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* *test* slow http retries pool rate to original 1sUbitUmarov2012-07-041-1/+1
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* *TO CHECK/REVIEW/REVERT/TEST whatever* pollService new requests get enqueued ↵UbitUmarov2012-07-012-0/+206
| | | | to unified requests queue directly. Retries get into that every 100ms. 3 working threads as before plus another that only does retries timming.
* Fix llRegionSayTo the right wayMelanie2012-06-281-0/+7
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* Add an event to the poll service manager thread to allow starting itMelanie2012-06-262-4/+14
| | | | when needed rather than once per second. That is just too slow!
* ªTEST MESS* reduce animation packets send. Added onchangeanim event with ↵UbitUmarov2012-05-121-0/+3
| | | | parameters to define if to add or remove, and if to send anims pack on that evocation, etc
* Fix teleporting from older to newer regionsMelanie2012-05-041-1/+8
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* Add the default animation to the child agent data updateMelanie2012-05-041-0/+11
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* Clear permissions given to the object we stand up fromMelanie2012-05-031-1/+6
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* revert last add commitUbitUmarov2012-04-261-2/+3
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* add wearable type PHYSICSUbitUmarov2012-04-261-6/+13
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* Help big boobies to dance (avatar visualParams). May not persist and need ↵UbitUmarov2012-04-261-10/+24
| | | | more lobe ?
* Merge branch 'master' into careminsterMelanie2012-04-071-2/+2
|\ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/World/Land/LandObject.cs OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Thank you, BaseHttpServer, for telling me where things go wrong.Diva Canto2012-04-061-2/+2
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* | Merge branch 'master' into careminsterMelanie2012-03-313-17/+5
|\ \ | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Tests/Common/Mock/TestClient.cs
| * Add Extended flavour option to opensim version information.Justin Clark-Casey (justincc)2012-03-301-1/+2
| | | | | | | | | | This flavour is for changes in addition to the 0.7.3-post-fixes branch that are too large to be considered fixes but should be reasonably stable. This flavour will almost certainly never see a formal release.
| * refactor: Stop passing both IClientAPI and agentID to friend event ↵Justin Clark-Casey (justincc)2012-03-291-3/+3
| | | | | | | | listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere.
| * Add back parts of reverted changes that were not concerned with child agent ↵Justin Clark-Casey (justincc)2012-03-291-1/+1
| | | | | | | | | | | | | | caching. This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin() Also add a code comment as to why we're caching friend information for child agents.
| * Change namespace on CallingCardModule and correct interface file placemant. ↵Melanie2012-03-291-13/+0
| | | | | | | | Also ass OpenSource header
| * Revert "Simplify friends caching by only doing this for root agents - no ↵Justin Clark-Casey (justincc)2012-03-291-1/+1
| | | | | | | | | | | | | | | | functions require caching for child agents." We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators. This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
| * Adding the Avination calling card interfaceMelanie2012-03-291-0/+13
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* | Merge branch 'master' into careminsterMelanie2012-03-292-2/+2
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
| * Simplify friends caching by only doing this for root agents - no functions ↵Justin Clark-Casey (justincc)2012-03-281-1/+1
| | | | | | | | | | | | | | | | require caching for child agents. This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting.
| * Enable voice by default on parcels to weaken effects of viewer 2/3 ↵Justin Clark-Casey (justincc)2012-03-281-1/+1
| | | | | | | | | | | | | | | | | | | | ParcelVoiceInfoRequest bug Viewer 2/3 contains a bug where the viewer will constantly retry ParcelVoiceInfoRequest requests on voice-disabled parcels where voice is otherwise available. Attempts to fix this server-side have not been successful - sending a non-OK http code (e.g. a 404) just makes the viewer request again immediately. Dropping the request entirely is a bit better but the viewer still retries after a minute. Estate settings already enabled voice by default so doing the same for parcels. This only has an effect if you have any voice system active at all. Ultimately, the re-request bug needs to be fixed viewer-side (LL suffers from the same issue!) but it might be worth implementing the drop request hack.
