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* Added "Local" and "Temporary" Fields to the AssetBase class.MW2007-09-051-0/+2
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* Some work on Module loading/management.MW2007-09-041-1/+6
| | | | | | | | Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
* Added a Debug method to the Console/log class that has the Conditional ↵MW2007-08-311-0/+15
| | | | | | | attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives]. A few other minor changes.
* remove debugging statementSean Dague2007-08-301-1/+1
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* Added some place holder classes for various modules.MW2007-08-302-36/+40
| | | | | Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
* Various small changes (some likely to be removed again soon)MW2007-08-291-1/+1
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* Attempt to fix bug on linux where estate_settings.xml gets wiped. Brian McBee2007-08-291-1/+4
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* Fixed the problem of uploaded animations not showing up in inventory [Mantis ↵MW2007-08-281-1/+1
| | | | number 338]. They should now show up in inventory and play locally should work. But Play in world doesn't seem to work yet.
* some changes which get us closer to Sqlite storage for usersSean Dague2007-08-283-6/+16
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* Ensure that UserProfileData doesn't pass down null values. Sean Dague2007-08-282-22/+32
| | | | | | These cause some issues with the ADO.NET mapping
* sqlite is storing now, uint64 makes things "interesting".Sean Dague2007-08-281-7/+8
| | | | | | however lookup isn't working
* added some more types that will be neededSean Dague2007-08-281-2/+14
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* sqlite user datastore "should" be functionally completeSean Dague2007-08-281-115/+74
| | | | | | | with this checkin, though it's not tested. Will do that tommorrow.
* reverting to old case sensitive username behavior. As sdague pointed out,we ↵Brian McBee2007-08-281-1/+1
| | | | are moving away from db4o to sql, and this won't work.
* Avatar login names are no longer case sensitiveBrian McBee2007-08-281-1/+1
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* first pass implementation of sqlite storage for user data. ThisSean Dague2007-08-271-0/+705
| | | | | | | isn't functional enough to use yet, but does compile. Should be ready for testing in another day or so.
* Deleted a few old files that are no longer used.MW2007-08-276-320/+397
| | | | | | Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
* Stopped EntityBase from implementing IScriptHost, as don't think it should, ↵MW2007-08-271-1/+1
| | | | | | | multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. Added llGetOwner function, and tested the ll functions that I added in last commit.
* Another small tweak to image sending.MW2007-08-271-1/+2
| | | | | Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
* Tweaks to assetcache to make texture downloading better (I hope)Brian McBee2007-08-271-13/+14
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* See if this fixes the 0x0 texture size problems, and speeds up texture ↵MW2007-08-261-2/+3
| | | | downloads in general a little bit.
* Another attempt to fix the image sending bug (next week, I intend to rewrite ↵MW2007-08-266-37/+84
| | | | | | | | the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
* Applied dalien's libsl login patch (should now allow libsl clients to once ↵MW2007-08-251-4/+4
| | | | again login to opensim) [Seems I was the one who broke it...sorry ]
* Second attempt to commit : Test to see if this change improves or makes ↵MW2007-08-251-1/+1
| | | | worse the texture sending bug
* it helps to actually call TestTables to get the new tables createdSean Dague2007-08-241-0/+2
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* updated SQLite Inventory to newer model data definition,Sean Dague2007-08-241-485/+644
| | | | | | and add automatic generating of the inventory table
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a ↵MW2007-08-222-0/+3
| | | | script in a primitive is deleted.
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ↵MW2007-08-222-0/+3
| | | | can get ref to the SceneObjectPart/ IScriptHost.
* A little bit of cleaning up.MW2007-08-221-1/+1
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* Start of Task Inventory (ie prim's inventory). For now, you can only move ↵MW2007-08-222-0/+3
| | | | scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
* Fix for un-encrypted master avatar password in user databaseBrian McBee2007-08-221-1/+2
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* Added OnRezScript event to Scene.EventManager.Which the script engine should ↵MW2007-08-212-0/+3
| | | | subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
* Can now turn on/off server side permission checking (on prim editing etc) ↵MW2007-08-215-11/+26
| | | | | | | from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
* Instant Messages between users in the same region should actually now work.MW2007-08-203-4/+4
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* small clean up.MW2007-08-192-0/+5
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* Sqlite datastore should now save the textures and extraparams data (used by ↵MW2007-08-195-28/+64
| | | | | | | | | | | | | sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
* *Moved network_servers_info.xml into OpenSim.ini under [Network]mingchen2007-08-171-61/+15
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* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-1610-28/+122
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* Can now set the plugins for standalone mode's Inventory database (default ↵MW2007-08-161-1/+6
| | | | sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that).
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-152-0/+6
| | | | | | | * Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
* *Added the ability to run commands after all regions have started upmingchen2007-08-151-2/+8
| | | | | *By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini
* More work on inventory, can now create other inventory types, like Clothes ↵MW2007-08-156-11/+186
| | | | and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
* * Added more spinning parts to ComplexObject.lbsa712007-08-151-9/+24
| | | | | | * We now have CylinderShape * This commit dedicated to the birth of techno house.
* * Exploring Group/Part from an app perspective.lbsa712007-08-151-5/+41
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* Temporary fix for the region crossing crash, Although we need to start to ↵MW2007-08-153-120/+30
| | | | change and improve how we handle caps.
* preliminary support for editing notecards and scripts. MW2007-08-145-11/+121
| | | | | Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
* Can now create some new empty inventory items (like notecards and scripts) ↵MW2007-08-141-2/+0
| | | | from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).
* Start of inventory items, when you upload a texture the data will now be ↵MW2007-08-147-15/+139
| | | | | | | stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
* More inventory work, should be able to now create new inventory folders and ↵MW2007-08-143-25/+39
| | | | | | | them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.] The test is to make sure that it hasn't broke grid mode at all.
* Start of Inventory service, currently only (partially) functional in ↵MW2007-08-145-21/+499
| | | | | | | | standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.