| Commit message (Collapse) | Author | Age | Files | Lines |
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think first transfer of asset should start faster.
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'show assets' shows the current state of the asset cache (number of cached assets, requests, et c)
'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items.
'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures.
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* Made Estate tools work for estate managers without needing to request admin status First
* Added code to make the Simulator version to be reported in the About box of the client
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characters
* Change logger to not print extra line if [<entry>] <text> like string is not logged
* Remove more of my previous chatty debugging statements
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Just want to try this out on windows quickly.
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* Still not enough to solve the memory leak, though hopefully this is another step on the path
* All these changes are pretty temporary - this will be addressed with a more fundamental refactor in the future
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light verbosity to this end
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so threw and exception when attempting to log that we missed an asset and
were waiting for it.
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* ParcelProperties are sent only when needed instead of on any movement
* Terse Updates and other temporary data packets are marked unreliable
* After a certain amount of users, the sim actually sends updates on things less
* Experimental
* Tested to 68 avatar with pCampBot (And it's surprising what actually causes the most lag.. the text chat!)
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client logout
* This code may or may not be on the right track, but I want to save my work so far.
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Fixed line duplication in console output.
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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IInventoryServices so that a check can be done to see if a inventory set exists for a certain user.
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work anyway.
Added js to OpenSim.ini.example.
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* Fixed a few bugs
* Wrote an example module to make certain event systems more mature.
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* The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc)
* DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
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* This may help with asset server mysql problems, since both the previous osgrid failures occurred when both a read and write were attempted in the same second
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llTriggerSound, llPlaySound, llPreloadSound.
* Time to make music boxes?
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mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure).
This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database.
But the work to move the code to one of the grid servers shouldn't be too much.
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below the average maximum MTU of 1500 bytes inc. header. Thanks Alex for reporting this.
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thanks!
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needed to be consistent with the definition of owner_uuid.
They are both varchar(36) now.
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The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later.
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This is the beginnings of support for storage of region owner in the MySQLManager
table and the use of "owner_uuid".
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socket to external IP instead of internal :)
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of Wright Plaza flow!
* Fixed another bug in LibSL. This is the same version, as before just with a bug fix.
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CONFIG SET section key value value value
CONFIG GET section key
CONFIG SAVE (it saves, but does it save correctly?:)
ScriptEngine will react correctly to any config change made while it is running.
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Added option to try alternate UDP ports if the one configured is in use.
UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
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again with some modifications on Mutex.
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This annoying sleep during startup-problem still sometimes causes exceptions, so added some retry...
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