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* Implement Parcel -> ForceOwnerToMe god mode packetMelanie Thielker2008-10-061-0/+2
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* Revert r6697 patch as the build fails.Charles Krinke2008-10-061-1/+1
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* Mantis#1207. Thank you, TGlion for a patch that addresses:Charles Krinke2008-10-061-1/+1
| | | | | | | | | | Implementation of llModifyLand() and There is a bug on permission-check of land-terraforming: x an y-coordinates are interchanged on function-call ExternalChecksCanTerraformLand. Correct: x is west, and y is north. 2) Missing check of "Other allow to terraform-flag" (Parcel.ParcelFlags.AllowTerraform)
* Implements ObjectOwner god mode packet (Set Owner To Me admin option)Melanie Thielker2008-10-061-0/+2
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* * Green dots on the mainmap for avatar.Teravus Ovares2008-10-062-0/+51
| | | | | | * Initial implementation * You'll only be able to seen green dots on regions on the map that have been updated.
* * Fixes the last snag with the EventQueue. The situation where the seedcap ↵Teravus Ovares2008-10-051-0/+1
| | | | gets lost on teleport.
* Plumb in the DirPlacesReply packetMelanie Thielker2008-10-051-0/+11
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* Plumb packet DirPlacesQuery for search moduleMelanie Thielker2008-10-041-0/+3
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* Remove two warnings by assigning string provider = ""Charles Krinke2008-10-041-2/+2
| | | | | | and string type = "". Currently we are down to 14 warnings in the VS2005 C# build which is pretty good.
* Unclutter rezzing methods by removing the ad hoc permissions parameters.Melanie Thielker2008-10-041-3/+1
| | | | | | Thise were client supplied untrusted values we never used anyway.
* Add "Drop" functionality to pie menuMelanie Thielker2008-10-041-0/+2
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* Add the missing bits for the new region-search:Homer Horwitz2008-10-031-0/+15
| | | | | | | | | | | | | | | | - Added lookup in the data-layer - MySQL works - SQLite doesn't have a grid-db, so it won't work there - I added MSSQL-code to the best of my knowledge; but I don't know MSSQL :-) - Added the plumbing up to OGS1GridServices. This speaks with the grid-server via XMLRPC. - Modified MapSearchModule to use the new data. It's backward compatible; if used with an old grid-server, it just returns one found region instead of a list. - Refactored a bit. Note: This updates data, grid-server and region code. No new files.
* * Committing a few keep-alive changes. Cleaned up some log messagesTeravus Ovares2008-10-031-6/+21
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* * Fixes a http protocol violation in HttpServer in Linux. ↵Teravus Ovares2008-10-031-1/+6
| | | | | | | StringWriter.Append() vs StringWriter.Append("\r\n"); StringWriter.Append() produces "\n" in *nix* * This doesn't solve anything. Just gets the protocol right.
* * refactor: make shutdown a template method in the same manner as startup, ↵Justin Clarke Casey2008-10-031-2/+9
| | | | for consistency's sake
* * minor: restore the standard startup logo text now I understand why things ↵Justin Clarke Casey2008-10-031-1/+1
| | | | were appearing in the wrong order
* * oops, fix region startup to be in the correct sequence (though it appeared ↵Justin Clarke Casey2008-10-031-1/+1
| | | | to work anyway)
* * For shits and giggles, print out the time taken for a server to start up ↵Justin Clarke Casey2008-10-031-0/+4
| | | | | | | | (which doesn't include stuff such as script starting time on the region server). * Yes, you could work this out from timestamps in the logs, but that's far too much work
* * refactor: make startup a template methodJustin Clarke Casey2008-10-031-2/+9
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* This changeset changes the way chat from client is routed: Dr Scofield2008-10-032-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | old way: each region module interested in chat from client had to - subscribe to scene.EventManager.OnNewClient - then in its OnNewClient delegate it would subscribe to client.OnChatFromViewer to capture chat messages coming new way: ChatModule is the only region module that uses the "old way" approach but is now forwarding all client chat via scene.EventManager.OnChatFromClient - each region module interested in chat from client now only subscribes to scene.EventManager.OnChatFromClient this not only simplifies code, but also allows us to substitute ChatModule with derived classes (ConciergeModule is going to be one example). Also, this changeset changes ChatFromViewer to ChatFromClient as it doesn't necessarily have to be a viewer that is a chat source. i've taken great care to only comment out those OnNewClient delegates that were only used for getting at the client chat --- hope it's not breaking anything.
* * minor: remove warnings (the code cleaners strike again)Justin Clarke Casey2008-10-031-4/+4
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* Mantis #1360Melanie Thielker2008-10-031-2/+3
| | | | | | | Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
* * EventQueueGet is now working.Teravus Ovares2008-10-031-10/+174
| | | | | | | | * Switched it on by default * Updated OpenSim.ini.example to reflect this * Caught a UDP Server issue that occurs when the network pipe is saturated * Still experimental :D
* Check for empty string as well, just as illegal.Melanie Thielker2008-10-031-1/+1
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* Prevent an exception when the directory given for XML save is read onlyMelanie Thielker2008-10-031-0/+3
| | | | | | and region config is loaded from the web
* - Fixed a small off by one error in sending MapBlocksHomer Horwitz2008-10-021-1/+0
| | | | | | - Removed MapBlockData.Flags; it isn't used anywhere (maybe MapBlockData.RegionFlags replaced it?)
