| Commit message (Collapse) | Author | Age | Files | Lines |
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The attachment code appears to work correctly for 1.23 viewers so, in
spite of some big changes in the internal representation, there don't
appear to be regressions. That being said, I still can't get a viewer2
avatar to show correctly.
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dev-appearance
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AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
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This work conflicts with cmickeyb's more extensive, related work
This reverts commit 9c829c0410da89fdbb873f706d7ba63cf26b088f.
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This reverts commit e6a8d2872c3ff4992cd7e9615f69e0c6773e461f.
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This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing
changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
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Save and reload appears okay for the duck mesh at https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698/
However, one attempt at trying to load a more complicated scene failed (errors on console, only triangles appearing in mesh viewer).
Not sure if this is really and OAR load problem. Needs more investigation.
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* The last 4 commits are a patch from otakup0pe that's supposed to make URLs better somehow in an effort to make it easier to do hypergrid (I think).. But as it seems that I'm the only one who was able to apply the patch.. and I looked it over and it doesn't look like it breaks anything via the diffs.. I'll sign off on it.
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
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Set the projection parameters in the host prim ...
osSetProjectionParam(bool Enabled,
key TextureMaskUUID,
float FOV,
float Focus,
float Ambiance);
Set the projection parameters in a target prim ...
osSetProjectionParam(ikey target uuid,
bool Enabled,
key TextureMaskUUID,
float FOV,
float Focus,
float Ambiance);
Threat Level very high
Signed-off-by: Melanie <melanie@t-data.com>
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Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
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Requires the LL Mesh Beta viewer
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
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* Binary error on downloading the mesh though.. so still not yet working.
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before it was done.
* Shouldn't break the build.
* Doesn't work yet either.
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
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The formatting of lines with the help of a regular expression match will be done only for output with an explicitly given logging level.
This fixes the issue of colons being added to help texts on the local console.
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halting visual behavior of large group deletes and eliminates the packet flood
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client ip address to agent circuit data, so that it's always there.
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ssh://melanie@3dhosting.de/var/git/careminster into careminster-presence-refactor
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* Added more mundane tests.
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* Does anyone have an example raw notecard to look at and test the notecard parser?
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