUMBER in master to 0.7.2.Diva Canto2011-04-241-1/+1
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| * Added MaxAgents configuration option to RegionConfig.ini allowing region ↵E. Allen Soard2011-04-231-0/+17
| | | | | | | | hosters to setup regions maintaining more control over system resources.
| * print invalid command message to the console, not the logJustin Clark-Casey (justincc)2011-04-231-3/+1
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* | Fix a bug looping through the priority queues. This should fix the problemMic Bowman2011-04-231-2/+3
| | | | | | | | of not all prims being sent without reprioritization.
* | Added a second immediate queue to be used for the BestAvatar policyMic Bowman2011-04-221-17/+82
| | | | | | | | | | | | and currently used for all of an avatars attachments by the other policies. Also changed the way items are pulled from the update queues to bias close objects even more.
* | Various clean ups. Removed some debugging code. Added a new "show pqueues"Mic Bowman2011-04-221-4/+3
| | | | | | | | | | | | command to look at the entity update priority queue. Added a "name" parameter to show queues, show pqueues and show throttles to look at data for a specific user.
* | Merge branch 'master' into queuetestMic Bowman2011-04-211-1/+1
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| * Get Viewer 2 voice working with OpenSim.Justin Clark-Casey (justincc)2011-04-201-1/+1
| | | | | | | | | | | | | | | | See http://opensimulator.org/mantis/view.php?id=5336 It turns out that viewer 2 was upset by the lack of a response to viv_watcher.php. This would send it into a continuous login loop. Viewer 1 was quite happy to ignore the lack of response. This commit puts in the bare minimum 'OK' message in response to viv_watcher.php. This allows viewer 2 voice to connect and appears to work. However, at some point we need to fill out the watcher response, whatever that is.
* | Added an "immediate" queue to the priority queue. This isMic Bowman2011-04-201-0/+258
| | | | | | | | | | | | | | | | | | per Melanie's very good suggestion. The immediate queue is serviced completely before all others, making it a very good place to put avatar updates & attachments. Moved the priority queue out of the LLUDP directory and into the framework. It is now a fairly general utility.
* | Requeue unacknowledged entity updates rather than resend then "as is".Dan Lake2011-04-192-12/+64
|/ | | | | | | | | | | | | | | | | | | | | | | | Often, by the time the UDPServer realizes that an entity update packet has not been acknowledged, there is a newer update for the same entity already queued up or there is a higher priority update that should be sent first. This patch eliminates 1:1 packet resends for unacked entity update packets. Insteawd, unacked update packets are decomposed into the original entity updates and those updates are placed back into the priority queues based on their new priority but the original update timestamp. This will generally place them at the head of the line to be put back on the wire as a new outgoing packet but prevents the resend queue from filling up with multiple stale updates for the same entity. This new approach takes advantage of the UDP nature of the Linden protocol in that the intent of a reliable update packet is that if it goes unacknowledge, SOMETHING has to happen to get the update to the client. We are simply making sure that we are resending current object state rather than stale object state. Additionally, this patch includes a generalized callback mechanism so that any caller can specify their own method to call when a packet expires without being acknowledged. We use this mechanism to requeue update packets and otherwise use the UDPServer default method of just putting expired packets in the resend queue.
* Merge branch 'master' into test-merge0418Mic Bowman2011-04-181-2/+2
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| * More descriptive debug msg for ServiceOSDRequest failures.Dan Lake2011-04-161-2/+2
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