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* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-091-1/+1
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
* Making sure my local working copy is in sync with svn before I start the job ↵MW2007-08-094-8/+10
| | | | of enabling the new SceneObject classes.
* Fixed the asset download problem I think, solution might not be ideal but ↵MW2007-08-081-12/+9
| | | | works for now.
* Hopefully improved texture downloading (including the speed at which they ↵MW2007-08-081-35/+83
| | | | download), but still a few problems, it seems that the client has a quite short timeout for receiving a texture and if the whole texture isn't sent within this time, the client will request the texture again, With quite small textures this is fine, but it seems that with larger textures we can't send them fast enough and a infinite loop develops where the client keeps requesting a texture and we keep trying to send it, but are never fast enough. So I've for now put code in that so that the server will try to send a texture only once and then after that will ignore future requests from that client for that texture.
* Added checks to the last commit to make sure the xml files exist before it ↵MW2007-08-081-2/+5
| | | | tries to load them.
* The startup set of assets in the local asset server can now be set from a ↵MW2007-08-081-3/+42
| | | | | | | xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
* * Got SimpleApp working againlbsa712007-08-081-41/+49
| | | | | * Minor shape koncept experiments
* CAPS should now be working in standalone mode. Texture uploads will work ↵Brian McBee2007-08-081-6/+12
| | | | even after you cross a region boundary.
* Whoops! left this out. second part of r1541Brian McBee2007-08-081-3/+4
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* a couple of changes in the new Sceneobject classes, just committing so ↵MW2007-08-072-3/+2
| | | | things are kept in sync.
* * yet another mini-shape-commitlbsa712007-08-061-0/+21
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* * commands are done foreach instead of by [i]lbsa712007-08-061-1/+1
| | | | | * fixed 'show users' format bug.
* * Now we have boxes. Yay!lbsa712007-08-063-9/+5
| | | | | | * Removed unused SendPrimitiveToClient that didn't have rot.
* * SimpleApp works again:lbsa712007-08-062-27/+32
| | | | | | | | | | | * NetworkServersInfo settable without config file * DefaultHomeLoc throws if getted before setted * Removed nonsensical sandbox distinction * Refactored default config file creation * Some more small refactorings on shapes
* * a very small first step with shape wrapperslbsa712007-08-031-37/+26
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* Changes to prepare for future possible configuration of separate logdir, ↵Brian McBee2007-08-035-3/+48
| | | | configdir, datadir.
* More work on the AllNewSceneObject* classes.MW2007-08-031-2/+0
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* *Estate settings are now saved in their own configuration file called ↵mingchen2007-08-033-46/+685
| | | | estate_settings.xml using the configuration system.
* Commiting whitespace changes, as this used hard tabs instead of theSean Dague2007-08-011-15/+9
| | | | | 4 spaces found everywhere else.
* factor out the common DeriveColor function just for good house keepingSean Dague2007-08-011-25/+18
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* Assume White as a console color just means "default", and don't use it.Sean Dague2007-08-011-1/+3
| | | | | | | This helps reduce confusion for linux people that have white background terminals.
* * Workaround for Mono not correctly implementing the OperatingSystemVersion ↵Adam Frisby2007-08-011-2/+1
| | | | class.
* few small changes.MW2007-08-012-0/+2
| | | | | Updated libsl to latest version.
* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW2007-08-015-9/+17
| | | | | | | | /Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
* remove Adam's work around, this shouldn't be needed any moreSean Dague2007-07-311-1/+1
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* clear userAgent state on client shutdown, which fixes the issueSean Dague2007-07-316-11/+76
| | | | | | where you could only login once with a given id in standalone mode.
* * Added GetLocalHost() to UtilAdam Frisby2007-07-302-1/+28
| | | | | * ExternalHostName supports "SYSTEMIP" again.
* mass update of files to have native line endingsSean Dague2007-07-3027-2148/+2148
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* added OnDisconnectUser event to required classesSean Dague2007-07-302-145/+148
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* * Fixed an issue whereby DB4o was loading agents incorrectly (multiple ↵Adam Frisby2007-07-291-1/+1
| | | | logins should now work properly), done a temporary fix, but agents need to be stored seperately from userprofiles in DB4o.
* Deleting objects should now work. But beware they aren't send to your trash ↵MW2007-07-293-2/+3
| | | | folder or anything so there is at the moment no way to recover deleted objects.
* Commit 1/2Adam Frisby2007-07-293-5/+5
| | | | | | | * DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
* * Added new compatibility functions to UtilAdam Frisby2007-07-291-0/+55
| | | | | | * IsEnvironmentSupported() - returns whether the platform is supported, if not, an error message is specified (at the moment restricts 95/98/ME, Systems that lack HTTPD.SYS and versions of the .NET framework prior to 2.0) * GetFileName() - returns a system valid filename, on windows this places data in the Application Data directory, on UNIX, the folder in which the application is calling from.
* You should now see the correct Avatar for other users, including their ↵MW2007-07-283-1/+3
| | | | | | | clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white. At last, removed the need for the avatar-texture.dat file. (Please never come back).
* Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW2007-07-276-23/+63
| | | | | | | | you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
* A few changes so that the number of warnings is less but without deleting ↵MW2007-07-274-4/+5
| | | | | | | | everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
* More work on inventory and opensim library.MW2007-07-267-348/+536
| | | | | Fixed a number of bugs in the AssetCache related to asset downloading.
* * Started renaming world to Scenelbsa712007-07-262-2/+2
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* Added the default shape to the OpenSim library. Now need to get the new ruth ↵MW2007-07-253-12/+48
| | | | into asset format and add that.
* Start of the OpenSim library , for now only contains a few textures. MW2007-07-2512-1302/+1506
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* * Users doing terraforming should see updates instantly now.Adam Frisby2007-07-241-1/+1
| | | | | * Other viewers in the sim will see updates no more than once every 5 seconds.
* * More console related changes.Adam Frisby2007-07-241-0/+5
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* * Reduced a significant number of compiler warnings (back down to 9 for all ↵Adam Frisby2007-07-244-8/+8
| | | | projects combined, all 'never used' things)
* *Added configuration plugin (OpenSim.Framework.Configuration.HTTP.dll) that ↵mingchen2007-07-235-11/+148
| | | | | | | | fetches a file from a remote server *Right now, values are not saved back to the remote server, but that will be changed *Removed some warnings from invalid references that were not used anyways
* Applied makomk 's patch from issue #219.MW2007-07-231-9/+7
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* Couple of small changesMW2007-07-221-2/+2
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* Think I've recovered my deleted files, so hopefully it works now. MW2007-07-226-0/+1290
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* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-2229-319/+1243
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* Re-added the ability to set the database provider (dll) in the config file ↵MW2007-07-212-2/+12
| | | | for the userserver and gridserver.
* * Issue#206 - Casting of a LLUUID from XMLRPC hashtable causes an error. ↵Adam Frisby2007-07-213-1/+101
| | | | | | | | (Thanks Babblefrog) * Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn) * Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event]