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| * Comment out asset statistics section from periodic stats as these have not ↵Justin Clark-Casey (justincc)2012-01-241-108/+109
| | | | | | | | | | | | | | been recorded for a very long time. Some might make a comeback in the future but others are of dubious usefuless for health check purposes, or the complexity of collection outweighs their usefulness. Some data is available via other means (e.g. "fcache status").
| * Comment out inventory statistics section from periodic stats, since this ↵Justin Clark-Casey (justincc)2012-01-241-14/+15
| | | | | | | | only contained the now uncollected and irrelevant inventory cache number.
| * Simplify and streamline telehub editing code. Verify rotations and fixMelanie2012-01-241-1/+1
| | | | | | | | spwan point positioning on rotated telehubs.
| * Reverse the spawn point distance vectorMelanie2012-01-241-3/+3
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| * Correct a coordinate to make the viewer like itMelanie2012-01-241-2/+2
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| * Change Telehubs to store only the data that is really needed and notMelanie2012-01-241-71/+45
| | | | | | | | additional redundant information.
| * Finish connecting Telehub to databaseBlueWall2012-01-221-44/+6
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| * Move Telehub tables and data from EstateSettings to RegionSettings.Melanie2012-01-222-150/+150
| | | | | | | | | | | | | | | | | | | | This is damage control es EstateSettings is not the place this can be put. EstateSettings is nt unique to a region and therefore would introduce a hard limit of one telehub per estate, completely shutting off the option of having SL style telehubs, e.g. one per region. Whole estate teleport routing can still be implemented id desiresd, this way all options are open while the other way most options get closed off.
| * Telehub Support:BlueWall2012-01-211-0/+150
| | | | | | | | Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
| * Telehub Support:BlueWall2012-01-201-0/+5
| | | | | | | | Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
| * Remove monocov and other obsolete nant build targets.Justin Clark-Casey (justincc)2012-01-161-0/+8
| | | | | | | | | | monocov was a code coverage attempt 3 years ago which no longer works. other removed targets have been commented out or unused for a very long time
| * Move some interfaces to a more apropriate placeBlueWall2012-01-122-73/+0
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| * HG: normalize all externalized user ULRs to be the Home URL, i.e. the ↵Diva Canto2012-01-121-4/+4
| | | | | | | | location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI.
| * Adding empty ISearchModule interfaceBlueWall2012-01-051-0/+36
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* | Fixed bugs in earlier commit on custom user parameters in Regions.iniDan Lake2012-01-191-20/+25
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* Profile UpdatesBlueWall2012-01-031-0/+37
| | | | Update basic profile to use the replaceable interface, making configuration less error-prone. Add support to query avatar's home user account and profile service for regions usng the updated OpenProfileModule with Hypergrid.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-203-7/+21
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| * Migrate detailed "appearance show" report generation up to ↵Justin Clark-Casey (justincc)2011-12-191-7/+14
| | | | | | | | | | | | | | | | AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive). Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25. Adjust some method doc Minor changes to some logging messages.
| * Fix bug where objects could not be set to a new group if the group had been ↵Justin Clark-Casey (justincc)2011-12-172-0/+7
| | | | | | | | | | | | | | | | | | | | created in that client session, or if no other action has been performed on the object. There were two problems here: 1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service. This fails to groups created newly in that session 2) On object group update, we weren't setting the HasGroupChanged flag. This meant that the change was not persisted unless some other action set this flag. This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588 This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file
* | Commented a couple of verbose debug messages.Diva Canto2011-12-162-2/+2
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* Added an option for extra settings within region ini file. Any non-hardcoded ↵Dan Lake2011-12-121-20/+55
| | | | key-value string pair can be added per-region and referenced by any part of OpenSim with access to the RegionInfo
* Implement handler for TeleportCancel inbound packetMelanie2011-12-101-0/+3
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* minor: comment out "unpacked appearance" log mesasge for nowJustin Clark-Casey (justincc)2011-12-091-1/+1
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* Comment out ChildAgentDataUpdate.Pack() "Pack data" message for now.Justin Clark-Casey (justincc)2011-12-091-1/+1
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* Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ↵Justin Clark-Casey (justincc)2011-12-092-13/+7
| | | | in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
* Reactivate BasicCircuitTests.TestAddClient()Justin Clark-Casey (justincc)2011-12-081-16/+29
| | | | This checks that the initial UseCircuitCode packet is handled correctly for a normal client login.
* Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().Justin Clark-Casey (justincc)2011-12-081-3/+1
| | | | | The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists. This allows us to eliminate another null check elsewhere and simplifies the method contract
* On a new client circuit, send the initial reply ack to let the client know ↵Justin Clark-Casey (justincc)2011-12-083-3/+81
| | | | | | | | | it's live before sending other data. This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
* Implement XMLRPCAdmin command admin_teleport_agent.Justin Clark-Casey (justincc)2011-12-071-2/+2
| | | | This allows someone with access to this command on the XMLRPCAdmin interface to teleport an avatar to an arbitrary region and/or position.
* Stop also adding an ordinary http handler when we set up a poll http handler.Justin Clark-Casey (justincc)2011-12-073-19/+7
| | | | It appears that this is entirely unnecessary since the poll http handlers are dealt with on a separate code path.
* Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ↵Justin Clark-Casey (justincc)2011-12-0512-15/+210
| | | | | | | | of OSHttpRequest/OSHttpResponse. This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation. This is also required to write regression tests that involve the HTTP layer. If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
* Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()Justin Clark-Casey (justincc)2011-12-032-4/+0
| | | | | This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate. Normal standalone operation unaffected.
* Improve locking in AgentCircuitManagerJustin Clark-Casey (justincc)2011-12-031-25/+41
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* Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID ↵Justin Clark-Casey (justincc)2011-12-031-37/+54
| | | | dictionary rather than AgentCircuitManager.AgentCircuits directly in "show circuits" to avoid enumeration exceptions
* On "show caps", stop excluding the seed cap but do exclude it elsewhereJustin Clark-Casey (justincc)2011-11-291-1/+3
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* With "debug http 1", show the path with the query string instead of just the ↵Justin Clark-Casey (justincc)2011-11-291-21/+21
| | | | | | path. Also simplifies debug levels to just 0 and 1
* Add "debug http" command for currently simple extra debug logging of ↵Justin Clark-Casey (justincc)2011-11-291-12/+43
| | | | non-event queue inbound http requests to a simulator
* remove some mono compiler warningsJustin Clark-Casey (justincc)2011-11-252-2/+2
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* Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() ↵Justin Clark-Casey (justincc)2011-11-251-57/+0
| | | | conversion rather than the arrays in TaskInventoryItem
* Stop an exception being thrown and a teleport/border cross failing if the ↵Justin Clark-Casey (justincc)2011-11-221-3/+19
| | | | | | | desintation sim has no active script engines. This involves getting IScene.RequestModuleInterfaces() to return an empty array (as was stated in the method doc) rather than an array containing one null entry. Callers adjusted to stop checking for the list reference being null (which never happened anyway)
* Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent ↵Justin Clark-Casey (justincc)2011-11-191-1/+1
| | | | | | | 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them. Also finally get the deregister grid service message working properly
* fix build break on UserManagementModule.Justin Clark-Casey (justincc)2011-11-152-8/+15
| | | | This also adds time since started to "show threads". Unfortunately these two changes got mixed in.
* improve formatting of "show threads"Justin Clark-Casey (justincc)2011-11-151-1/+8
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* send a watchdog heartbeat for a poll worker thread when it's actually runJustin Clark-Casey (justincc)2011-11-151-0/+3
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* Add number of milliseconds since last update to "show threads"Justin Clark-Casey (justincc)2011-11-152-4/+18
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* Remove unused RegionCommsListener/IRegionCommsListener.Justin Clark-Casey (justincc)2011-11-152-272/+0
| | | | All this is now being handled through IEntityTransferModule and SimulationService instead, and has been for some time.
* doh - correct build breakJustin Clark-Casey (justincc)2011-11-121-6/+7
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* Add threads to the watchdog thread list before we start them.Justin Clark-Casey (justincc)2011-11-121-5/+5
| | | | Hopefully this wil make "WATCHDOG: Asked to update thread ## which is not being monitored" messages." go away.
* Remove unused avariable in PollServiceRequestManagerJustin Clark-Casey (justincc)2011-11-071-8/+6
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* Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-061-1/+1
| | | | packet per prim. More to come as we change to make use of this.