| Commit message (Collapse) | Author | Age | Files | Lines |
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5748decc-f629-461c-9a36-a35a221fe21f to a constant in OpenSim.Framework.Util
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inventory data plugins for every TestCommunicationsManager
* imo the gain in simplcity of test code outweighs the very small cost of setting up some stuff that some tests will never use
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* Test does not do authentication
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doesn't work in practice!
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versions. This commit moves InformRegionOfChildAgent from OGS1 to RESTComms, effectively having the complete child agent life cycle over REST: create=POST, update=PUT, close=DELETE.
Additional changes include more functions in the IHyperlink interface, and some refactorings in the HG code for better reuse in RESTComms.
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unpack methods for AgentCircuitData. This code is not used yet.
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* Adds a prototype web stats module which is disabled by default. It's functional with one report right now, however, the database structure may change, so I don't recommend enabling this to keep actual stats right now. I'll let you know when it's safe.
* Adds Prototype for ajaxy web content
* removed a warning or two.
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update. They're both sent over HTTP PUT. The full update is sent on TPs, for now; later it will also be sent on region crossings.
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the compilation warnings on this file, and completed the packing/unpacking of AgentData (VisualParams, Anims and Groups).
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XML as well.
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older versions, and may result is all sorts of weirdnesses when interacting with sims in older versions. Changes:
- Introducing synchronous Teleports. Now the receiving region calls back the sending region after the client has been made a root agent there, that is, after client sends CompleteMovement to the destination.
- SendCloseAgent moved from OGS1 Remoting to RESTComms.
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* This means that you can now save terrain textures, water height, etc.
* Estate settings are not supported
* Older OAR files without these settings can still be loaded
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ChildAgentDataUpdate. This commit involves a change in prebuild.xml, because ChildAgentDataUpdate uses OpenMetaverse.StructuredData. Still no use of this data structure, though. Crossing my fingers that this partial commit will compile ok...
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* This allows configuration of the assetset and library control file paths to be other than ./inventory/Libraries.xml and ./assets/AssetSets.xml
* This is controlled via the LibrariesXMLFile and AssetSetsXMLFile configuration settings in [StandAlone] in OpenSim.ini (in standalone)
and via the user and asset config xml files for grid mode
* Thanks to SirKimba for the patch
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configuration variable begins with a "$" character. Should be useful when moving region configs between hosts
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Creates a nonshared region module publishing IInterregionComms, to
send data of type InterregionData to another region directly.
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code in the SoundModule
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offline user directly from the server
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in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
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for the 0.6.1 minor release.
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* http://www.codeplex.com/webserver/WorkItem/View.aspx?WorkItemId=3110 fix erronious call to beginread that caused an exception which was caught and ignored (increase performance)
* Pass socket into httpclientcontectImp and call the disconnect + reuse method so the socket can be reused quicker (increase performance)
* Ensured that in every error scenario beginAccept is called (stability)
* Fixed header casing (standards compliance)
* Fixed Connection: close handling (standards compliance)
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* Removes all references to ASP.NET (System.Web.UI,*)
* Removes all references to System.Web.Mobile
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* Fix set up of master avatar on a fresh OpenSim install
* Turns out we had started hashing the password too many times. Thanks jonc!
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*** This only works for LLCLientView at the moment ***
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dig more into what's causing it to stop listening.
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with the eventqueue http server death.
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* apparantly logout code relies on this happening in certain circumstances. Really, the root issue needs to be investigated.
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is in the Tools menu available when editing an object
* This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed
object.
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from the various region modules that it is currently in.
Still not enabled yet.
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Scene was being too
aggressive at nixing the user out of the cache. We're now relying on NeedSceneCacheClear to decide
whether to nix it or not. All other mods in other files are for better debugging messages.
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is not represent at all
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Adds missing protocol pieces for EstablishAgentCommunication
event which allows the client to activate CAPS and the EQ for
child agents.
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