| Commit message (Collapse) | Author | Age | Files | Lines |
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cleanup: warnings, readability
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results in a memory leak which will make the region crash and burn
after a while.
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in mantis 2082. Thanks.
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to make it easier to work with.
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* You can replace "grid" as the asset system with "file" to save and load all your assets from a directory on your hard disk. Files are serialised to XML and saved in the format "/<dir>/0x/0x/0x/0000-0000-000000-0000-0000.xml"
* Directory <dir> is sharing the Asset Server URL path, use a normal path here instead (ie C:\xyz or /var/assets/).
* This probably wont work well in grid mode unless every sim has access to the same directory. This is mostly intended for standalone usage where quick and convenient access to assets is required.
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Thank you, cmickeyb, for a patch that fixes inventory folder retrieval.
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no OpenSim.ini file found by GridInfoService. GridInfoService now will
just issue a warning that GridInfo will NOT be available to your users
if no OpenSim.ini file is available. due to the static nature of
UserConfig (configuration options hardcoded) i don't think it's currently
an option to move GridInfo into user_server.xml but if anyone wants to
look into this i'd be delighted...
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Thank you, cmickeyb, for a patch that prevents the loss of folders received
out of sequence, and the items within.
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validation handler, however, it throws a NotImplemented exception.
* Added Try/Catch/Message
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* When OGP is active, disable SSL certificate chain validation. I'll add more options here to come, as well as a way to test against a group of known certificate subjects.
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* This is working towards finding out why many more client threads are hanging about on wright plaza than there are actual agents
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than displays information directly
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currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain..
* Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
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and the for sale setting doesn't survive a sim restart, but this is most
of the plumbing.
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This small patch provides the required changes to populate
the columns agentIP and agentPort in table "agents"
Tested with mysql (but should work for all supported db engines)
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also enable LSLconformance on some texture functions as well.
Applied the part of the patch in Shared/.
The part for Common/ needs to be reworked to remove the reference
into Shared/
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It is now possible to use module interfaces without referencing Scene.
Place those interfaces in OpenSim/Region/Interfaces. They may not
use any refs from OpenSim.Region.Environment as parameters.
This resolves a circular library ref introduced in r5949
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Disallow bulk uploads if money module is present and upload cost
is set and the user hasn't got sufficient funds.
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- GridInfoServices was not paying attention to location of ini file
- typo in RemoteAdminPlugin
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attention to regionload_regionsdir from OpenSim.ini
- fixes a type on RegionLoaderFileSystem
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as those all work with MySQL (and are in fact required it seems);
adds examples as well
- adds region_file_template functionality for the create_region XmlRpc
call of RemoteAdminPlugin
- cleans up and fixes typo in UserProfileData
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the first part of gesture persistence.
----------------------------------------------------------
Attachments no longer vanish on walking crossing. Teleport is still
problematic, but will now be blocked with message "Inconsistent
attachment state" rather than losing the attachment. Detach to be
able to TP in that case.
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the shuffle. Translate LLUUID.Zero to the default textures on set.
This should fix the default button in the viewer.
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Change user server to handle attachment assets record properly. Ensure
that attachments are not re-rezzed on region crossing. Persistence
will NOT WORK with earliser UGAI!!
Change region server to match.
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Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
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Attachments now persist across logouts. Mostly untested.
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Attachments now save to MySQL. No reattach on login yet.
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resulting in continual execution of the CheckConnectivity timer method
* For now, just turn off this timer when we close the connection
* Also some minor help refactoring creeps in to this revision.
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make the flag nature of this value more clear.
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Plumbs in attachment persistence and adds the tables. Currently MySQL
only, no user functionality yet.
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to Scene.INventory.cs
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Common.Communications for now (since this was the only class in that project)
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* The primary immediate use is to provide a means of temporarily reducing log output on the console when executing console commands
* Changing the log level on the console is not permanent and does not affect the log information being put into OpenSim.log
* This could have been done by putting in a threshold level on the Console appeneder in OpenSim.exe.config and implementing config watching in the code.
* But I think that it's a little more user friendly to make this doable via the console.
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This small patch enables updates to the lastLogin information in the `users` table
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Places touched:
- Added two events for in-packets to LLCLientView: RegionHandleRequest and
ParcelInfoRequest
- Added sending of two out-packets to LLCLientView: RegionIDAndHandleReply and
ParcelInfoReply.
- Scene handles the RegionHandleRequest, LandManagementModule the
ParcelInfoRequest
- Added inter-region request for LandData by RegionHandle and local position.
This was implemented as XML-RPC request. The returned LandData isn't
complete, it only contains the data necessary for answering the
ParcelInfoRequest
- Added new CAPS (0009) for RemoteParcelRequest and some methods for LandData
handling to LandManagementModule
- Added methods for fake parcelID creation and parsing to Util
- Fixed missing implementation of interface methods.
- Added new file:
OpenSim/Framework/Communications/Capabilities/LLSDRemoteParcelResponse.cs
NOTE: This is part of the patch, too.
Due to the many places touched, I would consider this patch as experimental.
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repeatedly.
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