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* minor: remove mono compiler warnings in WebsocketServerHandler.csJustin Clark-Casey (justincc)2013-06-201-13/+7
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* Change "ObjectMemory" stat to "HeapMemory" to align with other stat names. ↵Justin Clark-Casey (justincc)2013-06-201-3/+3
| | | | | | Also round this and ProcessMemory to three decimal places in common with other memory stats. I believe leaving out such minor info makes stats easier to read
* Allow more than one stat category to be specified in "show stats"Justin Clark-Casey (justincc)2013-06-201-30/+34
| | | | e.g. "show stats httpserver.9000 server.network"
* minor: Change "memory churn" terminology in statistics to "heap allocation ↵Justin Clark-Casey (justincc)2013-06-203-14/+14
| | | | rate" since this is more generally meaningful
* Fix minor bug where the check whether to display SmartThreadPool stats was ↵Justin Clark-Casey (justincc)2013-06-201-1/+1
| | | | | | accidentally != null rather than == FireAndForgetMethod.SmartThreadPool Due to another check this had no practical effect
* Make it possible to specify display of stats in a particular 'container' by ↵Justin Clark-Casey (justincc)2013-06-202-3/+17
| | | | | | | | | separating category and container with a period. e.g. "show stats server.network" I failed to realize this had already been implemented without the period in the show stats command (as the command help had not been updated). However, I would prefer the . approach as it will allow specifying multiple stats, easier wildcarding, etc. This commit also prevents any stat from having a period in its short name.
* Display existing statistic of how many http requests a server is making as ↵Justin Clark-Casey (justincc)2013-06-193-5/+23
| | | | server.network.HTTPRequestsMade in "show stats all"
* minor: tidy up spacing if display a unit for additional stat informationJustin Clark-Casey (justincc)2013-06-181-1/+1
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* Make number of inbound http requests handled available as a ↵Justin Clark-Casey (justincc)2013-06-182-6/+31
| | | | httpserver.<port>.IncomingHTTPRequestsProcessed stat
* Fix issue where stat samples were accidentally static, so that any ↵Justin Clark-Casey (justincc)2013-06-181-1/+1
| | | | additional stat with sampling would produce wrong results
* If SmartThreadPool is active, display statistical information about it in ↵Justin Clark-Casey (justincc)2013-06-181-2/+13
| | | | | | "show stats server" Also puts these and previous builtin threadpool stats in the "threadpool" stat container rather than "processor"
* refactor: Move existing code to generate report information on the ↵Justin Clark-Casey (justincc)2013-06-172-64/+103
| | | | threadpool to the ServerBase rather than being in Util
* Fix bug where no threadpool data would be displayed in the "show threads" ↵Justin Clark-Casey (justincc)2013-06-171-1/+1
| | | | command if threadpool type was QueueUserWorkItem (Unsafe worked as expected)
* Drop server level stats to debug instead of info.Justin Clark-Casey (justincc)2013-06-171-1/+1
| | | | | | This was the original intention with these stats, as I didn't believe they would be useful to ordinary users if everything is working as it should. Please amend if this is an issue. Just for now, levels actually have no impact on what is displayed via the "show stats" command.
* Add server stats for available builtin threadpool and iocp workersJustin Clark-Casey (justincc)2013-06-171-0/+16
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* Make general server stats available on the robust console as well as the ↵Justin Clark-Casey (justincc)2013-06-174-65/+394
| | | | | | simulator console This means the "show stats" command is now active on the robust console.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-06-121-3/+2
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| * Add TriggerScenePresenceUpdated events when an animation is addedRobert Adams2013-06-111-3/+2
| | | | | | | | | | | | or removed. Shouldn't impact anyone as only DSG seems to use OnScenePresenceUpdated event. Some minor format changes to AnimationSet's ToString().
* | Implement logging of first 80 characters (debug level 5) or full body data ↵Justin Clark-Casey (justincc)2013-06-122-5/+57
|/ | | | | | | (debug level 6) on outgoing requests, depending on debug level This is set via "debug http out <level>" This matches the existing debug level behaviours for logging incoming http data
* Add port numbers to poll service thread names so that we can tell which ↵Justin Clark-Casey (justincc)2013-06-101-2/+2
| | | | belong to which HttpServer
* Reinstate explicit starting and stopping of PollServiceRequestManager added ↵Justin Clark-Casey (justincc)2013-06-102-4/+7
| | | | | | | | in 3eee991 but removed in 7c0bfca Do not rely on destructors to stop things. These fire at unpredictable times and cause problems such as http://opensimulator.org/mantis/view.php?id=6503 and most probably http://opensimulator.org/mantis/view.php?id=6668
* Supply proper type information for the various types of requestsMelanie2013-06-071-3/+1
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* Adding Avination's PollService to round out the HTTP inventory changesMelanie2013-06-075-228/+211
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* Port Avination's inventory send throttlingMelanie2013-06-051-0/+108
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* Adding standard OpenSim header to source filesBlueWall2013-05-311-0/+27
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimRobert Adams2013-05-301-0/+90
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| * UserProfilesBlueWall2013-05-301-0/+90
| | | | | | | | UserProfiles for Robust and Standalone. Includes service and connectors for Robust and standalone opensim plus matching region module.
* | Add methods to Animation and AnimationSet for easier manipulation andRobert Adams2013-05-301-0/+20
|/ | | | | display of groups of animations (Equal(), ToString(), FromOSDArray(), ...). No functional change to animations.
* Update the money framework to allow sending the new style linden "serverside ↵Melanie2013-05-252-4/+4
| | | | | | is now viewerside" messages regarding currency This will require all money modules to be refactored!
