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* * Killed hard coded heart after stats updateTeravus Ovares2007-12-121-1/+1
| | | | | * Did some voodoo math on the sim FPS to make the values 0-50
* * Patch from justincc to fix Inconsistent automatic mysql table creation - ↵Teravus Ovares2007-12-126-0/+183
| | | | see bug 169
* A few minor changes/additions/fixes.MW2007-12-111-0/+1
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* * The 'Create' functions should be called to factor up a new, otherwise ↵lbsa712007-12-111-0/+6
| | | | | | | empty, but with the Id and 1-to-1 child fields instantiated and randomized. * Added two shape constants that
* Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee2007-12-112-0/+24
| | | | inventory
* added copyright noticesJeff Ames2007-12-1113-4/+368
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* enable autocreation of mysql inventory tables again. I thinkSean Dague2007-12-101-7/+9
| | | | | | I stopped the looping issue on continous upgrade with this as well.
* * Added comments to many methods in the listed files.Teravus Ovares2007-12-101-0/+3
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* * More refactoring to prepare for draw distance based agent sim notification.Teravus Ovares2007-12-101-0/+20
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* Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames2007-12-101-1/+5
| | | | | | | | | current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
* more work on texture downloading.MW2007-12-105-330/+115
| | | | | | | Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-1087-159/+159
| | | | notice of doom
* refactored ChatModule a bit.Jeff Ames2007-12-101-2/+19
| | | | | misc cleanup and code convention fixes.
* * Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares2007-12-102-1/+2
| | | | | | | | | * Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
* From Justin Casey (IBM)Sean Dague2007-12-091-1/+1
| | | | | | | | | | | | This corrects an off by one mistake in my previous patch - with this patch the user root inventory folder should once again be correctly returned under sqlite. This was done correctly for mysql and mssql, my only (feeble) defence is that with sqlite the code was a little different and I was eliminating clauses rather than slightly modifying them.
* * Added more info to ChildAgentDataUpdate Teravus Ovares2007-12-091-0/+1
| | | | | * Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier)
* * Added some inter-region comms glue for allowing sims to chat amongst ↵Teravus Ovares2007-12-094-0/+38
| | | | | | | themsevles about an agent behind the agent's back. * Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.
* Adding an explicit close() and dispose() in the hope that it might help with ↵Brian McBee2007-12-081-0/+3
| | | | assetserver issues.
* hackish code to allow emptying of trash. This really should be done on the ↵Brian McBee2007-12-082-1/+25
| | | | | | | | inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong.
* Allow moving, deleting, and restoring objects in inventory.Brian McBee2007-12-081-0/+4
| | | | | Note: only tested in grid mode, and emptying trash is still not implemented.
* This patch fixes mantis 105. Basically, it stops the index exception whenSean Dague2007-12-085-40/+48
| | | | | | | | | no root folder is found and it makes the user server wait longer for the inventory server to do its work. From Justin Casey (IBM)
* set svn:eol-styleJeff Ames2007-12-081-25/+25
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* * All remoting calls are now using Serializable valuesTeravus Ovares2007-12-073-1/+27
| | | | | | * There's still goofyness though, because other regions are denying child agent avatar. * Still more debugging required.
* "Borrowed" the LLSD class from a older version of libsl, so that our LLSD ↵MW2007-12-075-15/+672
| | | | decoding (used by CAPS) works again.
* * Serialized data properly for the InterRegionSingleton InformRegionChild methodTeravus Ovares2007-12-071-3/+7
| | | | | * This isn't really that big of a deal(worth lots of commits) doing this, however I'm doing it in small chunks because I'm multi-tasking.
