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* Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where ↵Justin Clark-Casey (justincc)2012-08-292-15/+17
| | | | | | | | | | | folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders. This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder. Added regression test for this case. Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs. However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
* Tighten up OpenSim.Framework.Cache locking to avoid race conditions.Justin Clark-Casey (justincc)2012-08-201-30/+53
| | | | | This is to resolve a reported issue in http://opensimulator.org/mantis/view.php?id=6232 Here, the land management module is using OpenSim.Framework.Cache (the only code to currently do so apart from the non-default CoreAssetCache).
* Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)2012-08-201-0/+14
| | | | | | | | | race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
* When reporting a thread timeout, create a copy of the info rather than ↵Justin Clark-Casey (justincc)2012-08-181-1/+14
| | | | | | | passing the original ThreadWatchdogInfo structure. This is to avoid the possibility of misleading reporting if a watchdog update outraces an alarm. Should address any remaining issues from http://opensimulator.org/mantis/view.php?id=6012
* adding a clip method to handle Vector3 objects to enable a minor amount of ↵SignpostMarv2012-08-171-0/+6
| | | | refactoring
* enables configurable minimum sizes for physical & non-physical primsSignpostMarv2012-08-151-2/+40
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* Don't enable the thread watchdog until all regions are ready.Justin Clark-Casey (justincc)2012-08-151-5/+26
| | | | This is to avoid false positives when the machine is under heavy load whilst starting up.
* Allow the use of the region debug console found in recent viewers. This consoleMelanie2012-08-145-3/+21
| | | | | | | will be available to estate owners and managers. If the user using the console had god privs, they can use "set console on" and "set console off" to switch on the actual region console. This allows console access from within the viewer. The region debug console can coexist with any other main console.
* Fix old regression that stopped saving parcel owner data in OARs.Justin Clark-Casey (justincc)2012-08-032-35/+72
| | | | | | This was working in 0.7.2 but was accidentally removed from 0.7.3. The --publish option for "save oar" will now save oars stripped of parcel owner information as well as scene object info. Please use the --publish option if you want to publish oars that may be later loaded by others to the same grid from which they were saved.
* making first run more resilient to bad input (loop until good input, rather ↵SignpostMarv2012-07-271-7/+19
| | | | than crash)
* minor: Comment out unused MemoryWatchdog.m_churnRatePerMillisecond - this is ↵Justin Clark-Casey (justincc)2012-07-271-1/+1
| | | | currently calculated dynamically
* Remove a couple of compiler warnings pointed out by SignpostMarvJustin Clark-Casey (justincc)2012-07-271-1/+0
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* Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring ↵Justin Clark-Casey (justincc)2012-07-256-2/+6
| | | | with other monitoring code from OpenSim.Framework
* Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)2012-07-258-11/+9
| | | | This better reflects the long-term purpose of that project and matches Monitoring modules.
* Add MemoryWatchdog class missing from git master a1e9964Justin Clark-Casey (justincc)2012-07-251-0/+129
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* Correct churn stat from MB/s from KB/sJustin Clark-Casey (justincc)2012-07-251-1/+1
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* Add experimental "OpenSim object memory churn" statistics to output of ↵Justin Clark-Casey (justincc)2012-07-252-8/+15
| | | | | | | | region console "show stats" command This aims to capture the amount of memory that OpenSim turns over whilst operating a region. This memory is not lost - apart from leaks it is reclaimed by the garbage collector. However, the more memory that gets turned over the more work the GC has to do to reclaim it.
* Make SceneManager.OnRegionsReadyStatusChange event available.Justin Clark-Casey (justincc)2012-07-251-0/+8
| | | | | This is fired when all regions are ready or when at least one region becomes not ready. Recently added EventManager.OnRegionReady becomes OnRegionReadyStatusChange to match OnLoginsEnabledStatusChange
* Committing Avination's memleak fix-a-thon, installment #2Melanie2012-07-231-1/+10
| | | | | Ensure items coming off the lockless queue are released. Also ensure this is done when the queue is cleared.
* Commiting Avination's memleak fix-a-thon, installment #1Melanie2012-07-231-4/+8
| | | | | As the MinHeap shrinks, free object references that have been sent. Also, free the last item when it empties.
* Add EventManager.OnRegionLoginsStatusChange fired whenever logins are ↵Justin Clark-Casey (justincc)2012-07-191-0/+5
| | | | | | | enabled or disabled at any point, not just during initial startup. This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled and was affected by a bug where it would never fire if the region started with logins disabled.
* Rather than instantiating a UTF8 encoding everywhere when we want to supress ↵Justin Clark-Casey (justincc)2012-07-132-3/+2
| | | | | | the BOM, use a single Util.UTF8NoBomEncoding. This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
* Remove IClientAPI.GetClientEP() in favour of existing identical ↵Justin Clark-Casey (justincc)2012-07-121-1/+0
| | | | IClientAPI.RemoteEndpoint.
* Extend "show circuits" to show circuit code, ip and viewer name.Justin Clark-Casey (justincc)2012-07-121-0/+5
| | | | | Also change to use standard table formatting "show circuits" and "show connections" console commands are very similar but access different data structures.
* Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than ↵Justin Clark-Casey (justincc)2012-07-116-27/+19
| | | | | | | constructing fresh copies. The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
* Log warning if time between invocations of the watchdog thread is twice the ↵Justin Clark-Casey (justincc)2012-07-051-2/+22
| | | | | | timer setting. This is to help detect situations where thread timeout warnings are being generated because of general machine issues rather than deadlock, network or other problems.
