| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
This allows one to see incoming requests as they happen.
This required making everything use the common MainServer class for registering and retrieving http servers, rather than duplicate structures.
|
|
|
|
|
|
| |
logic.
This does require the server to be added before it is set as the main Instance
|
|
|
|
| |
the main instance.
|
|
|
|
|
|
| |
RegionApplicationBase.StartupSpecific() - a constructor can never return null.
Also adds some method doc to MainServer
|
|
|
|
| |
warn to be logged if we receive invalid xml for xmlrpc.
|
|
|
|
|
| |
Accidentally make responseString null by default instead of String.Empty.
It needs to be something in case the XmlRpcRequest deserialize throws an exception due to bad xml (a failure which we silently swallow!)
|
| |
|
|
|
|
|
|
|
|
|
|
| |
slow handling of requests.
This is to avoid logging a 'slow' request when the source of delay is the viewer in processing a response.
This is not something we can do much about on the server end - it's server-side delay that we're interested in.
To ensure consistency, this commit also had to refactor and simplify inbound non-poll network request handling, though there should be no functional change.
IOSHttpResponse no longer exposes the Send() method, only classes in OpenSim.Framework.Servers.HttpServer should be doing this.
Only the GetTextureHandler was sending its own response. Now it leaves this to BaseHttpServer, like all other core handlers.
|
|
|
|
|
|
|
| |
rather than scanning all scene for the presence with the right id
Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions.
This covers cases where the client is closed due to manual kick, simulator shutdown, etc.
|
|
|
|
|
|
|
|
| |
rather than using IsLoggingOut flag.
IsActive is more appropriate since unack timeout is not due to voluntary logout.
This is in line with operations such as manual kick that do not set the IsLoggingOut flag.
It's also slightly better race-wise since it reduces the chance of this operation clashing with another reason for client deactivation (e.g. manual kick).
|
|
|
|
| |
available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes.
|
| |
|
| |
|
|
|
|
|
|
|
| |
timeout is breached.
This alarm can then invoke this to log extra information.
This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered.
|
|
|
|
| |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|
|
|
| |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|
|
|
| |
ConsoleDisplayTableRow and ConsoleDisplayTableColumn
|
|
|
|
|
|
| |
list form.
Convert "show region" to use this structure rather than hand-constructing
|
| |
|
| |
|
|
|
|
|
|
|
|
|
| |
This reverts commit b0b7b45b943dd94546bcfcf5d3bb871cfe35b507.
Sorry BlueWall, I wanted to discuss an aspect of the data storage but I couldn't assign bugs in 'patch included' state to myself until I changed mantis just now and I forgot to mention it on irc.
I wouldn't normally revert but thinks get tricky when it comes to data formats.
Essentially, I would like to see the Yaw, Pitch and Distance values as separate XML entities (as used in other aspects such as vectors, quaternions) rather than as a . delimited string
We can discuss this more with Oren in opensimulator.org/mantis/view.php?id=6008
|
|
|
|
| |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|
|
|
|
|
|
| |
output tables.
Still subject to change - if you use this be prepared to change your output code if/when the methods change.
Make new "attachments show" command use this.
|
|
|
|
| |
This adds name and description of the request handler to http request logging when DebugLevel >= 1
|
| |
|
|
|
|
| |
OpenMetaverse.Primitive object
|
|
|
|
|
|
|
| |
changed owners is rezzed.
This needs to occur after the script is resumed rather than before, when the event is just dropped.
Addresses http://opensimulator.org/mantis/view.php?id=5890 and http://opensimulator.org/mantis/view.php?id=5952
|
|
|
|
|
|
|
| |
handling is considered "slow".
This may be the wrong thing to do but stops lots of log spam in HG setups now that the monitoring is extended to other outgoing calls.
LongCallTime may need to be made configurable.
|
|
|
|
| |
slow handling of inbound requests.
|
|
|
|
|
|
| |
rest, async rest) as well as the existing logging on outbound OSD requests.
Also prints out the first 100 chars of any slow request data since this can contain useful info (such as agent ID).
|
|
|
|
|
|
| |
can relate a slow request to what the handler actually does and the agent it serves, if applicable.
This is most useful for capabilities where the url is not self-describing.
|
|
|
|
|
|
| |
containing spaces to "help" text.
e.g. show object name "My long object name"
|
|
|
|
|
|
| |
This reverts commit e31e7c68c8abfd61fed6dabac5403d8adf42ae87.
Applied for patch assessment and accidentally committed too early.
|
| |
|
|
|
|
| |
gathered all the knowledge into a single class. Added the Mesh content type.
|
|
|
|
| |
Make exception printing consistent across windows and mono.
|
|
|
|
|
|
|
|
| |
types: gathered all the knowledge into a single class. Added the Mesh content type."
This reverts commit d3a4d67a207976cd0d116bb9021f7dfc896784e8.
Accidentally committed this when I didn't mean to yet.
|
|
|
|
| |
Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
|
|
|
|
| |
gathered all the knowledge into a single class. Added the Mesh content type.
|
|
|
|
| |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|
|
|
| |
BaseHttpServer.HandleRequest()
|
|
|
|
|
|
|
| |
EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities.
As per opensim-dev mailing list.
|
| |
|
|
|
|
|
| |
This flavour is for changes in addition to the 0.7.3-post-fixes branch that are too large to be considered fixes but should be reasonably stable.
This flavour will almost certainly never see a formal release.
|
|
|
|
| |
listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere.
|
|
|
|
|
|
|
| |
caching.
This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin()
Also add a code comment as to why we're caching friend information for child agents.
|
|
|
|
| |
Also ass OpenSource header
|
|
|
|
|
|
|
|
| |
functions require caching for child agents."
We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators.
This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
|
| |
|
|
|
|
|
|
|
|
| |
require caching for child agents.
This allows us to avoid unnecessary multiple calls to the friends service.
All friends functions originate from the root agent and only go to other root agents in existing code.
This also allows us to eliminate complex ref counting.
|