| Commit message (Collapse) | Author | Age | Files | Lines |
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running over GET instead of POST and the rez_avatar/request cap being wrapped in the capabilities map.
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primtive at the moment - only the last time is kept for some classes of request
* This can be seen as "Latest asset request time after cache miss" in show stats on the region console
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asset is received or missing
* Also eliminates a race condition
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reference
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* Allow a grid mode region simulator to properly shutdown even if the grid service is offline
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appear to break script saves in prims for some.
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is not playing nice
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notecard go read-only, but changes are saved.
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in your 'region domain' in OGP.
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startup (script startup doesn't count here)
* There was a small window where region logins were allowed before modules were loaded - avatars logins that hit this window could have caused bad things to happen.
* A similar change will follow for grid mode sometime soon
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* OK for public consumption.
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outgoing requests.
* Monitors / for getting the seed cap for rez_avatar/request on application/llsd+xml && application/xml+llsd && !application/xml
* Experimental, this might break LibOMV temporarily.
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functionality via the console command "delete-region" and also via
RemoteAdminPlugin.
minor typo fix.
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UpdateUserProfile
* the methods were identical except that the Properties one did a check for the user profile beforehand. However, every caller was doing this already anyway.
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methods don't need to be implemented on Grid hosted region servers
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requests flow through the ShowHelp() method
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* Grid user server implementation to follow shortly
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makes it possible to run a HTTPS server on the region. It also has a junk Certification authority for test purposes.
* There are still a lot of things that are hard coded to use http. They need to be fixed.
* Also includes directions
* A standard junk PEM file to append to app_settings/CA.pem in the client so SSL will work
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protected.
* Made several methods virtual to allow derivative overrides.
* Minor cleanups.
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display root and child agents (mantis #2171).
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attribute as that was a left over of an nhibernate approach that
isn't used in the current nhibernate code anyway.
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* Force ClickAction persistence even if other object properties are not edited
* Thanks nlin!
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* This patch aims to introduce look at direction persistence between logins. It won't be active until the second part of the patch is committed in about two weeks time. At
this point, region servers that haven't upgraded past this revision may run into problems
* This checkin upgrades the user database. As always, we recommend you have backups in case something goes wrong.
* Many thanks to tyre for this patch.
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patch is attached that replaces the o(n^2) algorithm currently
used to build the inventory cache with an o(n) algorithm using
hash tables. the patch also adds some additional error handling.
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items loaded under library inventory node
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* Please don't break the build. *fingers crossed*
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Floating text, Rotation, Texture animation, Particle System
This will make "Eye Candy" scripts work without modification in
XEngine. The use of the CHANGED_REGION_RESTART hack is no longer
needed. Implemented in MySQL only, hovertext also in SQLite.
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Thank you, HomerHorwitz, for a patch that fixes landmark teleport
and about landmarks with the new OMV types.
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* Now it should properly inform the user and stop a login if a region server could not be contacted in order to expect a user (the last commit didn't actually quite work correctly)
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process easier
* documentation
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libomv corrected the endianess of some Helper methods, which
broke the fake parcelID computation for "About Landmark".
The attached patch fixes this.
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* These are different types then the OMV types because changing them causes just about all grid comms to break. If these were the libOMV types, then libOMV couldn't change them ever again after that.. or we'd have a breakage whenever they changed them.
* This might introduce a map issue. Still checking it out.
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Thank you, Xugu Madison and ChrisDown, for a patch that
fixes linux filename extensions from .Xml back to .xml
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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cleanup: warnings, readability
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results in a memory leak which will make the region crash and burn
after a while.
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in mantis 2082. Thanks.
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to make it easier to work with.
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* You can replace "grid" as the asset system with "file" to save and load all your assets from a directory on your hard disk. Files are serialised to XML and saved in the format "/<dir>/0x/0x/0x/0000-0000-000000-0000-0000.xml"
* Directory <dir> is sharing the Asset Server URL path, use a normal path here instead (ie C:\xyz or /var/assets/).
* This probably wont work well in grid mode unless every sim has access to the same directory. This is mostly intended for standalone usage where quick and convenient access to assets is required.
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Thank you, cmickeyb, for a patch that fixes inventory folder retrieval.
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