| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
| |
item giving
* Now you can drag an object from your inventory and give it to another avatar
* !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it)
* Also, items for the receiving end up in their root folder rather than the objects folder
|
|
|
|
|
|
| |
Patch to remove commented NotImpemented calls from within implemented script functions
|
|
|
|
|
|
|
| |
breaks compatibility on grid ops because native serialization is
used here.
|
|
|
|
|
|
|
| |
* You will probably need to clear your client's cache before this will take effect
* The problem was that the underlying libsecondlife.AssetType was returning "primitive" rather than "object". This fix is in lieu of correcting/updating our libsecondlife.dll
|
| |
|
|
|
|
| |
XML. Cleaned up an error report. Noted at the top, why the two unused caps path variables must stay.
|
|
|
|
|
|
|
| |
'LLSDParseException:expected </llsd>' error.
* Objects folder still exhibits strange behavior.
|
| |
|
|
|
|
|
| |
* Sets the default estate parentID to 1.. which means that all regions are treated like private estates in the client as opposed to Linden Mainland. (no space server hiccup message). If that message annoys you and you want to get rid of it, set your parentEstateID to 1.
|
| |
|
|
|
|
|
|
| |
* Also adds more temporary debugging goo in case the fix didn't work
|
|
|
|
|
|
|
| |
* This patch removes voice code into a region module. This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations.
* CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
|
|
|
|
| |
isn't useable yet
|
|
|
|
|
|
| |
* Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
|
|
|
|
| |
critical section
|
| |
|
| |
|
|
|
|
|
|
|
| |
/ dir structure. This is coming in over a few changesets so consider trunk
broken for the next 30 minutes as these get pulled together.
|
|
|
|
| |
investigate mantis 854
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
* Introduced uint as field type
* Removed what should be superfluous Guid handling
* Introduced stub MySQLDataReader if we need to fix the Guid handling anyway
|
|
|
|
|
|
|
| |
needs to be updated still.
* Adding some XMPP stuff that's incomplete.
|
|
|
|
|
|
| |
to spin off into a seemingly infinite loop.
|
| |
|
|
|
|
|
|
|
|
|
| |
* (and Ansgar/Ansi)
* Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet!
* In his own words
"the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
|
|
|
|
|
|
|
|
| |
create new inventory folders
* This mirrors the grid behaviour
|
|
|
|
| |
rather than having them disappear off into the ether
|
|
|
|
| |
if the avatar has never logged in before
|
|
|
|
| |
to one
|
| |
|
|
|
|
|
|
|
| |
* Added the new mapper to the mapper factory
* Made choice of mapper configurable
* This means, in hteory, that we can persist avatar appearance on MSSQL as well
|
| |
|
|
|
|
|
|
|
|
|
|
| |
* This update breaks inter-region communications, sorry.
* You will need to run prebuild.
Next, the good;
* This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa. So Linux Simulators and Windows simulators are 100% compatible again.
* This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border. If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost.
That being said, it's best to update all your simulators to this revision at once.
|
|
|
|
|
|
| |
* This change will have no functional impact - we were already filtering out the dupes on the other end.
|
|
|
|
| |
implemented anyway.
|
|
|
|
|
|
|
|
|
|
|
|
| |
affect once the region and the grid servers have upgraded to this revision
* You may also need to clear your cache before seeing any effect.
* These fixes may or may not affect inventory on the RC client.
* These fixes should make non-root folders work better, stop inventory failure on first login, allow trash to be emptied and make texture picker in object edit view work properly
* Fixes are 1) make initial root folder request wait for async inventory delivery, 2) deliver all folders in the initial login skeleton, not just the root child ones and 3) deal
with situations where we receive child folders from the inventory service before their parent is received.
|
|
|
|
|
|
|
|
| |
sort it out when he gets time.
Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place.
Also currently the texture is only generated at region startup, it is not updated after terraforming.
|
| |
|
| |
|
|
|
|
|
|
| |
* Weeded out multiple AvatarPickerAvatar classes
|
|
|
|
|
|
|
|
|
| |
than just the root child folders
* This may resolve some current problems with non root child folders on standalone installations.
* A fix for the same problem in grid mode will come soon.
|
| |
|
|
|
|
|
|
|
| |
* Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho
* Add some comments
|
| |
|
| |
|
|
|
|
|
|
| |
* changed the semantics of SQLiteBase to SQLiteUtils
* Added abstract placeholder files for the other db providers
|
| |
|
| |
|
|
|
|
|
| |
("le fix le plus ugly for le problem trés dumb")
|