aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Complete removal of the now unused state queueMelanie2013-01-161-4/+0
|
* * This finishes the implementation of AgentCachedTexture. Requires the ↵teravus2012-12-292-3/+129
| | | | XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
* check land permitions on sit target for unscripted sitsUbitUmarov2013-01-031-0/+1
|
* * Partial Commit for Avatar Appearance to include the functionality of ↵teravus2012-12-213-2/+47
| | | | Cached Bakes.
* add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov2012-12-131-0/+1
| | | | | | | | cache without actually loading it. Make use limited use of it in avatarfactory textures check. Also on llclientview HandleAgentTextureCached that now should work. Other asset cache modules for now will return false, so are broken. baked textures logic still unchanged. *UNTESTED*
* add some default size setting and checksUbitUmarov2012-12-071-2/+20
|
* revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov2012-12-073-300/+31
| | | | since at least for now seems good enought
* calculate avatar size on tpsUbitUmarov2012-12-071-2/+3
|
* *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-071-1/+2
|
* *TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov2012-12-072-0/+311
| | | | height and bounding box. Change LSL acording.
* Add a transaction ID to the money module path for llTransferLindenDollarsMelanie2012-12-031-1/+1
|
* Fix new command console code to match the output of the original while keepingMelanie2012-11-231-2/+5
| | | | the new features
* Add a newline before the constant help textMelanie2012-11-231-0/+1
|
* Revert help to display a full command list. Leave the help categories in asMelanie2012-11-231-5/+6
| | | | "help categories" in case it turns out useful in the future. May not work.
* Merge branch 'master' into careminsterMelanie2012-11-231-1/+28
|\
| * Add "help all" console command which will list all commands alphabetically ↵Justin Clark-Casey (justincc)2012-11-231-1/+28
| | | | | | | | in a single list
* | Merge branch 'master' into careminsterMelanie2012-11-227-344/+561
|\ \ | |/
| * Factor out command script code.Justin Clark-Casey (justincc)2012-11-221-2/+50
| | | | | | | | This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers
| * Make "config show/set/get/save" console commands available on all serversJustin Clark-Casey (justincc)2012-11-221-3/+137
| |
| * Factor out common pid file creation and removal code.Justin Clark-Casey (justincc)2012-11-222-40/+47
| | | | | | | | Log path at which pid file is created or reason for failure to create.
| * Add "get log level" command - this returns the current server session ↵Justin Clark-Casey (justincc)2012-11-221-19/+31
| | | | | | | | | | | | console logging level. This supersedes getting information by calling "set log level" without a 4th argument, which is confusing.
| * Remove unused BaseOpenSimServer.ShowHelp()Justin Clark-Casey (justincc)2012-11-221-21/+0
| |
| * Make "set log level" command available across all serversJustin Clark-Casey (justincc)2012-11-222-31/+31
| |
| * Make "show info" command available across all serversJustin Clark-Casey (justincc)2012-11-222-179/+183
| | | | | | | | This helpfully lists version information, startup location and console log level
| * Factor out common registration of "show uptime" commandJustin Clark-Casey (justincc)2012-11-222-66/+76
| |
| * factor out common HandleShow code for "show uptime"Justin Clark-Casey (justincc)2012-11-227-46/+69
| |
* | Merge branch 'master' into careminsterMelanie2012-11-222-25/+62
|\ \ | |/
| * refactor: Factor out copy/pasted server uptime report codeJustin Clark-Casey (justincc)2012-11-222-25/+62
| |
* | Merge branch 'master' into careminsterMelanie2012-11-201-2/+5
|\ \ | |/
| * minor: If logging full incoming HTTP data, don't deceptively print ... at ↵Justin Clark-Casey (justincc)2012-11-201-2/+5
| | | | | | | | the end of the body.
* | Merge branch 'avination' into careminsterMelanie2012-11-201-0/+2
|\ \
| * | * Plumbing and basic setting of the GetMesh Cap Throttler.teravus2012-11-171-0/+2
| | | | | | | | | | | | * Last step is to flip the throttle distribution.
| * | Revert "Merge master into teravuswork", it should have been avination, not ↵teravus2012-11-1531-1808/+639
| | | | | | | | | | | | | | | | | | | | | master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
| * | Merge master into teravusworkteravus2012-11-1531-639/+1808
| |\ \
* | \ \ Merge commit '619c39e5144f15aca129d6d999bcc5c34133ee64' into careminsterMelanie2012-11-201-1/+2
|\ \ \ \ | |/ / / | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
| * | | * Prep work switching the GetMeshModule over to a poll service.teravus2012-11-091-1/+2
| | | | | | | | | | | | | | | | * This still has the image throttler in it.. as is... so it's not suitable for live yet.... The throttler keeps track of the task throttle but doesn't balance the UDP throttle yet.
* | | | Merge branch 'avination' into careminsterMelanie2012-11-171-1/+1
|\ \ \ \ | |/ / /
| * | | Pipe Throttle Update Event to EventManager, client --> ScenePresence --> ↵teravus2012-11-041-1/+1
| | | | | | | | | | | | | | | | EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
| * | | Add AnimState to CADUMelanie2012-10-301-0/+18
| | | |
* | | | Merge branch 'master' into careminsterMelanie2012-11-175-174/+363
|\ \ \ \ | | |_|/ | |/| |
| * | | Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuidJustin Clark-Casey (justincc)2012-11-171-17/+5
| | | | | | | | | | | | | | | | | | | | This was necessary historically but hasn't been for many years. Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId
| * | | refactor: Move stat classes out of StatManager and into their own files for ↵Justin Clark-Casey (justincc)2012-11-163-260/+326
| | | | | | | | | | | | | | | | clarity.
| * | | Add a first draft mechanism for the IncomingPacketsProcessedStat to show the ↵Justin Clark-Casey (justincc)2012-11-162-4/+139
| | | | | | | | | | | | | | | | | | | | | | | | delta over time. The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling.
* | | | Merge branch 'master' into careminsterMelanie2012-11-151-4/+10
|\ \ \ \ | |/ / / | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
| * | | Make PacketPool class stats pull stats instead of push stats so they can be ↵Justin Clark-Casey (justincc)2012-11-151-4/+10
| | | | | | | | | | | | | | | | lifted up into LLUDPServer and be distiguished by scene name
* | | | Merge branch 'master' into careminsterMelanie2012-11-1512-7/+304
|\ \ \ \ | |/ / / | | | / | |_|/ |/| |
| * | A few more AssemblyInfos in a few more dlls.Diva Canto2012-11-1411-4/+301
| | |
| * | Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't ↵Diva Canto2012-11-133-3/+3
| | | | | | | | | | | | have an AssemblyInfo file.
* | | Merge branch 'master' into careminsterMelanie2012-10-312-12/+11
|\ \ \ | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Framework/TaskInventoryItem.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
| * | Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-312-12/+11
| | | | | | | | | | | | | | | Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.