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* * Split the World Map code into a module.Teravus Ovares2008-06-121-4/+5
| | | | | * Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show. The hack shows regions around the one you're in, but it won't show the one you're in.. you still need to click on the map to get that (not sure why yet). Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
* *Parcel Prim Count Maximums moved to their own functions so modules can ↵mingchen2008-06-111-1/+1
| | | | override the default method of calculating how many prims a parcel can have.
* Mantis#1514. Thank you kindly, Boscata for an InventoryServer patchCharles Krinke2008-06-113-1/+23
| | | | | | to allow the InventoryServer to work with MSSQL..
* * Drop periodic stats logging back down to 60 minutes to reduce console spam. Justin Clarke Casey2008-06-111-1/+1
| | | | | | | * Please feel free to comment if the periodic logging is causing you problems in some way - I'm loathe to add yet another switch to OpenSim.ini but will if it proves necessary
* * Add 'show info' command to all servers, which prints the directory in ↵Justin Clarke Casey2008-06-111-2/+16
| | | | | | | | which the server was started * This is potentially useful if you're using screen on a region console without knowing where it was originally started from
* * minor: Reduce statistic log snapshots to every 20 minutes to get more ↵Justin Clarke Casey2008-06-101-1/+1
| | | | information
* * minor: Report cache figures in rounded up KB instead of with decimal ↵Justin Clarke Casey2008-06-101-4/+4
| | | | | | | | places in show stats * trade easier readability for pointless accuracy
* * minor: Properly clear the pushed asset cache statistics where the ↵Justin Clarke Casey2008-06-103-1/+21
| | | | | | | | clear-assets command is used on the region console * stop waiting for garbage collection when GC total memory used is requested, in case the periodic request of this lags the sim
* * If a server has statistics, print these out to the log every hour to get ↵Justin Clarke Casey2008-06-102-1/+22
| | | | | | | | some idea of how these evolve * When returning GC.GetTotalMemory(), force collection first in order to get more accurate figures
* Update svn properties.Jeff Ames2008-06-101-51/+51
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* * Add memory currently allocated to OpenSim to 'show stats' statisticsJustin Clarke Casey2008-06-104-6/+59
| | | | | | * This is the GC.GetTotalMemory() method, which I'm guessing does not include memory used by the VM (hence the memory usage reported in top on linux would be much higher)
* Update svn properties. Formatting cleanup.Jeff Ames2008-06-102-10/+8
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* *Fixed bug that caused failure when System.Console.Readline returns null (no ↵mingchen2008-06-091-2/+10
| | | | | | | stdin) *Fixed bug that would crash the simulator if there were two physics/meshing engines loaded with the same name.
* * This wraps the autopilot request to the client's sit response. An ↵Teravus Ovares2008-06-061-0/+1
| | | | | | | interesting, but successful way to do it. * This also takes care of a few error situations that were previously never seen.
* * Fixes incorrect message server startup promptTeravus Ovares2008-06-061-1/+1
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* Minor formatting cleanup.Jeff Ames2008-06-061-1/+1
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* * This sends collision events to the script engine. Teravus Ovares2008-06-051-0/+54
| | | | | * Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher... so llDetected functions don't work with collision events at the moment....
* * adding XmppPresenceStanza and deserialization/reification supportDr Scofield2008-06-044-6/+105
| | | | | | | | | | | | having reached the intermediate level of .NET's XmlSudoku, i've now figured out how to do deserialization using different XmlSerializers (this stuff begins to grow on me, sigh). [still not used code, work-in-progress] * adding convenience property on OSHttpRequest.cs (from awebb)
* * Start recording abnormal client thread terminationsJustin Clarke Casey2008-06-041-1/+21
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* * fleshing out XMPP entities, adding XmppWriter and XmppSerializerDr Scofield2008-06-046-17/+315
| | | | | | | | | | | | | | having spent the last couple of days wrestling with .NET XmlSerializer and trying to get it to do what is required by XMPP (RFC 3920 & 3921) this is the preliminary result of that wrestling (you should see the other guy!): XmppSerializer allows us to serialize Xmpp stanza (and theoretically deserialize [or reify] them), XmppWriter helps avoiding various gratuitous crap added in by off-the-shelf XmlSerializer. this is currently not used anywhere but the plan is to use it for at least an XMPPBridgeModule.
