Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | * Refactor: Simplify CachedUserInfo.FolderReceive() by removing root folder ↵ | Justin Clarke Casey | 2008-05-04 | 1 | -33/+29 | |
| | | | | special case | |||||
* | * Simplify CreateFolder() by folding previous special root case into ↵ | Justin Clarke Casey | 2008-05-04 | 2 | -77/+46 | |
| | | | | FindFolder() | |||||
* | * Add ability to defer item actions for AddItem() and DeleteItem(). This ↵ | Justin Clarke Casey | 2008-05-03 | 1 | -5/+21 | |
| | | | | won't be useful until we let the client cache (again?) | |||||
* | * Refactor RemoveItem() | Justin Clarke Casey | 2008-05-03 | 2 | -11/+51 | |
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* | * Refactor: Renaming item and folder tree search methods to have Find*() ↵ | Justin Clarke Casey | 2008-05-03 | 3 | -22/+21 | |
| | | | | prefixes | |||||
* | * Cleaned up code in Terrain, Tree and Map modules. | Adam Frisby | 2008-05-03 | 1 | -1/+2 | |
| | | | | | | | * Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves. | |||||
* | * Refactor: Move MoveFolder() and PurgeFolder() into CachedUserInfo (which ↵ | Justin Clarke Casey | 2008-05-03 | 2 | -62/+100 | |
| | | | | arguably should be split) | |||||
* | * Refactor: move UpdateFolder into CachedUserInfo | Justin Clarke Casey | 2008-05-03 | 2 | -24/+48 | |
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* | * Make user profile cache service complain if the caller assumes a profile ↵ | Justin Clarke Casey | 2008-05-03 | 1 | -13/+42 | |
| | | | | exists when in fact it does not | |||||
* | * Refactor: Move bulk of CreateFolder from UserProfileCacheService into ↵ | Justin Clarke Casey | 2008-05-03 | 3 | -73/+115 | |
| | | | | | | | | CachedUserInfo * Remove unused/superseded methods from GridInventoryService | |||||
* | * Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem() | Justin Clarke Casey | 2008-05-03 | 1 | -4/+4 | |
| | | | | | | * Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy) | |||||
* | * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem() | Justin Clarke Casey | 2008-05-03 | 3 | -764/+1 | |
| | | | | | | * Remove old framework asset transactions files which were region modularized | |||||
* | * For your fragging desire, damage enabled land works, but watch out!, life ↵ | Teravus Ovares | 2008-05-03 | 2 | -0/+14 | |
| | | | | does not regenerate until you're dead! | |||||
* | plumb in connection string to the user database paths. mysql and mssql | Sean Dague | 2008-05-02 | 3 | -5/+11 | |
| | | | | | | | just ignore this for now, but it lets us get connect strings to sqlite and nhibernate. | |||||
* | * More refactorings of UDPServer. | Adam Frisby | 2008-05-02 | 1 | -100/+0 | |
| | | | | | | * Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ | |||||
* | adding a few more prep parts for this object | Sean Dague | 2008-05-02 | 1 | -14/+33 | |
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* | * Refactored ClientView into LLClientView. Removed all direct references to ↵ | Adam Frisby | 2008-05-02 | 2 | -5/+17 | |
| | | | | | | | | | UDPServer and replaced with IClientNetworkServer. * This should, in theory, let us make new servers with different protocols very easily (rather than the challenge we would have faced before). * BREAKS LoadBalancing module for the moment. * Commit 1/3 - Please dont attempt to update to this revision until all 3 are in. | |||||
* | minor refactoring. Change getName and GetVersion methods (yes the had ↵ | Sean Dague | 2008-05-02 | 2 | -3/+3 | |
| | | | | | | | | different casings) to Name and Version properties for the User stores. | |||||
* | Update svn properties. | Jeff Ames | 2008-05-02 | 2 | -522/+522 | |
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* | * Refactor: Remove redundant userID from further up the inventory request chain | Justin Clarke Casey | 2008-05-01 | 2 | -2/+3 | |
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* | * Refactor: Remove the unused userID parameter that was being passed into ↵ | Justin Clarke Casey | 2008-05-01 | 4 | -101/+104 | |
| | | | | | | | | almost every inventory method * This allows lots of redundant inventory methods with only slightly different names to be eliminated. | |||||
* | create pass through of UserManagerBase to plugin calls | Sean Dague | 2008-05-01 | 1 | -4/+55 | |
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* | remove the db4o asset server | Sean Dague | 2008-05-01 | 1 | -145/+0 | |
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* | added stubs for appearance bits to all the db layers | Sean Dague | 2008-05-01 | 1 | -0/+12 | |
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* | * Thanks to Mic Bowman for inspiring me to look at that we are still using ↵ | Adam Frisby | 2008-05-01 | 1 | -1/+1 | |
| | | | | ASCIIEncoder in places we shouldn't. | |||||
* | added in IUserService functions. These don't do anything yet, | Sean Dague | 2008-05-01 | 3 | -64/+118 | |
| | | | | | | | but the set all compiles together fine, and it provides people an idea of where we are heading. | |||||
* | * Breaking all the code, breaking all the code..! | Adam Frisby | 2008-05-01 | 14 | -25/+25 | |
