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* * Refactors call to OutPacket out of AssetCache and into LLClientViewTeravus Ovares2008-06-183-68/+82
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* Minor formatting cleanup.Jeff Ames2008-06-181-1/+1
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* * Fix a bug in the archiver where I didn't realize a shape still needs its ↵Justin Clarke Casey2008-06-161-0/+5
| | | | default texture as well as its face textures
* * Enables binary data in BaseHttpServer with 'image' in content type.Teravus Ovares2008-06-161-1/+10
| | | | | | | | | * Enables regular jpeg map images to be served directly from the region. * EX: http://192.168.1.127:9000/index.php?method=regionImagecc4583cd269b41bfa525dd198e19a5c5 * This is actually HTTP server address + port + index.php?method=regionImage<REGIONUUID, no dashes> * The Webmap image location gets printed on the console when the simulator starts up. * JPEG data is cached so we only create the webjpeg once.
* * Allow archiver to save and load objects within other objects to arbitrary ↵Justin Clarke Casey2008-06-161-23/+0
| | | | | | | | | | levels * This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved contained items). These will be found and eliminated in subsequent patches. * Not yet ready for use
* Change VersionInfo string fromCharles Krinke2008-06-151-1/+1
| | | | | | | "Opensimulator release (0.5.8)" to "Opensimulator trunk (post 0.5.8)" as we move forward with trunk again.
* Change VersionInfo string from:Charles Krinke2008-06-141-1/+1
| | | | | | | | "OpenSimulator trunk (post 0.5.7)" to "OpenSimulator release 0.5.8" in preparation for tagging this minor release.
* * minor: A few miscellaneous doc comments before I break and start on ↵Justin Clarke Casey2008-06-141-0/+2
| | | | something else
* * Start recording asset request failuresJustin Clarke Casey2008-06-142-14/+27
| | | | | | * This includes problems such as connection failures and timeouts. It does not include 'asset not found' replies from the asset service.
* * Enables maptile display in grid mode for simulators that are not on the ↵Teravus Ovares2008-06-141-0/+28
| | | | | | | | | same instance. * Only generates a new maptile after a refresh interval * Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary. * Updates RegionInfo, so backup your /bin/Region/*.xml files.
* save_assets_to_file path shouldn't always assume uploaded Sean Dague2008-06-131-1/+8
| | | | | | content are images and use .jp2 for the file extension.
* * refactor: catch asset service request exceptions at the AssetServerBase ↵Justin Clarke Casey2008-06-132-26/+35
| | | | | | | | level rather than in the GridAssetClient * this is to enable logging of asset request exceptions soon
* * minor: Print out uptime as well as stats in periodic diagnostics logging, ↵Justin Clarke Casey2008-06-132-6/+30
| | | | so it's easier to tell which isntances each print out of information is from
* * minor: comment out confusing DefaultTimeout field in RestClient, which is ↵Justin Clarke Casey2008-06-131-1/+1
| | | | currently not actually used
* Update svn properties, clean up formatting, refactor out duplicate ↵Jeff Ames2008-06-132-13/+13
| | | | hard-coded port numbers.
* * Split the World Map code into a module.Teravus Ovares2008-06-121-4/+5
| | | | | * Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show. The hack shows regions around the one you're in, but it won't show the one you're in.. you still need to click on the map to get that (not sure why yet). Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
* *Parcel Prim Count Maximums moved to their own functions so modules can ↵mingchen2008-06-111-1/+1
| | | | override the default method of calculating how many prims a parcel can have.
* Mantis#1514. Thank you kindly, Boscata for an InventoryServer patchCharles Krinke2008-06-113-1/+23
| | | | | | to allow the InventoryServer to work with MSSQL..
* * Drop periodic stats logging back down to 60 minutes to reduce console spam. Justin Clarke Casey2008-06-111-1/+1
| | | | | | | * Please feel free to comment if the periodic logging is causing you problems in some way - I'm loathe to add yet another switch to OpenSim.ini but will if it proves necessary
* * Add 'show info' command to all servers, which prints the directory in ↵Justin Clarke Casey2008-06-111-2/+16
| | | | | | | | which the server was started * This is potentially useful if you're using screen on a region console without knowing where it was originally started from
* * minor: Reduce statistic log snapshots to every 20 minutes to get more ↵Justin Clarke Casey2008-06-101-1/+1
| | | | information
* * minor: Report cache figures in rounded up KB instead of with decimal ↵Justin Clarke Casey2008-06-101-4/+4
| | | | | | | | places in show stats * trade easier readability for pointless accuracy
* * minor: Properly clear the pushed asset cache statistics where the ↵Justin Clarke Casey2008-06-103-1/+21
| | | | | | | | clear-assets command is used on the region console * stop waiting for garbage collection when GC total memory used is requested, in case the periodic request of this lags the sim
* * If a server has statistics, print these out to the log every hour to get ↵Justin Clarke Casey2008-06-102-1/+22
| | | | | | | | some idea of how these evolve * When returning GC.GetTotalMemory(), force collection first in order to get more accurate figures
* Update svn properties.Jeff Ames2008-06-101-51/+51
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* * Add memory currently allocated to OpenSim to 'show stats' statisticsJustin Clarke Casey2008-06-104-6/+59
| | | | | | * This is the GC.GetTotalMemory() method, which I'm guessing does not include memory used by the VM (hence the memory usage reported in top on linux would be much higher)
* Update svn properties. Formatting cleanup.Jeff Ames2008-06-102-10/+8
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* *Fixed bug that caused failure when System.Console.Readline returns null (no ↵mingchen2008-06-091-2/+10
| | | | | | | stdin) *Fixed bug that would crash the simulator if there were two physics/meshing engines loaded with the same name.