* This is an experimental patch that adds support for comparing textureMic Bowman2013-05-242-33/+67
| | | | | | | | | | hashes for the purpose of accurately responding to AgentTextureCached packets. There is a change to IClientAPI to report the wearbles hashes that come in through the SetAppearance packet. Added storage of the texture hashes in the appearance. While these are added to the Pack/Unpack (with support for missing values) routines (which means Simian will store them properly), they are not currently persisted in Robust.
* To further help with tracking down the apperance of too much "Unknown User" ↵Justin Clark-Casey (justincc)2013-05-211-1/+1
| | | | | | | in chatlogs, etc. temporarily change each instance of this in OpenSimulator so we can identify where it's coming from For instance, the "Unknown User" in Util.ParseUniversalUserIdenitifer becaomes "Unknown UserUPUUI (class initials + method initials) This is to help with http://opensimulator.org/mantis/view.php?id=6625
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-05-112-2/+16
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| * Implement delete key for local consoleJustin Clark-Casey (justincc)2013-05-091-0/+15
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| * remove pointless region handle paramter from IClientAPI.SendKillObject()Justin Clark-Casey (justincc)2013-05-091-2/+1
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* | Send up the part missing from the Avination Estate commit.Melanie2013-05-111-1/+33
|/ | | | Warning - contains a small migration.
* Adds an event and a method so that handling of the CachedTextureMic Bowman2013-05-082-0/+51
| | | | | | | | | | | | packet can be pulled out of LLClientView and moved to AvatarFactory. The first pass at reusing textures (turned off by default) is included. When reusing textures, if the baked textures from a previous login are still in the asset service (which generally means that they are in the simulator's cache) then the avatar will not need to rebake. This is both a performance improvement (specifically that an avatars baked textures do not need to be sent to other users who have the old textures cached) and a resource improvement (don't have to deal with duplicate bakes in the asset service cache).
* Added AvatarPickerSearch capability handler.Diva Canto2013-05-071-0/+47
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* On startup, start scenes after we're set up all local scenes, rather than ↵Justin Clark-Casey (justincc)2013-05-031-1/+6
| | | | | | | starting scenes before others have been created. This aims to avoid a race condition where scenes could look to inform neighbours that they were up before those neighbours had been created. http://opensimulator.org/mantis/view.php?id=6618
* Update SmartThreadPool to latest version 2.2.3 with a major and minor change.Justin Clark-Casey (justincc)2013-05-011-10/+10
| | | | | | | | | | SmartThreadPool code comes from http://www.codeproject.com/Articles/7933/Smart-Thread-Pool This version implements thread abort (via WorkItem.Cancel(true)), threadpool naming, max thread stack, etc. so we no longer need to manually patch those. However, two changes have been made to stock 2.2.3. Major change: WorkItem.Cancel(bool abortExecution) in our version does not succeed if the work item was in progress and thread abort was not specified. This is to match previous behaviour where we handle co-operative termination via another mechanism rather than checking WorkItem.IsCanceled. Minor change: Did not add STP's StopWatch implementation as this is only used WinCE and Silverlight and causes a build clash with System.Diagnostics.StopWatch The reason for updating is to see if this improves http://opensimulator.org/mantis/view.php?id=6557 and http://opensimulator.org/mantis/view.php?id=6586
* Change EconomyDataRequest signature to use an IClientAPI rather than UUID. ↵Melanie2013-04-251-1/+1
| | | | | | This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID. Sending the reply requires having the IClientAPI.
* Allow callers to set the invoice parameter for GenericMessageMelanie2013-04-221-2/+2
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* If OpenSimulator is writing a PID file and finds the file already present on ↵Justin Clark-Casey (justincc)2013-04-091-0/+5
| | | | | | startup, logging an error since this is commonly due to an unclean shutdown. Unclean shutdown can cause constantly moving objects to disappear if an OAR has just been loaded and they have not reached persistence time threshold, among other problems.
* * In between the fog, a moment of clarity. This fixes mantis 6570teravus2013-04-041-1/+1
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* Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie2013-03-261-0/+15
| | | | with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
* Prevent multiple instances of the same item ID being appended to an ↵Justin Clark-Casey (justincc)2013-03-191-30/+48
| | | | | | | | AvatarAppearance It looks like this was happening when AttachmentsModule.RezAttachments was doing a secondary set of each attachment to update with the asset ID (initially they only have the inventory ID). However, with multi-attach this was appending a second copy of the same attachment rather than updating the data that was already there. This commit requires both simulator and service to be updated.
* For the moment, disable the output of the 'scene' statistics in ↵Robert Adams2013-03-191-1/+3
| | | | | | | SimExtraStatsCollector and thus for the command 'show stats' because it is ugly and most of the information is already output in the formatted printout that appears before.
* *Yet another HTTPServer update code changes in OpenSim Libs. * This fixes a ↵teravus2013-03-161-3/+14
| | | | connection close issue by getting rid of the socket references * This adds a connection timeout checker to shutdown poor or evil connections and combats DOS attempts that just connect and make no complete requests and just wait. It also actually implements KeepAlive... instead of just understanding the connection header in the request... you can test by connecting and requesting a keepalive header and sending another request on the same connection. The new timeout checker closes expired keepalive sessions, just make sure you send the request within 70 seconds of connecting or the timeout checker will timeout the connection.
* Log same environment information to Robust log as is already done for ↵Justin Clark-Casey (justincc)2013-03-142-11/+21
| | | | simulator logs, for debug purposes
* Add ILandChannel.GetLandObject(Vector3 position) as this is a very common ↵Justin Clark-Casey (justincc)2013-03-141-0/+7
| | | | | | input to GetLandObject() This conforms to the existing ILandChannel.ParcelsNearPoint() method
* minor: Remove some mono compiler warnings in OpenSim.Framework.dllJustin Clark-Casey (justincc)2013-03-132-3/+3
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