| | | | | | * Made a bunch more members static, removed some dead code, general cleaning. | |||||
* | * Removing duplicate files that somehow got undeleted from TortoiseSVN. Fixed. | Adam Frisby | 2008-05-01 | 2 | -578/+0 | |
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* | * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵ | Adam Frisby | 2008-05-01 | 31 | -81/+596 | |
| | | | | with namespaces. | |||||
* | * Assorted spring cleanings. | Adam Frisby | 2008-05-01 | 4 | -5/+2 | |
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* | Update svn properties. Minor formatting cleanup. | Jeff Ames | 2008-05-01 | 1 | -64/+64 | |
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* | * Spring cleaned a bunch of '//TODO: unused' marked functions. | Adam Frisby | 2008-04-30 | 1 | -54/+0 | |
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* | * Refactor: Rename InventoryFolderImpl.HasSubFolder() to GetDescendentFolder() | Justin Clarke Casey | 2008-04-30 | 3 | -12/+12 | |
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* | * Resolve mantis 1068, 1095 | Justin Clarke Casey | 2008-04-30 | 2 | -10/+38 | |
| | | | | | | | * The resolution takes the form of not crashing the session if the folder the user is attempting to add already exists (e.g. there is one already with the same UUID). * Printing out warnings instead | |||||
* | * Completely inconsequential inventory odds and ends (actual impact - only ↵ | Justin Clarke Casey | 2008-04-30 | 2 | -2/+10 | |
| | | | | one log message changed) | |||||
* | add a bunch of properties for User Appearance | Sean Dague | 2008-04-30 | 1 | -0/+104 | |
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* | The beginnings of a UserAppearance container | Sean Dague | 2008-04-30 | 1 | -0/+92 | |
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* | * Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. ↵ | Teravus Ovares | 2008-04-30 | 5 | -13/+134 | |
| | | | | | | | Thanks A_Biondi and Melanie! * This builds but might not work. JustinCC will examine.. it may work out of the box. | |||||
* | move IUserService into the OpenSim.Framework.Communications assembly | Sean Dague | 2008-04-30 | 1 | -0/+0 | |
| | | | | | | because all the other I***Service interfaces are there. | |||||
* | * Missed a file in previous commit. Sorry! | Adam Frisby | 2008-04-29 | 1 | -0/+65 | |
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* | * Spring cleaning. | Adam Frisby | 2008-04-29 | 64 | -1441/+1249 | |
| | | | | | * Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned. | |||||
* | * Added basic 3-5 level undo on prim position/rotation/scale. | Teravus Ovares | 2008-04-28 | 2 | -0/+130 | |
| | | | | | * In the future this should be a config option... and, hopefully this tides the builders over for a little while. | |||||
* | * Single Attachments now work from inventory. You can attach from inventory ↵ | Teravus Ovares | 2008-04-27 | 2 | -0/+10 | |
| | | | | | | | | | | | | | | | and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P. | |||||
* | * More attachment stuff, reworked some of the inventory routines to be what ↵ | Teravus Ovares | 2008-04-27 | 1 | -2/+2 | |
| | | | | I need them to be for attachments. | |||||
* | * First draft implementation of copying prim inventory items back to agent ↵ | Justin Clarke Casey | 2008-04-26 | 2 | -1/+4 | |
| | | | | | | | | | | inventory * Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory * Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set * This is pending fixes/implementation of upstream permission implementation | |||||
* | replace hard tabs with 4 spaces to be consistant in the source. | Sean Dague | 2008-04-24 | 8 | -141/+141 | |
| | | | | | | Please adjust your editors to not use hard tabs. | |||||
* | * Adds much better support for attachments that you right click on in world. | Teravus Ovares | 2008-04-24 | 1 | -1/+3 | |
| | | | | | | | | | * Your friends can see your attachments now. People who appear in the sim after you've attached something can also see your attachments. * You can position & rotate your attachments now. Positions do *not* save. * You can detach attachments now the regular way. * Attachments do not cross into other regions with you..(this isn't too far off) * Updated ODE to not request terse updates on child prim. | |||||
* | * Fixed an annoying pop-up box when crossing borders. | Teravus Ovares | 2008-04-23 | 1 | -2/+2 | |
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* | * Patch from Melanie. Mantis 0001037: Add various internal plumbing to ↵ | Teravus Ovares | 2008-04-23 | 1 | -0/+3 | |
| | | | | | | | the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie! * Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene. | |||||
* | * Implement full grid mode Trash empty | Justin Clarke Casey | 2008-04-23 | 2 | -15/+7 | |
| | | | | | | | | | * Now, emptying the trash should remove folders and the items they contain as well as items which were not in a subfolder. * This will only work once both the region and grid servers have reached this revision. * You may also need to clear your cache before this will work * Refactoring to follow. |