| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
| |
(this took a while to run).
|
|
|
|
|
|
|
| |
* A much more significant fix is required to clean up the cache when a user moves out of a region, but really better handling of delayed inventory cache updates needs to be
written first, and possibly better affinity to cut down agent inventory requests when the move is between two regions hosted on the same server.
|
|
|
|
| |
first point of call rather than the grid owner
|
|
|
|
|
|
|
|
| |
than async.
* Add more error checking so that we don't proceed if there has been a problem with inventory retrieval
|
|
|
|
|
|
|
|
| |
empty response to a whole agent inventory request, then post an inventory login failure message.
IMO, this is better than allowing the agent to login with an apparantly blank inventory.
|
|
|
|
| |
a response stream for a request which actually required no response, is closed
|
|
|
|
|
|
| |
Linked objects won't scale together properly, only the root object scales.
This happens with scaling both up and down or inputting numbers in the edit dialog.
|
|
|
|
|
| |
* This fixes chi11ken's/OpenViewer's libsl cap issue.
|
| |
|
|
|
|
|
|
|
| |
Chris! (Tweaked slightly so avatar don't end up underground).
* Removed some testing notices I had in there that were obnoxious.
|
|
|
|
|
|
|
| |
* Implements 'Teleport Home'
* User Server has to be updated for it to save your home in grid mode
* home position accuracy is in int because the grid comms ExpectUser method tries to convert to Uint and crashes if it gets a float. Added a convert to decimal in ExpectUser but to avoid a breaking change with old revisions, kept the save value in int for now. Eventually it needs to be a float, but lets release another incremental version before doing that.
|
|
|
|
| |
'create landmark'. This won't apply retroactively, so you'll need to replace the region_flags value in your estate_settings.xml file to 336723974 and then in the estate tools dialog, re-set your desired simulator setup if you want people to be able to create landmarks without viewing admin options.
|
|
|
|
|
| |
* To make a landmark, you currently have to enable admin options in the advanced menu first. We're working on this.. however use the admin options solution in the mean time.
|
|
|
|
|
|
|
| |
This patch makes the "Show in Search" checkbox on the viewer work. Additionally, I also discovered that show-in-search objects use the JointWheel flag, so this patch currently uses that flag. LibSL needs to add a flag to enum LLObject.ObjectFlags, "IncludeSearch = 32768" so we aren't using a legacy flag.
Additionally this patch also contains a small fix to BaseHTTPServer that lets the response content-type to be something other than text/html. For some reason this didn't get submitted with the DataSnapshot merge.
|
|
|
|
|
|
|
|
|
|
| |
fixed path
* This allows caps requests to be routed to regions where the agent is currently a root agent instead of the region that they logged into as it did previously.
* This fixes a wide variety of bugs related to 'can't do X once i've crossed a border'.
* The first seed cap request fails, the second one works. (this generates an error message on the console)
* Experimental.
|
|
|
|
| |
up log messages
|
|
|
|
| |
if a login fails because the inventory service has failed.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
ansgar and i have been working on an asterisk voice module that will allow
us to couple opensim with an asterisk VoIP gateway.
the patch below consists of
* AsteriskVoiceModule region module: alternative to the plain-vanilla
VoiceModule, will make XmlRpc calls out to an asterisk-opensim
frontend
* asterisk-opensim.py frontend, living in share/python/asterisk, takes
XmlRpc calls from the AsteriskVoiceModule
* account_update: to update/create a new SIP account (on
ProvisionVoiceAccountRequest)
* region_update: to update/create a new "region" conference call
(on ParcelVoiceInfo)
* a asterisk-opensim test client, living in share/python/asterisk, to
exercise astersik-opensim.py
this still does not give us voice in OpenSim, but it's another step on
this path...
|
|
|
|
|
|
|
|
| |
* Fixes an estate naming issue
* Fixes a land issue with the landobject not reporting the proper parcel prim.
* A few other tweaks.
|
|
|
|
|
|
|
|
|
| |
rather than simply returning 0 items.
* This is very early support which would only be triggered in a rather unlikely case (if the user server correctly received an inventory skeleton, but later on failed to return the whole inventory in a timely manner. Also, this only applies to the 1.19.1.4 client onwards
* Code cleanup and support for other failure cases (failure of inventory caching on region crossing, failure to actually add a folder/item, etc, should follow.
|
|
|
|
|
|
|
| |
* Added license info to a few files it was missing from.
* Fleshed out the landbuy interfaces
* If you add '-helperuri http://127.0.0.1:9000/' to your list of parameters you tell the client to use when you start it up you can transfer ownership of parcels now in standalone. Structured gridmode requires a lot more work, see the documentation in the example money module. The example money module is not secure especially in standalone mode.
|
|
|
|
| |
resolve if it fails.
|
|
|
|
|
|
|
|
| |
confirmed that this fixes the issue, however functional
correctness of BlockingQueue requires that these locks be
put into place anyway.
|
|
|
|
| |
all, which was in an entirely different location
|
|
|
|
|
|
|
|
| |
root folder on 1.19.1.4 non-cache clear relog.
* The folder version numbers probably do need to be non-zero, but there is a further subtlety of the protocol to understand first
|
|
|
|
|
|
|
|
| |
when they were.
* A few things for testing.
* This makes a modification to the region registration with the grid server so that the region can send it a chosen password to identify itself. It will not cause any errors, if either one are not updated.
|
|
|
|
|
|
|
|
|
| |
delivery from the inventory service
* This will reduce failures where the inventory server is simply slow
* Still need to properly inform the user if the inventory service has failed altogether
|
|
|
|
|
|
| |
vectors for UserAgentData
|
|
|
|
|
|
|
|
|
| |
duplicate sets of inventory data to be sent over the grid
* Won't actually fix anything, since we were handling the problem anyway
* Also add more doc, fix up debugging messages, etc
|
| |
|
|
|
|
|
|
|
|
|
| |
before the region had completely received the inventory for the user.
* A much larger race condition where the inventory request could be made before the region gets any data at all will also be fixed in the near future.
* This change also fixes a regression from two patches ago where items stopped appearing in standalone inventory
|
| |
|
|
|
|
|
|
|
|
| |
at once, rather than each individual
* This is required in order to work towards eliminating some inventory race conditions and to better deal with situations where a grid inventory server is slow or not responding.
|
|
|
|
| |
more readable, and make RootFolder get only
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
* This patch adds support for saving a dynamically generated region to the filesystem (as a region xml file)
* Also adds some error checknig to make sure the dynamically generated region name, id or location are not already taken.
* Thanks Dr Scofield
|
|
|
|
| |
where Region.XML files are stored. If not set, it will default to the usual location.
|
|
|
|
|
|
| |
to the top of the file.
|
|
|
|
| |
Preparation for handling inventory problems where the inventory server receives a request and never responds, or is late in responding
|
| |
|
|
|
|
|
|
| |
Handles the CreateItem cap request for all wearables,
setting the proper value in inType and assType.
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
grief than expected, as monodevelop doesn't like to refactor
properties of properties.
|
| |
|
|
|
|
|
|
|
| |
actually a little more work than I expected given the copious
use of out params.
|
|
|
|
|
|
|
| |
* Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule.
* Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information.
* This also fleshes out the Economy API a bit more.
|