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* Applied dalien's libsl login patch (should now allow libsl clients to once ↵MW2007-08-251-4/+4
| | | | again login to opensim) [Seems I was the one who broke it...sorry ]
* Second attempt to commit : Test to see if this change improves or makes ↵MW2007-08-251-1/+1
| | | | worse the texture sending bug
* it helps to actually call TestTables to get the new tables createdSean Dague2007-08-241-0/+2
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* updated SQLite Inventory to newer model data definition,Sean Dague2007-08-241-485/+644
| | | | | | and add automatic generating of the inventory table
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a ↵MW2007-08-222-0/+3
| | | | script in a primitive is deleted.
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ↵MW2007-08-222-0/+3
| | | | can get ref to the SceneObjectPart/ IScriptHost.
* A little bit of cleaning up.MW2007-08-221-1/+1
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* Start of Task Inventory (ie prim's inventory). For now, you can only move ↵MW2007-08-222-0/+3
| | | | scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
* Fix for un-encrypted master avatar password in user databaseBrian McBee2007-08-221-1/+2
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* Added OnRezScript event to Scene.EventManager.Which the script engine should ↵MW2007-08-212-0/+3
| | | | subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
* Can now turn on/off server side permission checking (on prim editing etc) ↵MW2007-08-215-11/+26
| | | | | | | from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
* Instant Messages between users in the same region should actually now work.MW2007-08-203-4/+4
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* small clean up.MW2007-08-192-0/+5
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* Sqlite datastore should now save the textures and extraparams data (used by ↵MW2007-08-195-28/+64
| | | | | | | | | | | | | sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
* *Moved network_servers_info.xml into OpenSim.ini under [Network]mingchen2007-08-171-61/+15
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* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-1610-28/+122
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* Can now set the plugins for standalone mode's Inventory database (default ↵MW2007-08-161-1/+6
| | | | sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that).
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-152-0/+6
| | | | | | | * Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
* *Added the ability to run commands after all regions have started upmingchen2007-08-151-2/+8
| | | | | *By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini
* More work on inventory, can now create other inventory types, like Clothes ↵MW2007-08-156-11/+186
| | | | and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
* * Added more spinning parts to ComplexObject.lbsa712007-08-151-9/+24
| | | | | | * We now have CylinderShape * This commit dedicated to the birth of techno house.
* * Exploring Group/Part from an app perspective.lbsa712007-08-151-5/+41
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* Temporary fix for the region crossing crash, Although we need to start to ↵MW2007-08-153-120/+30
| | | | change and improve how we handle caps.
* preliminary support for editing notecards and scripts. MW2007-08-145-11/+121
| | | | | Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
* Can now create some new empty inventory items (like notecards and scripts) ↵MW2007-08-141-2/+0
| | | | from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).
* Start of inventory items, when you upload a texture the data will now be ↵MW2007-08-147-15/+139
| | | | | | | stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
* More inventory work, should be able to now create new inventory folders and ↵MW2007-08-143-25/+39
| | | | | | | them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.] The test is to make sure that it hasn't broke grid mode at all.
* Start of Inventory service, currently only (partially) functional in ↵MW2007-08-145-21/+499
| | | | | | | | standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
* oops , guess I should include the new files next time MW2007-08-131-0/+281
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* Separated Login Service from usermanager, which helps to clean up the code a ↵MW2007-08-131-242/+16
| | | | bit and also should help to integrate the inventory server (when it is wrote/finished).
* Some work to prepare for inventory server.MW2007-08-131-21/+31
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* Deleted some unused code.MW2007-08-131-17/+0
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* Hopefully fixes userprofiles.yap problem on startup. (thanks Adam!)Brian McBee2007-08-121-4/+3
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* Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so ↵MW2007-08-111-0/+1
| | | | that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then.
* A attempt to fix the user manager db4o crash bug (where you have to delete ↵MW2007-08-111-1/+4
| | | | userprofiles.yap to get opensim to start)
* Few small fixesMW2007-08-102-6/+6
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* Some cleaning up and removed a few old files no longer in use.MW2007-08-104-111/+73
| | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-091-1/+1
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
* Making sure my local working copy is in sync with svn before I start the job ↵MW2007-08-094-8/+10
| | | | of enabling the new SceneObject classes.
* Fixed the asset download problem I think, solution might not be ideal but ↵MW2007-08-081-12/+9
| | | | works for now.
* Hopefully improved texture downloading (including the speed at which they ↵MW2007-08-081-35/+83
| | | | download), but still a few problems, it seems that the client has a quite short timeout for receiving a texture and if the whole texture isn't sent within this time, the client will request the texture again, With quite small textures this is fine, but it seems that with larger textures we can't send them fast enough and a infinite loop develops where the client keeps requesting a texture and we keep trying to send it, but are never fast enough. So I've for now put code in that so that the server will try to send a texture only once and then after that will ignore future requests from that client for that texture.
* Added checks to the last commit to make sure the xml files exist before it ↵MW2007-08-081-2/+5
| | | | tries to load them.
* The startup set of assets in the local asset server can now be set from a ↵MW2007-08-081-3/+42
| | | | | | | xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
* * Got SimpleApp working againlbsa712007-08-081-41/+49
| | | | | * Minor shape koncept experiments
* CAPS should now be working in standalone mode. Texture uploads will work ↵Brian McBee2007-08-081-6/+12
| | | | even after you cross a region boundary.
* Whoops! left this out. second part of r1541Brian McBee2007-08-081-3/+4
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* a couple of changes in the new Sceneobject classes, just committing so ↵MW2007-08-072-3/+2
| | | | things are kept in sync.
* * yet another mini-shape-commitlbsa712007-08-061-0/+21
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* * commands are done foreach instead of by [i]lbsa712007-08-061-1/+1
| | | | | * fixed 'show users' format bug.
* * Now we have boxes. Yay!lbsa712007-08-063-9/+5
| | | | | | * Removed unused SendPrimitiveToClient that didn't have rot.