| Commit message (Collapse) | Author | Age | Files | Lines |
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IClientAPI. No user functionality
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GetInventorySkeleton
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services) into a separate assembly to parallel OpenSim.Region.Communications.OGS1
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than inter grid
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NOTE: this code is work-in-progress, it's not live. it's so far
harmless and just wants to play. it should not bite anyone (yeah,
that's what they all say, i know...)
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* more to follow
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are stored in the db.
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non-region services
* more to follow
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the properties a bit to be more consistant with other objects (having things
like .Name .Description, etc).
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update.
This should fix the wrong rotation on existing sitting avatar when logging in bug.
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OpenSim.ini. Default is to use the new mode.
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inventory server (see http://opensimulator.org/wiki/Security_vulnerability_brought_by_non-check_inventory_service)
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attributes to external XML files. Fix issues 1682 and 1786.
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resending, timeouts, packet discarding. Add notification event for
packet discarding. Add priority scheduling for packet queues.
Add outgoing duplicate detection facility. Correct packet sequencing.
Make provisions for automatic server side throttle adjustments (comes
in next installment)
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region is running standalone
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track a packet and if it hasn't been acked within a set time, trigger a IClientAPI event, that the application/scene can handle. Currently only terrain packet tracking is finished, Tracking for initial Prim packets (first full update for a prim) is being worked on. Future improvements would be to make it a more generic packet tracker with callback delegates instead of events.
Add a test event handler (which would fire after a minute if a terrain packet hadn't been acked) to scene to handle the OnUnackedTerrain event, which currently just resends the terrain patch.
The idea of this packet tracking is for the region level application to be able to know if the client stack gave up on sending a packet.
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work-in-progress) HttpHandler.
NOTE: non-active code. does not glow in the dark. non-combustible.
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adapting OSHttpXmlRpcHandler accordingly.
NOTE: this code is not live.
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fixes mantis #1748 and #1771.
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* warning was:
OpenSim/Framework/EstateSettings.cs(277): warning CS0472: The result of comparing `libsecondlife.LLUUID' against null is always `false'. This operation is undocumented and it is temporary supported for compatibility reasons only
* coding style: space before flow control statements please! http://blogs.msdn.com/brada/articles/361363.aspx
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(issue 1763).
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Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
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and it's super cryptic to have random UUIDs hanging out.
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This reverts commit 80e1c3742a3ba7eb9aa1686a242b36f64331095a.
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HTTP method matching support. adapting OSHttpXmlRpcHandler
accordingly. dropping OSHttpXmlProcessor delegate in favour of good
old XmlRpcMethodHandler delegate (was the same signature).
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This reverts commit 60e13a9997da89d224fbe8a97ab42bfc6114a45f.
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* Potentially useful for diagnostics without needing to log in a client
* Packet queue statistics commented out for now pending a better way to cope with the information overload
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HttpServer. :-)
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queries crashing.
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Fixes simulator webmap functionality.
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almost complete and soon to be ready for testing; OSHttpResponse code
out.
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Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
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Make all of the toggles go live. Utilizes the new database table for almost everything. Remove lots of now unneeded settings from the EstateSettings class
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Patch 5 in the region settings series. Adds a migration to ensure corrupted
data is purged and re-read from defaults. Some changes. Still no full
functionality
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Patch #4 of the region settings series. Partial functionality of the new
storage system. More patches to follow.
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Addresses an unused field in the asset server but never get filled up.
It also makes working the recent items tab in inventory :))))
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