| Commit message (Collapse) | Author | Age | Files | Lines |
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update.
This should fix the wrong rotation on existing sitting avatar when logging in bug.
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OpenSim.ini. Default is to use the new mode.
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inventory server (see http://opensimulator.org/wiki/Security_vulnerability_brought_by_non-check_inventory_service)
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attributes to external XML files. Fix issues 1682 and 1786.
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resending, timeouts, packet discarding. Add notification event for
packet discarding. Add priority scheduling for packet queues.
Add outgoing duplicate detection facility. Correct packet sequencing.
Make provisions for automatic server side throttle adjustments (comes
in next installment)
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region is running standalone
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track a packet and if it hasn't been acked within a set time, trigger a IClientAPI event, that the application/scene can handle. Currently only terrain packet tracking is finished, Tracking for initial Prim packets (first full update for a prim) is being worked on. Future improvements would be to make it a more generic packet tracker with callback delegates instead of events.
Add a test event handler (which would fire after a minute if a terrain packet hadn't been acked) to scene to handle the OnUnackedTerrain event, which currently just resends the terrain patch.
The idea of this packet tracking is for the region level application to be able to know if the client stack gave up on sending a packet.
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work-in-progress) HttpHandler.
NOTE: non-active code. does not glow in the dark. non-combustible.
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adapting OSHttpXmlRpcHandler accordingly.
NOTE: this code is not live.
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fixes mantis #1748 and #1771.
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* warning was:
OpenSim/Framework/EstateSettings.cs(277): warning CS0472: The result of comparing `libsecondlife.LLUUID' against null is always `false'. This operation is undocumented and it is temporary supported for compatibility reasons only
* coding style: space before flow control statements please! http://blogs.msdn.com/brada/articles/361363.aspx
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(issue 1763).
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Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
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and it's super cryptic to have random UUIDs hanging out.
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This reverts commit 80e1c3742a3ba7eb9aa1686a242b36f64331095a.
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HTTP method matching support. adapting OSHttpXmlRpcHandler
accordingly. dropping OSHttpXmlProcessor delegate in favour of good
old XmlRpcMethodHandler delegate (was the same signature).
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This reverts commit 60e13a9997da89d224fbe8a97ab42bfc6114a45f.
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* Potentially useful for diagnostics without needing to log in a client
* Packet queue statistics commented out for now pending a better way to cope with the information overload
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HttpServer. :-)
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queries crashing.
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Fixes simulator webmap functionality.
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almost complete and soon to be ready for testing; OSHttpResponse code
out.
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Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
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Make all of the toggles go live. Utilizes the new database table for almost everything. Remove lots of now unneeded settings from the EstateSettings class
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Patch 5 in the region settings series. Adds a migration to ensure corrupted
data is purged and re-read from defaults. Some changes. Still no full
functionality
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Patch #4 of the region settings series. Partial functionality of the new
storage system. More patches to follow.
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Addresses an unused field in the asset server but never get filled up.
It also makes working the recent items tab in inventory :))))
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Prevent an exception caused by inventory server fetch requests
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Changes the permissions module to make scripts permissive only when intended
Adds security checks to asset transfers to prevent hacked clients fron
requesting script sources.
Adds security checks to llClientView to verify all aspects of ownership
and permissions for inventory based script retrieval.
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for all servers (UGAIM as well as Region)
* This will work as long as those servers are actually registering any threads they use (does not include stuff plucked from the thread pool)
* command is now "show threads" rather than threads
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Addresses both locale issues and setting the waterHeight correctly.
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while he studies the issues in Windows a little bit.
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Move control of Mono.Addins from source attributes to external XML files.
This removes a lot of coupling of the source with Mono.Addins
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parameter should be set to the the ParcelMediaCommandEnum value. While flags seems to need to be set to (uint)(1<<[value of the command enum])
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support. As far as I know, the LLSD login method is currently only used by libsl based clients/bots. So could be useful to be able to disable this if a grid comes under a griefing attack from libsl bots.
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IClientAPI. These methods have not been tested, but feel free to start wiring them to llParcelMediaCommandList.
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