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-043-17/+18
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* provide slightly more sane defaults in the file based asset loaderSean Dague2008-06-021-3/+3
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* * Fixed default ports on the MessagingServer config.Teravus Ovares2008-06-021-2/+2
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* * experimental: Make OpenSim archiver save and reload all prim textures when ↵Justin Clarke Casey2008-06-021-2/+2
| | | | not all faces have the same texture
* * Add 'show version' help information into base OpenSim serverJustin Clarke Casey2008-06-021-1/+2
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* * This update enables grid wide presence updates.Teravus Ovares2008-06-022-0/+13
| | | | | | | * You'll need to start-up the MessageingServer and set it up. It sets up like any of the other grid servers. * All user presence data is kept in memory for speed, while the agent is online. That means if you shutdown the messaging server or the messaging server crashes, it forgets who's online/offline. * Occasionally the region-cache will get stale if regions move around a lot. if it gets stale, run clear-cache on the messaging server console to clear the region cache.
* cleanup: uncommenting null-op else tree in TaskInventoryItem.csDr Scofield2008-06-021-6/+6
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* * Committing more unfinished stuff. Nothing significant at the moment. IM ↵Teravus Ovares2008-06-012-0/+15
| | | | related.
* * Move most bookending startup/shutdown messages to BaseOpenSimServer so ↵Justin Clarke Casey2008-06-012-14/+6
| | | | they appear in non-console servers too
* * Fix build break by eliminating remaining IScenePermissions references - ↵Justin Clarke Casey2008-06-011-1/+1
| | | | | | | | must remember to nant clean * Hook all server startups into base opensim server startup method
* * Move log version printing up into BaseOpenSimServerJustin Clarke Casey2008-06-011-4/+14
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* * minor: comment out old debugging messages in task inventory item ↵Justin Clarke Casey2008-05-311-5/+5
| | | | restoration routines
* * Make version information common to all serversJustin Clarke Casey2008-05-312-0/+119
| | | | | | * Now all servers respond to the "show version" command on the console
* * Implements UserServer logoff in a few situationsTeravus Ovares2008-05-317-7/+54
| | | | | | | * User tries to log-in but is already logged in. Userserver will send message to simulator user was in to log the user out there. * From the UserServer, admin types 'logoff-user firstname lastname message'. * Some regions may not get the message because they're not updated yet.
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-304-19/+24
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* * Added helper method to the Sun module to Get the Linden hour based on the ↵Teravus Ovares2008-05-301-1/+3
| | | | math in the sun module. This populates the sun phase slider on the terrain tab in the estate tools according to the current sun phase. Display purposes only for now. Need to go the other way for setting the sun phase based on the linden hour in the estate tools.
* * Caches UUIDName requestsTeravus Ovares2008-05-291-9/+52
| | | | | | * Looks up UUIDNames for script time and colliders in a separate thread. * Hopefully this'll allow you to look at top scripts on a region that has a lot of scripts without crashing your client thread.
* this is a snapshot of the OSHttpServer work-in-progress. it's an initial ↵Dr Scofield2008-05-293-0/+191
| | | | | | | | skeleton, far from complete, just want to check in early and often.
* attempting to get to the bottom of unresponsive grids servers bySean Dague2008-05-291-21/+32
| | | | | | adding back in a few messages on exceptions.
* let Grid Servers specify a connect string in their configuration.Sean Dague2008-05-281-0/+6
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* Mantis#1406. Thank you kindly, Xantor for a patch that:Charles Krinke2008-05-281-1/+1
| | | | | | | | | llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update.
* Formatting cleanup.Jeff Ames2008-05-283-24/+28
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* Thank you very much, Xantor for a patch that:Charles Krinke2008-05-271-1/+34
| | | | | | | | If a request is made for an asset which is not in the cache yet, but has already been requested by something else, queue up the callbacks on that requester instead of swamping the asset server with multiple requests for the same asset.
* * Assigns a random UUID to a region if the Sim UUID is null.Adam Frisby2008-05-263-1/+15
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* Thank you kindly, Melanie for a patch for script resetCharles Krinke2008-05-261-0/+2
| | | | | that creates the event handler chain ready to hook by script engines
* This cleans up a merge mess from the earlier checkin and implements ↵Dr Scofield2008-05-261-0/+13
| | | | | | | | llOwnerSay() via the newly created Scene.SimBroadcast() call.
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-2511-62/+62
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* * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2008-05-252-0/+60
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* This enables return from the parcel object owner display.Teravus Ovares2008-05-241-0/+3
| | | | | There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
* Thank you kindly, Melanie, for:Charles Krinke2008-05-231-1/+1
| | | | | | | Nothing huge, but the new button code for producing a new script does well, but the script will not allow for name change once created. It reverts back to new script.