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* Bunch of fixes that reduce the number of times appearanceMaster ScienceSim2010-10-291-18/+17
| | | | | and avatar data are sent. And the number of times they are stored.
* Configuration of persistent baked textures and save/send delays.Master ScienceSim2010-10-281-1/+13
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* Merge branch 'opensim-master' into dev-appearanceMaster ScienceSim2010-10-281-0/+2
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| * Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)2010-10-223-38/+7
| | | | | | | | | | This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
| * Merge branch 'hg16' into mantis5110Jonathan Freedman2010-10-223-7/+38
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| | * * remove some spurious debug infoJonathan Freedman2010-10-201-5/+5
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| | * Merge branch 'master' of git://opensimulator.org/git/opensimJonathan Freedman2010-10-174-6/+146
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| | * | * more url / hg cleanupJonathan Freedman2010-10-112-4/+29
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| | * | Merge branch 'master' of git://opensimulator.org/git/opensimJonathan Freedman2010-10-102-17/+21
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| | * \ \ Merge branch 'master' of git://opensimulator.org/git/opensimJonathan Freedman2010-10-051-1/+36
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| | * \ \ \ Merge branch 'master' of git://opensimulator.org/git/opensimJonathan Freedman2010-10-031-0/+11
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| | * | | | | * refactor refactor refactor ServerURI 4 lyfeJonathan Freedman2010-10-022-6/+12
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| * | | | | | Allow OARs and IARs to save and load meshes.Justin Clark-Casey (justincc)2010-10-221-0/+2
| | |_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Save and reload appears okay for the duck mesh at https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698/ However, one attempt at trying to load a more complicated scene failed (errors on console, only triangles appearing in mesh viewer). Not sure if this is really and OAR load problem. Needs more investigation.
* | | | | | Added background thread to handle delayed send and save of appearanceMaster ScienceSim2010-10-281-4/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to accommodate batching of the many updates that happen on login and teleport. Fixed handling of the serial property in appearance.
* | | | | | Small cleanup and add more debugging informationMaster ScienceSim2010-10-262-8/+23
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* | | | | | Half of the compatibility is working. Login into a new region withMaster ScienceSim2010-10-253-20/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | old data works. Teleport out of a new region with old data works. Teleport into a new region with old data does not trigger the necessary rebake.
* | | | | | Intermediate commit for backward compatability; does not compile yetMic Bowman2010-10-252-62/+73
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* | | | | | First attempt to get multiple attachments working to support viewer2.Master ScienceSim2010-10-211-68/+70
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The attachment code appears to work correctly for 1.23 viewers so, in spite of some big changes in the internal representation, there don't appear to be regressions. That being said, I still can't get a viewer2 avatar to show correctly.
* | | | | | Major refactoring of appearance handling.Master ScienceSim2010-10-208-504/+602
|/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
* | | | | Adding osFunctions for light projectionBlueWall2010-10-171-5/+50
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Set the projection parameters in the host prim ... osSetProjectionParam(bool Enabled, key TextureMaskUUID, float FOV, float Focus, float Ambiance); Set the projection parameters in a target prim ... osSetProjectionParam(ikey target uuid, bool Enabled, key TextureMaskUUID, float FOV, float Focus, float Ambiance); Threat Level very high Signed-off-by: Melanie <melanie@t-data.com>
* | | | | Add missing check for !_projectionEntryBlueWall2010-10-161-1/+1
| | | | | | | | | | | | | | | | | | | | Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
* | | | | Adding projected light filters to prim propetiesBlueWall2010-10-151-0/+80
| | | | | | | | | | | | | | | | | | | | | | | | | Requires the LL Mesh Beta viewer Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
* | | | | * Tweaked the upload response and now at least uploading the mesh works.Teravus Ovares (Dan Olivares)2010-10-141-0/+14
| | | | | | | | | | | | | | | | | | | | * Binary error on downloading the mesh though.. so still not yet working.
* | | | | Kill some magic numbers in the caps moduleMelanie2010-10-141-3/+3
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* | | | | * Partially complete stuff for Mesh support that Melanie wanted to see ↵Teravus Ovares (Dan Olivares)2010-10-141-1/+2
| |_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | before it was done. * Shouldn't break the build. * Doesn't work yet either.
* | | | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2010-10-091-4/+4
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* | | | Limit formatting of local console output to actual logging messages.Marck2010-10-091-13/+17
| |_|/ |/| | | | | | | | | | | The formatting of lines with the help of a regular expression match will be done only for output with an explicitly given logging level. This fixes the issue of colons being added to help texts on the local console.
* | | Added viewer's channel, mac, and id0 to agent circuit data. Also moved ↵Diva Canto2010-10-031-1/+36
| |/ |/| | | | | client ip address to agent circuit data, so that it's always there.
* | Port ExecutingDirectory from omfOS Util class.Melanie2010-10-031-0/+11
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* * Tweaked the LocationTests for maximum coverage.Teravus Ovares (Dan Olivares)2010-09-182-1/+60
| | | | * Added more mundane tests.
* * Covered the type converters in SLUtil with unit tests.Teravus Ovares (Dan Olivares)2010-09-181-1/+57
| | | | * Does anyone have an example raw notecard to look at and test the notecard parser?
* * More Mundane TestsTeravus Ovares (Dan Olivares)2010-09-172-0/+198
| | | | * SL Util tests of AssetType2ContentType and ContentType2AssetType
* REST Console delivers responses with content type text/xml instead of ↵Marck2010-09-181-2/+2
| | | | | | text/plain. Non-error responses to requests SessionCommand and CloseSession should use the appropriate content type for their XML data payload.
* Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurlimanJustin Clark-Casey (justincc)2010-09-181-2/+3
| | | | Though this is actually thread-safe on .net 4.0 and mono today, the .net sdk states that Dictionary instance members are not guaranteed thread-safe
* Move OpenSim/Framework/tests/PrimeNumberHelperTests.cs to ↵Justin Clark-Casey (justincc)2010-09-181-0/+0
| | | | | | OpenSim/Framework/Tests/PrimeNumberHelperTests.cs I'm assuming the lowercase tests was a mistake. Please revert if it actually wasn't
* * Fixed and re-enabled CacheTestsTeravus Ovares (Dan Olivares)2010-09-173-15/+166
| | | | | * Added MundaneFrameworkTests.cs for the really mundane tests like testing properties,constructors, etc in OpenSim.Framework. * Fixed LeftAxis and UpAxis unpacking from OSD to AgentPosition (copy and paste error caught while writing mundane test) (Good thing nobody uses the camera frustum from remote regions yet)
* * Add a few more tests to help our meager code coverage %.Teravus Ovares (Dan Olivares)2010-09-172-0/+242
| | | | | | * Tests Animation Constructors * Tests Animation OSD Packing/Unpacking * Tests the PrimeNumberHelper class which is used in the cache.
* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-0/+188
| | | | MapAndArray collection
* Remove long unused Region/Framework/ThreadTrackerJustin Clark-Casey (justincc)2010-09-141-46/+0
| | | | All methods had already been deleted, only GetThreads() was left
* Fix "show threads" to show threads now being managed by ↵Justin Clark-Casey (justincc)2010-09-142-18/+22
| | | | OpenSim.Framework.Watchdog
* MergedJohn Hurliman2010-09-1211-157/+181
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| * Formatting cleanup.Jeff Ames2010-09-129-155/+152
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| * Add copyright headers.Jeff Ames2010-09-122-2/+29
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* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-121-16/+0
|/ | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
* Made it impossible to create a user with names containing spaces and ↵randomhuman2010-09-102-2/+54
| | | | prevented passwords from being echoed after enter is pressed.
* Remove parenthesis around the release flavour to get the version string back ↵Justin Clark-Casey (justincc)2010-09-101-1/+1
| | | | | | under 27 chars Can't quite remember why this has to be <=27 chars, maybe something to do with the space available for the version string in a typical client
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-081-6/+4
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| * * Cache null account responses in the SimianUserAccountServiceConnector to ↵John Hurliman2010-09-071-6/+4
| | | | | | | | | | | | avoid repeated requests for missing avatar IDs * Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
* | If a scene object part UUID is changed (only possible when not in a scene), ↵Justin Clark-Casey (justincc)2010-09-071-5/+5
|/ | | | then adjust the inventory items to point to the new uuid as well
* Fix build breakMelanie2010-09-051-4/+0
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