* | Merge branch 'master' into careminsterMelanie2012-03-281-0/+2
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| * Start on Bulk inventory update via CAPS. Not functional yet. HG v2Melanie2012-03-281-0/+2
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* | Merge branch 'master' into careminsterMelanie2012-03-281-0/+1
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Framework/Client/IClientInventory.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
| * Add a corresponding method for items. HG v2Melanie2012-03-281-0/+1
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| * Add SendRemoveInventoryFolders which allows to remove one or moreMelanie2012-03-281-0/+37
| | | | | | | | folders from the viewer's inventory view. For HG v2.0. More to come
* | Add SendRemoveInventoryFolders which allows to remove one or moreMelanie2012-03-281-0/+37
| | | | | | | | folders from the viewer's inventory view. For HG v2.0. More to come
* | Merge branch 'master' into careminsterMelanie2012-03-252-10/+18
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| * Allow the user to enter help topics in upper or lowercase.Justin Clark-Casey (justincc)2012-03-241-10/+12
| | | | | | | | | | Forcing uppercase (e.g. help Assets) is too annoying. Thanks to WhiteStar for pointing this out.
| * Give feedback when "terrain save-tile" is not successfully invoked.Justin Clark-Casey (justincc)2012-03-241-0/+6
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* | Merge branch 'master' into careminsterMelanie2012-03-224-51/+65
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Land/LandObject.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Rework Diva's patch to simplify itMelanie2012-03-221-0/+1
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| * Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY ↵Melanie2012-03-221-2/+0
| | | | | | | | | | | | DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch." This reverts commit 6146e7ef258b10888ad7464b72b75cca701e02c9.
| * Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. ↵Diva Canto2012-03-221-0/+2
| | | | | | | | Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
| * Instead of loading default avatar animations in both SLUtil and ↵Justin Clark-Casey (justincc)2012-03-212-51/+2
| | | | | | | | | | | | | | | | AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
| * If "debug scene updates true" then print out to log when a garbage ↵Justin Clark-Casey (justincc)2012-03-211-0/+62
| | | | | | | | collection occurs.
* | Revert "Stop messing order of updates, destroing the defined order of the ↵Melanie2012-03-211-8/+3
| | | | | | | | | | | | selected priority (by distance being the one that makes sense(?). So called fairness serves no usefull purpose. If a region is lagged or user has bad comms, and far objects updates don't arrive, at least nearby thinks do have a chance to keep ticking. Just test on a big region and observe rez order on arrival. lower viewer bandwith helps seeing the diference. No use to put in core since cmic loves the priority scrambling code i comented out." This reverts commit 68981d01f024f8a46949127e1cc23c81282f5220.
* | Stop messing order of updates, destroing the defined order of the selected ↵UbitUmarov2012-03-211-3/+8
| | | | | | | | priority (by distance being the one that makes sense(?). So called fairness serves no usefull purpose. If a region is lagged or user has bad comms, and far objects updates don't arrive, at least nearby thinks do have a chance to keep ticking. Just test on a big region and observe rez order on arrival. lower viewer bandwith helps seeing the diference. No use to put in core since cmic loves the priority scrambling code i comented out.
* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-211-58/+92
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| * \ Merge branch 'master' into careminsterMelanie2012-03-211-58/+92
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
| | * Refix the fixed fix!Melanie2012-03-211-2037/+2037
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| | * Fixed borkness with previous merge.Diva Canto2012-03-201-16/+1
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| | * Line endingsDiva Canto2012-03-201-89/+89
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-201-61/+89
| | |\ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Util.cs
| | * | HG Friends: allow the establishment of HG friendships without requiring ↵Diva Canto2012-03-201-1954/+1988
| | | | | | | | | | | | | | | | co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY.
* | | | add convex state to mesh key, so a change is detected.UbitUmarov2012-03-211-0/+8
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* | | Merge branch 'master' into careminsterMelanie2012-03-201-2/+15
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * | Move frame loop entirely within Scene.Update() for better future performance ↵Justin Clark-Casey (justincc)2012-03-201-2/+15
| |/ | | | | | | | | | | | | | | analysis and stat accuracy. Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.