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* Create an async form of the RestObjectPoster. Rename the file (but not theMelanie Thielker2009-05-102-0/+126
| | | | | | | class!) to SynchronousRestObjectRequester. Add CacheBuckets parameter to cache
* Connect up the new asset cache and introduce an asynchronous call pathMelanie Thielker2009-05-101-0/+6
| | | | | | for asset retrieval (full asset only) to ease migration to the new system
* Add some asset cache plumbing. Change the generic cache from UUID to stringMelanie Thielker2009-05-101-23/+23
| | | | | | keys to allow caching the new crop of URI identified objects.
* Small asset cache addition. Comment a debug output left in CAPSMelanie Thielker2009-05-101-3/+3
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* Fixed handling of inventory a bitHomer Horwitz2009-05-091-3/+11
| | | | | | | | | - AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type. - The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string. - Replaced several magic numbers by their corresponding enum. - Fixed the invType for gestures and animations in the library. This should fix Mantis #3610 and the non-terminating inventory loading
* Make remote assets work through the new server systemMelanie Thielker2009-05-091-17/+29
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* Implement an ingenious solution to pacekt pool performance suggested byMelanie Thielker2009-05-081-20/+10
| | | | | | dlslake.
* fix up the comments a littleSean Dague2009-05-081-3/+2
| | | | | From: Sean Dague <sdague@gmail.com>
* added WebFetchInventoryDescendents CAPSean Dague2009-05-082-8/+84
| | | | | From: Robert Smart <smartrob@uk.ibm.com>
* * Extracted common superclass for GetAssetStreamHandler and ↵lbsa712009-05-085-331/+276
| | | | | | | CachedGetAssetStreamHandler * Added some more tests
* another possible cause of some of the inventory wierdness is the 1/2 implementedSean Dague2009-05-081-9/+5
| | | | | | | OSP resolver, and the caching of the uuid seperate from the string that is a UUID. Change this behavior back to something that ensures the data for the 2 is the same. Put the 2 unit tests that depend on the new behavior into ignore state.
* * Introduced new HttpServer.Tests projectlbsa712009-05-084-36/+60
| | | | | | | * Split the GetAssetStreamHandler testing into separate tests for BaseRequestHandler * Ignored some gens
* fix svn propertiesSean Dague2009-05-081-93/+93
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* * minor: use system ascii encoding rather than newing up our own objectJustin Clarke Casey2009-05-071-3/+1
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* instrument most of the tests with a new InMethod function that may help us ↵Sean Dague2009-05-073-0/+37
| | | | | | | figure out where that pesky deadlock is during test runs.
* * minor: Quieten down temporary profile resolver to only log when it's ↵Justin Clarke Casey2009-05-071-3/+3
| | | | actually dealing with a temporary profile
* * Added some more GetAssetStreamHandlerTestslbsa712009-05-072-4/+52
| | | | | * In the process, caught a potential bug where the handler would allow paths not starting with the registered prefix
* * Added some GetAssetStreamHandlerTestslbsa712009-05-064-8/+56
| | | | | * Minor tweaks to attain testability
* * Change automatic properties back to manual get/setJustin Clarke Casey2009-05-051-22/+220
| | | | | | | * Automatic properties are only supported after .Net 2.0, causing these to fail when building via nant on Windows (and probably visual c# 2005 too) * Hopefully these can be used once building support in Visual C# 2005 is dropped.
