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* * Add asset/texture cache statistics to region server consoleJustin Clarke Casey2008-01-313-3/+144
| | | | | | | | | | | | | | | * You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
* * Add 'asset not found' statistics to grid asset server statsJustin Clarke Casey2008-01-301-8/+23
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* * Print out exception information when a mysql asset fetch failsJustin Clarke Casey2008-01-301-16/+29
| | | | | | * Attempt reconnection on fetch and create exceptions.
* * Insert 'assets served per hour' speed to asset server statsJustin Clarke Casey2008-01-301-6/+15
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* * Add total logouts (and total logins) to server side user statsJustin Clarke Casey2008-01-282-4/+42
| | | | | | | * Passing the stats collector through object chains is not ideal - this will change when more stats come in * This change will need a prebuild
* * Move AssetStatsReporter to Framework.StatisticsJustin Clarke Casey2008-01-281-0/+82
| | | | | | | * The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon. * This change will requires a prebuild
* Set svn properties.Jeff Ames2008-01-261-0/+0
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* * Add missed out evn:eol-style nativeJustin Clarke Casey2008-01-251-43/+43
| | | | | | | | * I intended to think about refactoring the servers to use this common base class, but temporary laziness won out. * I'm leaving this here as a reminder/mind poke and for reasons of laziness (again) * If people object to me leaving this kind of thing lying around, please say
* * Add very basic initial login stats to the user serverJustin Clarke Casey2008-01-253-2/+149
| | | | | | | | * Typing 'stats' on the command line will given total number of successful logins today and yesterday * A little bit more to come, probably * Refactoring will follow next
* * Reinsert 3 second land loading delay of r3132 accidentally removed in r3141.Justin Clarke Casey2008-01-241-0/+3
| | | | | | * Sorry Tedd!
* * Added ReadEtcIssue to Util Teravus Ovares2008-01-231-0/+22
| | | | | | * If you have Debian running, you should get a platform line that says, 'Found Debian!' when starting up your sim. * If someone running Debian will confirm this does occur, that would be most helpful.
* put the number in front of the migrations to make them easier to deal withSean Dague2008-01-234-0/+0
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* * Changing log messages to use 24 hour clock rather than 12 hour - hope ↵Justin Clarke Casey2008-01-231-2/+2
| | | | nobody objects
* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-222-0/+6
| | | | | | | ** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
* * Shutting down child agents properly in neighbor regions.Teravus Ovares2008-01-214-3/+19
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* * Following on from sdague's r3144, commenting out other parts of TribalMediaJustin Clarke Casey2008-01-216-1/+14
| | | | | | * This should resolve the current build problem
* * Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey2008-01-212-135/+64
| | | | | | | * On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
* comment out use of the TribalMedia data mapper layerSean Dague2008-01-211-1/+1
| | | | | | | | for now. It doesn't build on new mono at the moment, and isn't currently used. Please make sure this functions on mono 1.2.6 prior to adding it back in for the main tree.
* Method renameJustin Clarke Casey2008-01-212-2/+2
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* Properly lock new separate database accessesJustin Clarke Casey2008-01-212-111/+117
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* * Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey2008-01-212-104/+77
| | | | inventory persistence
* Add additional mainlog data to LogOffUserCharles Krinke2008-01-211-1/+2
| | | | | to aid in debugging.
* * Stopped Physical Object saving on SQLite got commented out in my last ↵Teravus Ovares2008-01-211-3/+3
| | | | commit.. un commenting it out now.
* * Added hooks for logout to all IUserService and all that implement it.Teravus Ovares2008-01-209-25/+65
| | | | | | | * Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
* Graceful failure of teleport to unavailable regions might actually work now.Brian McBee2008-01-201-0/+2
| | | | | I blame all bugs on the age of my brain cells.
* Check if remote simulator is up before attempting teleport. Teleport to a ↵Brian McBee2008-01-201-1/+1
| | | | remote region should now fail gracefully if remote simulator is down.
* Tedds temp fix for startup crash: Waiting 3 seconds for stuff to catch up. ↵Tedd Hansen2008-01-201-0/+2
| | | | (Someone please fix! :)) Lets see if it works every time or just some ;)
* Most is back in its original state :) Hope I didn't break anything... *looks ↵Tedd Hansen2008-01-191-7/+0
| | | | innocent*
* That didn't work -- added more debuggingTedd Hansen2008-01-191-19/+8
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* That didn't work, trying with TableAdapter.FillSchema(DataSet, ↵Tedd Hansen2008-01-191-4/+26
| | | | SchemaType.Source)
* Removed mega-debugging.Tedd Hansen2008-01-191-26/+7
| | | | | | Possibly solved startup crash. Moved MySQL Commit() to inside each functions respective dataset access mutex because if not other threads would be waiting until function released mutex and modify the dataset before the function could commit
* removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen2008-01-191-0/+19
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* checking return code may make failed teleports fail more gracefully.Brian McBee2008-01-191-0/+5
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* Still hunting, added debug outputTedd Hansen2008-01-191-1/+1
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* Still looking for that startup crash bug. Added some exception handling in ↵Tedd Hansen2008-01-191-52/+59
| | | | prim object load.
* parametrize like clauses for avatar pickerSean Dague2008-01-171-18/+23
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* * More prim inventory synchronizationJustin Clarke Casey2008-01-162-30/+36
| | | | | | * Remove some mysql verbosity
* * Fix mantis 345 - it is now possible to duplicate prims directly in the ↵Justin Clarke Casey2008-01-161-15/+46
| | | | | | | | | region again without breakage * This includes their inventories * Also, this revision properly synchronizes prim inventory crud.
* * Store task inventory when an object is taken into agent inventoryJustin Clarke Casey2008-01-163-103/+193
| | | | | | | | * This means that you can take an object from a region and rez it somewhere else, with its inventory intact. * As for earlier, at this stage only scripts can be placed in inventory * This isn't an efficient implementation, a better one will probably need to come along soonish
* * added missing using clauselbsa712008-01-161-0/+1
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* * More work on getting the database framework to actually worklbsa712008-01-166-15/+15
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* * Added Packets In/s, Packets Out/s and Current un_acked Packets to the ↵Teravus Ovares2008-01-161-0/+3
| | | | | | | SimStatsReporter * This doesn't take into account the throttler, it just assumes the throttle limit isn't reached.
* * Restore non dash asset UUID persistence which was made dashed in r3069Justin Clarke Casey2008-01-151-6/+6
| | | | | | | | * Apologies, any sqlite databases created between r3069 and this change will now contain unfindable assets. * But sqlite asset databases used previous to r3069 will now work again. * This change may have been done on purpose, so it's not impossible it will be re-reverted
* Set svn:eol-style.Jeff Ames2008-01-151-17/+17
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* * Renamed a bunch of Data baseclasses for clarity and readabilitylbsa712008-01-154-7/+7
| | | | | (Slowly getting there)
* * Some morw work on specializing the database framework for OpenSimlbsa712008-01-153-3/+21
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* * Mother of all commits:Adam Frisby2008-01-1557-282/+465
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* Set svn:eol-style.Jeff Ames2008-01-145-301/+301
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* * Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper ↵lbsa712008-01-145-0/+302
| | | | | | | | | to support LLVector3, LLQuaternion and LLUUID * Added PrimitiveBaseShapeTableMapper to show how it's done NOTE: Nothing actually works yet - this code should be considered more of educational value until it's all wired together
* my Exists check was slow and wrong. This fixes issues peopleSean Dague2008-01-141-5/+24
| | | | | | | were just having on IRC. Thanks to Grumly57 for helping to sort this out.