* - Fix invalid cast in OSHttpRequestHomer Horwitz2008-10-021-3/+3
| | | | | | - Web-map should work again :)
* - Added SendScriptTeleportRequest to IClientView and classes implementing it.Homer Horwitz2008-10-011-0/+1
| | | | | | - Implemented llMapDestination.
* one class per file please.Sean Dague2008-10-012-100/+138
| | | | | | This puts the TaskInventoryDictionary in it's own file.
* Add a user server XMLRPC method to set the MOTD and the minimum GodLevelMelanie Thielker2008-10-012-0/+25
| | | | | | | | required to log in. set_login_params accepts avatar_uuid and password of a user with god level 200 or more, and allows setting either or both the login_motd or login_level
* * Adds error handlers for errors parsing the querystring passed on the ↵Teravus Ovares2008-10-011-3/+18
| | | | | | | OSHttpRequest constructor. * maybe.. it was a key that was null. Obviously you can't still a null key in a string key'ed collection.
* * Fixed a mangled Seed caps handler definition on login to region in ↵Teravus Ovares2008-10-011-3/+3
| | | | | | | | standalone where port wasn't the http port. * Removed spurious warning message * More debug in EventQueueGet Module to figure out why we're loosing the handlers.
* * Replacing Net.HttpListener with HttpServer. Teravus Ovares2008-09-304-87/+292
| | | | | | | | * This is a HUGE update.. and should be considered fraut with peril. * SSL Mode isn't available *yet* but I'll work on that next. * DrScofld is still working on a radical new thread pump scheme for this which will be implemented soon. * This could break the Build! This could break your Grid!
* * Fixed minor issue while building: If you do a raytraced object placement ↵Adam Frisby2008-09-301-2/+1
| | | | | | | and a target isn't found, the object is rezzed at 0,0,0 - instead now it will place according to the position sent by the client. * We may instead want to abort and send a "Cannot Rez Here" message?
* Allow create-region to load files from arbitrary locationsMelanie Thielker2008-09-301-0/+5
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* * Get the code up to speed with my -#dev e-mail example. (uncomment out ↵Teravus Ovares2008-09-302-4/+34
| | | | lines 227 - 235 to test.
* * minor: remove warningsJustin Clarke Casey2008-09-291-6/+7
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* * Apply http://opensimulator.org/mantis/view.php?id=2294Justin Clarke Casey2008-09-291-0/+15
| | | | | | | | * This is an initial basic experimental code for inventory import and export from the region server * Probably not yet ready for general use * Thanks Kayne!
* Mantis#296. Thank you kindly, Idb for a patch that resolves:Charles Krinke2008-09-281-0/+2
| | | | | | | | | Estate/ Manager Owner Uses the Region/Estate Menu Region TAB, and uses "Teleport Home All Users..." (Action Button), the action will complete but no one will be teleported and all users still function in the region ok.
* Add some methods to allow modules so set client view optionsMelanie Thielker2008-09-281-0/+2
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* Mantis#2288. Thank you kindly, SMeans, for a patch that:Charles Krinke2008-09-281-2/+2
| | | | | | Corrects the typo of namespace Opensim.Framework to OpenSim.Framework in Cache.cs.
* * Event queue is now polling.. Teravus Ovares2008-09-271-2/+4
| | | | | | * returns FAKEEVENT instead of the connection returning a 502. It doesn't like our 502's for some reason.. so, in leau of this.. send it a fake event. * Once again, this is still 'really early' code, so please don't blame us if you have no more threads left.
* - adding Dequeue with a timeout to the BlockingQueueHomer Horwitz2008-09-271-0/+17
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* * This is the very very early beginnings of an EventQueue:get module.Teravus Ovares2008-09-273-5/+155
| | | | | | | * This won't function yet as far as the client can tell.. because it doesn't respond to the first query with a 200 message. * We have to figure out how to encode those binary values in the example code in the module... * Committing this so we have a start point. Will continue to work on this more today.
* * Patch from JHurlimanTeravus Ovares2008-09-266-35/+34
| | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
* * Wind updates. Still random.. but in 4 directions instead of two!Teravus Ovares2008-09-261-1/+1
| | | | | | | * It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
* Add an extension to allow registering multiple interfaces of a type withMelanie Thielker2008-09-251-0/+1
| | | | | | | | | | Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
* Mantis#2017. Thank you kindly, Tyre, for a patch that solves:Charles Krinke2008-09-252-11/+4
| | | | | | | | | | Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly.
* * Adds some WindTeravus Ovares2008-09-251-0/+3
| | | | | | | | * A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure.
* temporarily disabling HttpServer related stuff (take #2: Exclude takesDr Scofield2008-09-252-48/+48
| | | | | | | regex not shell glob)