| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
|
|
|
| |
* Added the new mapper to the mapper factory
* Made choice of mapper configurable
* This means, in hteory, that we can persist avatar appearance on MSSQL as well
|
| |
|
|
|
|
|
|
|
|
|
|
| |
* This update breaks inter-region communications, sorry.
* You will need to run prebuild.
Next, the good;
* This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa. So Linux Simulators and Windows simulators are 100% compatible again.
* This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border. If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost.
That being said, it's best to update all your simulators to this revision at once.
|
|
|
|
|
|
| |
* This change will have no functional impact - we were already filtering out the dupes on the other end.
|
|
|
|
| |
implemented anyway.
|
|
|
|
|
|
|
|
|
|
|
|
| |
affect once the region and the grid servers have upgraded to this revision
* You may also need to clear your cache before seeing any effect.
* These fixes may or may not affect inventory on the RC client.
* These fixes should make non-root folders work better, stop inventory failure on first login, allow trash to be emptied and make texture picker in object edit view work properly
* Fixes are 1) make initial root folder request wait for async inventory delivery, 2) deliver all folders in the initial login skeleton, not just the root child ones and 3) deal
with situations where we receive child folders from the inventory service before their parent is received.
|
|
|
|
|
|
|
|
| |
sort it out when he gets time.
Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place.
Also currently the texture is only generated at region startup, it is not updated after terraforming.
|
| |
|
| |
|
|
|
|
|
|
| |
* Weeded out multiple AvatarPickerAvatar classes
|
|
|
|
|
|
|
|
|
| |
than just the root child folders
* This may resolve some current problems with non root child folders on standalone installations.
* A fix for the same problem in grid mode will come soon.
|
| |
|
|
|
|
|
|
|
| |
* Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho
* Add some comments
|
| |
|
| |
|
|
|
|
|
|
| |
* changed the semantics of SQLiteBase to SQLiteUtils
* Added abstract placeholder files for the other db providers
|
| |
|
| |
|
|
|
|
|
| |
("le fix le plus ugly for le problem trés dumb")
|
|
|
|
|
|
|
|
|
| |
twice
* Other minor corrections to initial inventory contents
* These will only take affect for new users
|
| |
|
|
|
|
|
|
|
| |
MySQLDatabaseMapper could be removed from Region.Environment.
Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
|
|
|
|
|
|
| |
* Not yet removing listeners when a client leaves a region without logging out
|
| |
|
|
|
|
|
|
|
| |
Framework.Data.Base
We REALLY need to get the db layer sorted soon...
|
|
|
|
| |
debugging can occur.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
OpenSim.Framework.Communications.Limit
|
| |
|
|
|
|
| |
revision
|
|
|
|
|
|
|
|
|
|
|
| |
* This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default
(9000) port.
* If you are running a region server, this may only work properly once your grid server upgrades to this revision
* PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision. However if it does, the instability will persist until
the grid and region (and possibly all the region's neighbours) have upgraded to this revision.
* This revision also adds extra login related messages, both for success and failure conditions
|
| |
|
| |
|
|
|
|
| |
SceneCommunicationService.EnableChildAgents so we can see what hostname is failing
|
|
|
|
|
|
|
|
|
|
|
|
| |
n=5), we now drop the subsequent requests
* This may improve region memory usage
* This is a short-term response to a problem whereby some clients keep requesting the same texture even after we've sent it
* This treats the symptom rather than the cause.
* n can be adjusted by changing the constant at the top of UserTextureDownloadService if necessary
|
|
|
|
|
|
|
| |
* We should not be using ASCII anywhere except for legacy compatibility reasons.
* A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT
* This should fix Mantis#799 - Japanese Profile Text does not work.
|
|
|
|
|
|
|
|
|
|
|
|
| |
non-home regions
* Should work in multi-region standalone and grid modes
* This should also solve other non-home region caps issues (map requests, RC client inventory requests, etc)
* We now pass CAPS information on to the destination region on region crossing, and set up a CAPS object when an agent becomes a master
* Current limitation is that this will only work if your http_listener_port is 9000
* This is a very early code cut (lots of bad practice, hard coding and inefficiency). However, I wanted to get this out there for feedback and my own sanity. Next few patches will clean up the mess.
|
|
|
|
| |
packetpool, which somewhere through time got lost/reverted
|
|
|
|
| |
commented out) to find out what CAPS is doing
|
|
|
|
|
| |
Thanks to DrSchofld for pointing this out.
|
|
|
|
|
|
| |
* Now the operation will just fail and post a message to the log instead, which may be mysterious to the client but isn't so brutal
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
user from logging in a second time if they're already registered as logged in;
* If a user logs in and they are noted as agentOnline. Set agentOnline = false and send a 'you're already logged in' message to the user asking them to wait 5 minutes. These 5 minutes are not enforced (because there's no foolproof interlock release yet without the grid operator getting a support call for every little sim crash). When the user gets the message, they can log-in immediately after it, but the user can expect weird results if they don't wait 5 minutes and log-in to the region they were in previously.
|