* * Added class sAgentCircuitData and unmarked AgentCircuitData as Serializable.Teravus Ovares2007-12-071-1/+50
| | | | | * Created converter constructors between sAgentCircuitData and AgentCircuitData
* * miniscule changes just to keep myself in synchlbsa712007-12-071-1/+1
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* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-074-11/+21
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* * Added hacked support for 'anyone can move' and 'anyone can copy'.Teravus Ovares2007-12-071-1/+1
| | | | | | | * BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar). * Also, beware that any objects created under the old permission scheme may react oddly. They may automatically allow anyone to modify them, (which you'll then have to un-set). * It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
* added one more command to the console help.Jeff Ames2007-12-072-11/+2
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* reversing the r2599 patch, as this started causing CreateThread errors for Sean Dague2007-12-061-6/+1
| | | | | | | | | me on Mono 1.2.4, which led to client crashes. I think the Timer.Stop() wasn't doing what was desired on Mono. The Queue refactoring should address the readability issues lbsa71 was working on as soon as I get the merge together.
* removed obsolete Verbose() functionJeff Ames2007-12-061-15/+0
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* * now the throttle timer is stopped whilst processing Queue so that it won't ↵lbsa712007-12-061-1/+6
| | | | | | | | fire twice * started to refactored throttling method * some code convention refactorings
* Fixed conversation bug in InventoryConfig MW2007-12-061-1/+1
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* removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames2007-12-069-27/+24
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* Some refactoring of the RestObjectPoster (and related classes).MW2007-12-053-4/+14
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* * Applied MSSQL Patch from akokko, Thanks! akokkoTeravus Ovares2007-12-0512-74/+2369
| | | | | * This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
* * Refactored Permissions into ScenePresence as requested by MWTeravus Ovares2007-12-051-0/+4
| | | | | | | * Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
* keeping opensim safe for children -- made some namespace references less ↵Jeff Ames2007-12-041-2/+2
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* * Avatar picker works in grid mode now.Teravus Ovares2007-12-042-19/+25
| | | | | | * To test, click the communicate button, then click the 'add' button and type a name. You will get a list of closely matching avatar names. * Before this'll work on your sim in grid mode, the UGA needs to be updated. If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'.
* * More console message fixesAdam Frisby2007-12-043-15/+15
| | | | | * Tagged Verbose("msg",...) as obsolete. Please use Verbose("AREA","msg",...) instead.
* * Fixed a whole bunch of console messages.Adam Frisby2007-12-043-6/+6
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* * Removed 12 compiler warnings.Adam Frisby2007-12-042-2/+1
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* * Fixed compile issue.Adam Frisby2007-12-041-1/+1
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* * Added SSL Support to HttpListenerAdam Frisby2007-12-042-1/+22
| | | | | | | * Added SSL Option to User Server to allow logins to be done via SSL. * Added sane handling for when Remote Admin Plugin configuration is not found * Added some performance boosts to an area of libTerrain which was highlighted in profiling.
* From Justin Casey (IBM)Sean Dague2007-12-031-4/+7
| | | | | | | | | | | | | | | | | | | | | | | While exploring what it would take to get the 'new script' button working, I encountered the fact, some way down in the rabbit hole, that if a user renamed an item in their inventory and logged out (without a restart of the simulator), on log in the new name was not preserved. As far as I can see, this was because any updates which didn't occur inside a transaction were ignored by opensim. This patch pays attention to those changes. It generates a new asset when an item is updated and changes the user's inventory properties appropriately. I believe this behaviour is in line with the copy-on-write semantics used in the Second Life protocol - perhaps it could be optimized if we knew for sure that the only copy of the object was in the user's inventory. This also means that if you rename an item (e.g. a script) before you drag it into an object's inventory, the inventory will receive the item's most recent name and description.
* This is a simple patch which just renames an IClientAPI method toSean Dague2007-12-032-2/+8
| | | | | | | | | SendInventoryItemCreateUpdate() in order to reflect the actual packet it sends (UpdateCreateInventoryItem). From Justin Casey (IBM)
* minor meaningless changesJeff Ames2007-12-031-2/+2
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* Attempt to fix mantis issue #82, taking prims into inventory and then ↵MW2007-12-023-5/+26
| | | | rezzing them in another region.
* Added some error handling (and console output) to BaseHttpServer.MW2007-12-021-14/+22
| | | | | a few other bits of refactoring.