* * If an item creator id contains an iar loaded name, create a temporary ↵Justin Clarke Casey2009-05-053-39/+37
| | | | profile and hashed UUID to represent the user
* - moving banned check and public/private check toDr Scofield2009-05-055-13/+30
| | | | | | | | | | Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region
* * Fix http://opensimulator.org/mantis/view.php?id=3585Justin Clarke Casey2009-05-051-16/+22
| | | | | | * Make public variables properties instead, as there is a difference
* Add copyright header. Formatting cleanup. Ignore some generated files.Jeff Ames2009-05-052-9/+9
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* Update svn properties.Jeff Ames2009-05-051-378/+378
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* Remove bin directory from HttpServer.Jeff Ames2009-05-052-0/+0
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* Fix crash on loginMelanie Thielker2009-05-051-1/+1
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* Committing the new server baseMelanie Thielker2009-05-051-1/+1
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* * Attempting to find cause of NotSupportedException in Asset subsystem.Adam Frisby2009-05-041-1/+1
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* Fix the AsUuid thingyMelanie Thielker2009-05-041-4/+4
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* Fox the InventoryItem.CreatorIdAsUuid propertyMelanie Thielker2009-05-041-1/+13
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* Remove the csproj files that got into SVNMelanie Thielker2009-05-048-540/+0
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* Committing the changed treeMelanie Thielker2009-05-0447-0/+6849
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* Intermediate commit. WILL NOT COMPILE!Melanie Thielker2009-05-0447-6305/+11
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* * Resolve http://opensimulator.org/mantis/view.php?id=3573Justin Clarke Casey2009-05-042-4/+4
| | | | | | * Override add user for HG user services to hit local services if present
* * Initial infrastructure for ospa only uuid hashing of retrieved inventory itemsJustin Clarke Casey2009-05-042-1/+96
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* * refactor: move OspResolver to a different namespaceJustin Clarke Casey2009-05-041-1/+1
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* * Enhance some internal inventory data plugin behaviour to match what was ↵Justin Clarke Casey2009-05-043-14/+21
| | | | | | | | | probably intended * (e.g returning combined results of plugin rather than always the first result) * This will not affect any existing functionality
* * Insert profile references for creators for items saved into iarsJustin Clarke Casey2009-05-042-46/+50
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* * minor: remove some mono compiler warnings, minor cleanupJustin Clarke Casey2009-05-044-4/+15
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* Prebuild changes to allow the console to reference the http serverMelanie Thielker2009-05-041-0/+15
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* * Refactor: Simplify InventoryFolderImpl. No functional change.Justin Clarke Casey2009-05-042-170/+65
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* Add a method to flush the prim update buffers once a frame, since the timerMelanie Thielker2009-05-041-0/+2
| | | | | | | appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.
* Add a skeleton class, "RemoteConsole", for a console that uses RESTMelanie Thielker2009-05-042-1/+57
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* Refactor. Make ConsoleBase a true base class. Create CommandConsole as a simpleMelanie Thielker2009-05-045-801/+971
| | | | | | | | console capable of processing commands. Create LocalConsole as a console that uses cursor control and context help. Precursor to a distributed console system for the new grid services. No functional change intended :)
* Plumb conifg into the client views. Add config option to configure packetMelanie Thielker2009-05-021-0/+3
| | | | | | dropping.
* Thank you kindly, BlueWall, for a patch that:Charles Krinke2009-05-022-1/+17
| | | | | | | | | Move json stats to non-published resource name Remove well-known resource name for json stats, creating dynamic uris with private keys and add a user configurable resource name for region owner usage.
* Added the "out" connector (aka client) for the Grid services. Not used yet.diva2009-05-021-0/+378
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* Numerous packet improvements.Melanie Thielker2009-05-021-44/+60
| | | | | | | | | | | | | Don't allow packets to be resent before they have actually been sent for the first time. Switch from serializing a packet to get it's length to the LibOMV provided Length property. Fix resend timing. Fix the use of dangling references to Acked packets. Fix the packet handler to play nice with the packet pool. Fix the packet pool. Add data block recycling to the packet pool. Packet pool is now ENABLED by default. Add config option to disable packet and data block reuse. Add ObjectUpdate and ImprovedTerseObjectUpdate to the packets being recycled.
* Also add these packet to the list of packets to be recycled. No enabledMelanie Thielker2009-05-021-0/+2
| | | | | | by default
* Fix the issue that stopped the packet pool from working. Add a mechanismMelanie Thielker2009-05-021-0/+66
| | | | | | | | to recycley data blocs within a packet. Recycle the ObjectUpdate* data blocks. Speeds up loading even more. This may mean that the packet pool is now viable.