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* Clean up more unnecessary String.Format callsJeff Ames2008-02-139-92/+73
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* * Clean up LIBRARY INVENTORY messagesJustin Clarke Casey2008-02-131-13/+12
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* Commenting and a spelling correctionJustin Clarke Casey2008-02-132-5/+15
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* * Clean up the agent's asset transactions when it is removed from the sceneJustin Clarke Casey2008-02-131-2/+17
| | | | | | * This may or may not help with the memory leak, need to assess
* * Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey2008-02-132-35/+128
| | | | | | | | * Push asset update (invoked when clothing is altered) down into AgentAssetTransactions from Scene.Inventory.cs to join others * I've tested that clothing creation and update still works, but please let me know if it suddently breaks for you. * Add/correct comments
* Refactor: factor a method out of AgentAssetTransactionsManagerJustin Clarke Casey2008-02-121-13/+2
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* * Add missing locking to mysql inventory pluginJustin Clarke Casey2008-02-122-20/+34
| | | | | | * Should resolve mantis 542
* * Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and ↵Justin Clarke Casey2008-02-123-17/+35
| | | | | | | | | align classes with file names * Small amount of ndoc * This will probably require a prebuild and nant clean
* Re-enabled Inventory creation of body partsMW2008-02-112-4/+9
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* Documenting and minor tweaksJustin Clarke Casey2008-02-112-82/+99
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* Moved share/sql/mysql-AvatarAppearance.sql to ↵Tedd Hansen2008-02-111-0/+42
| | | | | | | OpenSim/Framework/Data.MySQL/Resources/AvatarAppearance.sql as described in share/sql/mysql_README.txt Thanks dmiles_afk
* * Added some connection debugginglbsa712008-02-111-1/+9
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* From: dirk husemann <hud@zurich.ibm.com>Sean Dague2008-02-112-4/+6
| | | | | | | | | | these two patches fixe the terrain load exception that occurs when restarting OpenSim on PPC32 by making terrain loading endian clean. it does NOT fix the client crash exception. need to hunt that one down.
* * um, Prim crossings? Experimental.Teravus Ovares2008-02-111-1/+1
| | | | | * Backup your database just in case.
* The very beginnings of attachments (no detachments! :)Dalien Talbot2008-02-101-0/+7
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* * Refactored permissions handling to extract info out of permisisons block ↵lbsa712008-02-101-3/+1
| | | | | | | | in ClientView * Changed some uint constants to Enum values
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-1013-55/+53
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* * fixed typo. thanks, nebadon!lbsa712008-02-091-1/+1
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* * Refactored some asset code and in the process uncovered a bug; now, I ↵lbsa712008-02-091-10/+14
| | | | think first transfer of asset should start faster.
* * added count of texture data bytes and asset byteslbsa712008-02-091-6/+18
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* * Added count of temporary assetslbsa712008-02-091-0/+23
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* * added two new commands (for debug/disaster recovery)lbsa712008-02-091-25/+55
| | | | | | | | 'show assets' shows the current state of the asset cache (number of cached assets, requests, et c) 'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items. 'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures.
* * Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares2008-02-092-3/+11
| | | | | | * Made Estate tools work for estate managers without needing to request admin status First * Added code to make the Simulator version to be reported in the About box of the client
* * Change logger to handle [<entry>] where <entry> contains non alphabetic ↵Justin Clarke Casey2008-02-093-9/+9
| | | | | | | | | characters * Change logger to not print extra line if [<entry>] <text> like string is not logged * Remove more of my previous chatty debugging statements
* Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey2008-02-091-1/+6
| | | | | | Just want to try this out on windows quickly.
* * Stop asset transactions hanging around after they've completedJustin Clarke Casey2008-02-082-11/+79
| | | | | | | * Still not enough to solve the memory leak, though hopefully this is another step on the path * All these changes are pretty temporary - this will be addressed with a more fundamental refactor in the future
* Still chasing logout memory leak. Putting in small changes and temporary ↵Justin Clarke Casey2008-02-082-5/+15
| | | | light verbosity to this end
* * Applying mantis 339 patches round 2 -- Thanks daediusAdam Frisby2008-02-081-2/+36
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* fix the issue found on IRC this morning. The logging call was mistructuredSean Dague2008-02-081-1/+2
| | | | | | | so threw and exception when attempting to log that we missed an asset and were waiting for it.
* * This update contains a bucket-full of network optimizations.Teravus Ovares2008-02-071-0/+1
| | | | | | | | | * ParcelProperties are sent only when needed instead of on any movement * Terse Updates and other temporary data packets are marked unreliable * After a certain amount of users, the sim actually sends updates on things less * Experimental * Tested to 68 avatar with pCampBot (And it's surprising what actually causes the most lag.. the text chat!)
* Update version numbers to 0.5Jeff Ames2008-02-071-1/+1
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* Additional debugging print on LOGOUT if/else in userServer.Charles Krinke2008-02-071-2/+1
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* make a couple more changes to get us back very close to old color schemeSean Dague2008-02-061-3/+16
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* ummm... removed 1 too many newlines, formating a bit better nowSean Dague2008-02-061-1/+1
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* * Chasing down memory leak where memory used by a client is not returned on ↵Justin Clarke Casey2008-02-061-1/+1
| | | | | | | | client logout * This code may or may not be on the right track, but I want to save my work so far.
* pass 1 on getting colors back to the consoleSean Dague2008-02-061-0/+69
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* Removed super-stealth mode from PasswdPrompt. (Now you can see the prompt)Jeff Ames2008-02-061-0/+1
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* Revert color console changes until a cross-platform method is found.Jeff Ames2008-02-061-1/+0
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* Added colors back to console output.Jeff Ames2008-02-061-10/+0
| | | | | Fixed line duplication in console output.
* Converted logging to use log4net.Jeff Ames2008-02-0550-557/+523
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* some small changes, like adding a couple of extra methods to ↵MW2008-02-052-0/+12
| | | | IInventoryServices so that a check can be done to see if a inventory set exists for a certain user.
* Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't ↵Tedd Hansen2008-02-051-37/+24
| | | | | | | work anyway. Added js to OpenSim.ini.example.
* * Refactored the sound calls to SceneObjectPart Teravus Ovares2008-02-051-0/+4
| | | | | | * Fixed a few bugs * Wrote an example module to make certain event systems more mature.
* Added copyright statements.Jeff Ames2008-02-057-9/+196
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* * Fixing the console write on shutdown where the object is already disposed.Teravus Ovares2008-02-051-46/+63
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* * Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey2008-02-041-2/+45
| | | | | | | * The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc) * DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
* * Synchronize asset storage operations to mysql as well as readsJustin Clarke Casey2008-02-041-31/+35
| | | | | | * This may help with asset server mysql problems, since both the previous osgrid failures occurred when both a read and write were attempted in the same second
* A smidgen more error info for the asset serverJustin Clarke Casey2008-02-041-4/+5
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* Refactor only: serve stats objects directly through StatsManager singletonJustin Clarke Casey2008-02-044-30/+33
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* Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, ↵Teravus Ovares2008-02-041-1/+2
| | | | | | | llTriggerSound, llPlaySound, llPreloadSound. * Time to make music boxes?