| Commit message (Collapse) | Author | Age | Files | Lines |
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been deleted or has no spawn points.
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"Demo" label; removed most of the logging); c) Enabled by default
Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneBase.cs
OpenSim/Services/Interfaces/IGridService.cs
OpenSim/Services/LLLoginService/LLLoginResponse.cs
(conflicts were debug statements that are commented out in master branch)
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its main permissions
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when rezzing from user inventory and prim inventory.
Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)
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Patch from http://opensimulator.org/mantis/view.php?id=6864 except with tabs replaced by spaces
Thanks cinderblocks!
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CorssRegion, TeleportFinishEvent).
Have Simian grid service return the region size.
Many teleport related debug log messages. Can be removed when teleport
works (like that's ever going to happen).
Conflicts:
OpenSim/Framework/RegionInfo.cs
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locations and for the conversion of region world location to region
'region' location. These routines will replace all the arithmatic
scattered throughout OpenSimulator.
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and RegionData.
This does not modify interfaces or handling of variable sized regions. This only
enables the loading and storing of the region size and the reporting of the
region size in grid service responses.
The database tables already have the code to load and store the region size.
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CorssRegion, TeleportFinishEvent).
Have Simian grid service return the region size.
Many teleport related debug log messages. Can be removed when teleport
works (like that's ever going to happen).
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with a passed region size. This time in the map code and grid services code.
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Add new region crossing code to varregion
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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console rather than log as warning
The problem with logging at warn is that these aren't actually warnings, and so are false positives to scripts that monitor for problems.
Ideally, log4net would have a separate "status" logging level, but currently we will compromise by putting them to console, as they are user-oriented
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- Parts of region crossing code
- New bakes handling code
- Bakes now sent from sim to sim without central storage
- Appearance handling changes
- Some changes to sitting
- A number of unrelated fixes and improvements
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Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z.
This keeps the downward compatibility and follows the scheme of 'region'
and 'world' location naming that is happening in the Util module.
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Intermediate checkin of changing border cross computation from checking
boundry limits to requests to GridService. Not totally functional.
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the Util functions for converting world addresses to region addresses
and converting region handles to locations.
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conventions used elsewhere in code
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been set.
Continue to return null instead.
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the viewers
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Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
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land object bitmaps. This fixes creation of child presences and the
editing of parcels.
Also lots of commented out debugging messages.
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Routines in Util to compute region world coordinates from region coordinates
as well as the conversion to and from region handles. These routines have
replaced a lot of math scattered throughout the simulator.
Should be no functional changes.
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compressed 2D database blob if a varregion.
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[Startup] section.
These are long unused but confusingly will be seen in the [Startup] section on a "config save".
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Add some debugging logs on region creation to report region size.
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from user.
Output info and warning messages for non-legacy region sizes.
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stack.
Implement both LoadTerrain and StoreTerrain for all DBs.
Move all database blob serialization/deserialization into TerrainData.
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compression base computation.
Complete replacement of float[] for terrain heightmap with TerrainData instance.
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specify number of concurrent requests on a service.
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belong there.....)
* Add an IsBlocked(string Key) method so it can be used more generically. (think.. if we want to rate limit login failures, we could have a call in the Login Service to IsBlocked(uuid.ToString()) and ignore the connection if it returns true, if IsBlocked returns false, we could run the login information and if the login fails we could run the Process method to count the login failures.
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