* refactor: rename Watchdog.WATCHDOG_TIMEOUT_MS to DEFAULT_WATCHDOG_TIMEOUT_MS ↵Justin Clark-Casey (justincc)2012-07-041-3/+3
| | | | to reflect what it actually is
* Add preservation of running state of scripts when drag-copying.Melanie2012-07-011-0/+12
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* Remove some mono compiler warningsJustin Clark-Casey (justincc)2012-06-302-2/+2
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* Add IScene.Name for code clarity to replace the RegionInfo.RegionName used ↵Justin Clark-Casey (justincc)2012-06-291-0/+5
| | | | in many, many log messages.
* Add much easier ConsoleDisplayTable AddColumn() and AddRow() methods.Justin Clark-Casey (justincc)2012-06-261-0/+15
| | | | Use these for new "show regions" command rather than old cumbersome stuff.
* Avoid a race condition where an incoming request to a script external URL ↵Justin Clark-Casey (justincc)2012-06-222-5/+11
| | | | | | | | | | | can trigger an exception is the URL was being removed at the same time. This involves three steps 1) Return gracefully in UrlModule.HttpRequestHandler() instead of throwing an exception when the url cannot be found in its index 2) Return true instead of false in HasEvents() if no matching request is found in the map. This call will only happen in the first place for raced requests. 3) Return a 404 in GetEvents() if the request is not in the index, rather than a blank 200 OK. Many thanks to Tom Haines in http://opensimulator.org/mantis/view.php?id=6051 for doing some of the work on this.
* If starting scripts on initial sim start, provide INFO level log feedback ↵Justin Clark-Casey (justincc)2012-06-221-1/+1
| | | | | | | each time 50 scripts have been started. This is to provide an indication of what's happening now that the default isn't to report every single script start. Changes XEngine logging level in OpenSim.exe.config from WARN to INFO.
* Remove STARTUP COMPLETE message from the startuplogo.txt file and into main ↵Justin Clark-Casey (justincc)2012-06-201-1/+3
| | | | logging
* Comment out the neighbour and land in connectors from info logging that they ↵Justin Clark-Casey (justincc)2012-06-201-1/+1
| | | | are starting up
* Fix bug introduced in commit c6e3752 (13 Jun 2012) where poll responses ↵Justin Clark-Casey (justincc)2012-06-161-3/+1
| | | | would always return OK even if some other status code had been set
* Put all debug console commands into a single Debug section rather than ↵Justin Clark-Casey (justincc)2012-06-151-1/+1
| | | | scattering them over other categories
* Make the "debug http" command available for robust as well as the simulator. ↵Justin Clark-Casey (justincc)2012-06-152-4/+59
| | | | | | This allows one to see incoming requests as they happen. This required making everything use the common MainServer class for registering and retrieving http servers, rather than duplicate structures.
* Add main instance to internal MainServer.m_Servers list to simplify internal ↵Justin Clark-Casey (justincc)2012-06-152-11/+61
| | | | | | logic. This does require the server to be added before it is set as the main Instance
* When setting debug http level, do this for all known http servers, not just ↵Justin Clark-Casey (justincc)2012-06-152-21/+40
| | | | the main instance.
* Get rid of some unnecessary null checks in ↵Justin Clark-Casey (justincc)2012-06-151-4/+27
| | | | | | RegionApplicationBase.StartupSpecific() - a constructor can never return null. Also adds some method doc to MainServer
* Shuffle "debug http" levels so that 1 and 2 now cause different levels of ↵Justin Clark-Casey (justincc)2012-06-141-8/+27
| | | | warn to be logged if we receive invalid xml for xmlrpc.
* Fix a regression in BaseHttpServer.HandleXmlRpcRequests() from recent c6e3752Justin Clark-Casey (justincc)2012-06-141-1/+1
| | | | | Accidentally make responseString null by default instead of String.Empty. It needs to be something in case the XmlRpcRequest deserialize throws an exception due to bad xml (a failure which we silently swallow!)
* Remove long obsolete and unused IClientAPI.KillEndDone()Justin Clark-Casey (justincc)2012-06-131-2/+0
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* Don't include time to transmit response back to requester when assessing ↵Justin Clark-Casey (justincc)2012-06-135-314/+169
| | | | | | | | | | slow handling of requests. This is to avoid logging a 'slow' request when the source of delay is the viewer in processing a response. This is not something we can do much about on the server end - it's server-side delay that we're interested in. To ensure consistency, this commit also had to refactor and simplify inbound non-poll network request handling, though there should be no functional change. IOSHttpResponse no longer exposes the Send() method, only classes in OpenSim.Framework.Servers.HttpServer should be doing this. Only the GetTextureHandler was sending its own response. Now it leaves this to BaseHttpServer, like all other core handlers.
* OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent ↵Justin Clark-Casey (justincc)2012-06-121-0/+7
| | | | | | | rather than scanning all scene for the presence with the right id Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions. This covers cases where the client is closed due to manual kick, simulator shutdown, etc.
* Set IClientAPI.IsActive = false early on client removal due to ack timeout ↵Justin Clark-Casey (justincc)2012-06-121-6/+3
| | | | | | | | rather than using IsLoggingOut flag. IsActive is more appropriate since unack timeout is not due to voluntary logout. This is in line with operations such as manual kick that do not set the IsLoggingOut flag. It's also slightly better race-wise since it reduces the chance of this operation clashing with another reason for client deactivation (e.g. manual kick).
* In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already ↵Justin Clark-Casey (justincc)2012-06-121-6/+16
| | | | available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes.
* Add regression test for client logout due to ack timeout.Justin Clark-Casey (justincc)2012-06-081-15/+2
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* Make change to fix Windows buildsBlueWall2012-06-071-1/+1
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