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* let extra stats travel side by side with viewers ones... try to fix damm arra...UbitUmarov2015-09-062-12/+30
* fix modifing m_threads on a foreach scanning itUbitUmarov2015-09-051-1/+3
* add a GetTimeStampMS method, this returns a time stamp in miliSeconds with th...UbitUmarov2015-09-041-0/+11
* missing fileUbitUmarov2015-09-031-0/+530
* at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-036-73/+21
* seems to compile ( tests comented out)UbitUmarov2015-09-0216-537/+151
* bad merge?UbitUmarov2015-09-0152-334/+2809
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| * more on tps and crossingsUbitUmarov2015-08-301-7/+16
| * minor clear. Use isTainted in is read clear formUbitUmarov2015-08-271-9/+8
| * remove rest of ushort test codeUbitUmarov2015-08-251-94/+31
| * change terrain internal representation to float. ushort work with legalUbitUmarov2015-08-251-79/+162
| * terrain stored as ushorts with gzip compressionUbitUmarov2015-08-251-30/+221
| * change internal representation of terrain from int to ushort. This willUbitUmarov2015-08-241-19/+19
| * delay terrain sending if land queue is 2 busyUbitUmarov2015-08-221-0/+2
| * Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-194-9/+517
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| | * varregion: add varregion and TerrainData use in LLClientView.Robert Adams2015-03-281-0/+18
| | * varregion: remove use of Constants.RegionSize is various places.Robert Adams2015-03-282-4/+9
| | * varregion: refactor use of 'double heightmap[,]' into references to new class...Robert Adams2015-03-271-0/+464
| | * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-221-5/+26
| * | change pollService stop() to send 503 error and no keepalive. ( untested )UbitUmarov2015-08-182-6/+32
| * | do keepalive on mesh and texture GET. Dont use reusecontext any where.UbitUmarov2015-08-181-1/+1
| * | try to serialize http requests from same connection, so they are processedUbitUmarov2015-08-182-0/+84
| * | Track selected objects per clientMelanie Thielker2015-08-151-0/+2
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| * Allow setting the size of the wearables array from config, for core compatibi...Melanie Thielker2015-03-101-1/+1
| * Abbreviate the stats by removing unneeded and redundant elements. Human reada...Melanie Thielker2015-02-183-3/+68
| * Remove the Invisible stuff and add more baked caching. Refactor selection of ...Melanie Thielker2014-11-111-28/+0
| * Second part of invisible base avatar optionMelanie Thielker2014-11-101-0/+28
| * scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-061-0/+1
| * remove last debug msgUbitUmarov2014-11-011-1/+1
| * debug msgUbitUmarov2014-11-011-1/+1
| * missing fileUbitUmarov2014-10-261-2/+1
| * dont send baked textures assets, but send cache informationUbitUmarov2014-10-261-0/+4
| * don't send pack baked texture assets into updates.UbitUmarov2014-10-241-1/+2
| * TEST**** wingridproxy detection at grid login. Untested possible notUbitUmarov2014-10-241-0/+15
| * Assume childreen don't need to know caps seedsUbitUmarov2014-10-201-0/+37
| * try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-191-0/+38
| * send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2014-10-171-0/+9
| * fix some errors when using http debug level > 4UbitUmarov2014-10-151-6/+8
| * on util thread pool reduce the min number of threads, increase theUbitUmarov2014-10-131-1/+1
| * change/fix previus commitsUbitUmarov2014-10-131-2/+10
| * tune poll smartThreadpool use and give it a nameUbitUmarov2014-10-131-2/+5
| * Merge branch 'ubitworkmaster'Melanie Thielker2014-10-031-0/+48
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| | * Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-291-35/+26
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| | * | change permitions againUbitUmarov2014-09-261-3/+3
| | * | change it again...UbitUmarov2014-09-261-11/+36
| | * | remove unnecessary argument refUbitUmarov2014-09-261-1/+1
| | * | make c# more happyUbitUmarov2014-09-261-2/+2
| | * | change animset permitions to reflect no transfer natureUbitUmarov2014-09-261-4/+8
| | * | add centerlized AnimationSet item permitions settingUbitUmarov2014-09-261-0/+19
| * | | Also store names of assets in the AnimationSetMelanie Thielker2014-10-031-6/+36
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