* * This wraps the autopilot request to the client's sit response. An ↵Teravus Ovares2008-06-061-0/+1
| | | | | | | interesting, but successful way to do it. * This also takes care of a few error situations that were previously never seen.
* * Fixes incorrect message server startup promptTeravus Ovares2008-06-061-1/+1
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* Minor formatting cleanup.Jeff Ames2008-06-061-1/+1
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* * This sends collision events to the script engine. Teravus Ovares2008-06-051-0/+54
| | | | | * Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher... so llDetected functions don't work with collision events at the moment....
* * adding XmppPresenceStanza and deserialization/reification supportDr Scofield2008-06-044-6/+105
| | | | | | | | | | | | having reached the intermediate level of .NET's XmlSudoku, i've now figured out how to do deserialization using different XmlSerializers (this stuff begins to grow on me, sigh). [still not used code, work-in-progress] * adding convenience property on OSHttpRequest.cs (from awebb)
* * Start recording abnormal client thread terminationsJustin Clarke Casey2008-06-041-1/+21
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* * fleshing out XMPP entities, adding XmppWriter and XmppSerializerDr Scofield2008-06-046-17/+315
| | | | | | | | | | | | | | having spent the last couple of days wrestling with .NET XmlSerializer and trying to get it to do what is required by XMPP (RFC 3920 & 3921) this is the preliminary result of that wrestling (you should see the other guy!): XmppSerializer allows us to serialize Xmpp stanza (and theoretically deserialize [or reify] them), XmppWriter helps avoiding various gratuitous crap added in by off-the-shelf XmlSerializer. this is currently not used anywhere but the plan is to use it for at least an XMPPBridgeModule.
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-043-17/+18
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* provide slightly more sane defaults in the file based asset loaderSean Dague2008-06-021-3/+3
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* * Fixed default ports on the MessagingServer config.Teravus Ovares2008-06-021-2/+2
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* * experimental: Make OpenSim archiver save and reload all prim textures when ↵Justin Clarke Casey2008-06-021-2/+2
| | | | not all faces have the same texture
* * Add 'show version' help information into base OpenSim serverJustin Clarke Casey2008-06-021-1/+2
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* * This update enables grid wide presence updates.Teravus Ovares2008-06-022-0/+13
| | | | | | | * You'll need to start-up the MessageingServer and set it up. It sets up like any of the other grid servers. * All user presence data is kept in memory for speed, while the agent is online. That means if you shutdown the messaging server or the messaging server crashes, it forgets who's online/offline. * Occasionally the region-cache will get stale if regions move around a lot. if it gets stale, run clear-cache on the messaging server console to clear the region cache.
* cleanup: uncommenting null-op else tree in TaskInventoryItem.csDr Scofield2008-06-021-6/+6
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* * Committing more unfinished stuff. Nothing significant at the moment. IM ↵Teravus Ovares2008-06-012-0/+15
| | | | related.
* * Move most bookending startup/shutdown messages to BaseOpenSimServer so ↵Justin Clarke Casey2008-06-012-14/+6
| | | | they appear in non-console servers too
* * Fix build break by eliminating remaining IScenePermissions references - ↵Justin Clarke Casey2008-06-011-1/+1
| | | | | | | | must remember to nant clean * Hook all server startups into base opensim server startup method
* * Move log version printing up into BaseOpenSimServerJustin Clarke Casey2008-06-011-4/+14
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* * minor: comment out old debugging messages in task inventory item ↵Justin Clarke Casey2008-05-311-5/+5
| | | | restoration routines
* * Make version information common to all serversJustin Clarke Casey2008-05-312-0/+119
| | | | | | * Now all servers respond to the "show version" command on the console
* * Implements UserServer logoff in a few situationsTeravus Ovares2008-05-317-7/+54
| | | | | | | * User tries to log-in but is already logged in. Userserver will send message to simulator user was in to log the user out there. * From the UserServer, admin types 'logoff-user firstname lastname message'. * Some regions may not get the message because they're not updated yet.
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-304-19/+24
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