| Commit message (Expand) | Author | Age | Files | Lines |
* | flip rc2 to release | Justin Clark-Casey (justincc) | 2011-10-07 | 1 | -1/+1 |
* | bump version up to 0.7.2-rc2 | Justin Clark-Casey (justincc) | 2011-09-23 | 1 | -1/+1 |
* | oops, reinstate the try catching of async_call_method but leave the logging d... | Justin Clark-Casey (justincc) | 2011-09-23 | 1 | -6/+6 |
* | Catch but don't print out exceptions that make it to the top of the async_cal... | Justin Clark-Casey (justincc) | 2011-09-23 | 1 | -9/+9 |
* | Merge branch 'master' into 0.7.2-post-fixes | Justin Clark-Casey (justincc) | 2011-09-23 | 6 | -127/+192 |
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| * | Fix avatar parameter updating for viewer 3 and maybe 2. | Justin Clark-Casey (justincc) | 2011-09-23 | 2 | -0/+3 |
| * | Reinstate option to land an npc when it reaches a target. | Justin Clark-Casey (justincc) | 2011-09-22 | 1 | -1/+1 |
| * | Updated some variables to be closer to the coding standards (and easier to un... | Kevin Houlihan | 2011-09-16 | 1 | -91/+88 |
| * | Passwords could be revealed in console by pressing backspace. | Kevin Houlihan | 2011-09-16 | 1 | -1/+4 |
| * | In an object return message, send a null-terminated empty string in binary bu... | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -2/+40 |
| * | lock AvatarAppearance.m_attachments when we use it | Justin Clark-Casey (justincc) | 2011-09-12 | 1 | -33/+58 |
| * | lock attachments when enumerating through them in ScenePresence.CopyTo(). | Justin Clark-Casey (justincc) | 2011-09-10 | 1 | -1/+0 |
* | | change version to rc1 | Justin Clark-Casey (justincc) | 2011-09-08 | 1 | -1/+1 |
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* | In SetAttachment, if the existing attachment has no asset id then carry on ra... | Justin Clark-Casey (justincc) | 2011-09-06 | 2 | -3/+34 |
* | Stop the pointless double setting of every attachment in AvatarAppearance. | Justin Clark-Casey (justincc) | 2011-09-06 | 1 | -4/+10 |
* | Stop NPCs losing attachments when the source avatar takes them off. | Justin Clark-Casey (justincc) | 2011-09-03 | 2 | -3/+14 |
* | If a FireAndForget thread terminates with an exception, then catch and log ra... | Justin Clark-Casey (justincc) | 2011-08-31 | 1 | -1/+15 |
* | add Name property to ISceneEntity | Justin Clark-Casey (justincc) | 2011-08-30 | 1 | -0/+1 |
* | refactor: migrate DropObject handling fully into AttachmentsModule from Scene | Justin Clark-Casey (justincc) | 2011-08-30 | 1 | -1/+1 |
* | Fix bug where attachments were remaining on the avatar after being dropped. | Justin Clark-Casey (justincc) | 2011-08-30 | 1 | -2/+5 |
* | Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv... | Robert Adams | 2011-08-28 | 1 | -0/+61 |
* | read m_rpcHandlersKeepAlive under appropriate lock | Justin Clark-Casey (justincc) | 2011-08-22 | 1 | -2/+4 |
* | oops, fix build break from last commit | Justin Clark-Casey (justincc) | 2011-08-22 | 1 | -12/+8 |
* | improve locking of m_agentHandlers in BaseHttpServer | Justin Clark-Casey (justincc) | 2011-08-22 | 1 | -10/+10 |
* | improve locking of m_HTTPHandlers in BaseHttpServer | Justin Clark-Casey (justincc) | 2011-08-22 | 1 | -2/+2 |
* | improve locking of m_streamHandlers in BaseHttpServer | Justin Clark-Casey (justincc) | 2011-08-22 | 1 | -2/+4 |
* | remove necessity to catch a KeyNotFoundException in BaseHttpServer.RemoveLLSD... | Justin Clark-Casey (justincc) | 2011-08-22 | 1 | -11/+6 |
* | improve locking of m_llsdHandlers in BaseHttpServer | Justin Clark-Casey (justincc) | 2011-08-22 | 1 | -30/+32 |
* | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2011-08-22 | 1 | -3/+3 |
* | improve locking of m_rpcHandlers in BaseHttpServer | Justin Clark-Casey (justincc) | 2011-08-22 | 1 | -1/+2 |
* | Don't try to save changed attachment states when an NPC with attachments is r... | Justin Clark-Casey (justincc) | 2011-08-18 | 2 | -3/+43 |
* | Add new FireAndForgetMethod.None. | Justin Clark-Casey (justincc) | 2011-08-16 | 2 | -3/+20 |
* | early code to allow scripts to force npcs not to fly when moving to target | Justin Clark-Casey (justincc) | 2011-08-10 | 1 | -1/+1 |
* | Stop trying to deregister caps or close child agents when an NPC is removed | Justin Clark-Casey (justincc) | 2011-08-10 | 1 | -1/+12 |
* | When an NPC is created, stop telling neighbouring regions to expect a child a... | Justin Clark-Casey (justincc) | 2011-08-09 | 1 | -1/+1 |
* | Implement first draft functions for saving and loading NPC appearance from st... | Justin Clark-Casey (justincc) | 2011-08-09 | 1 | -1/+1 |
* | rename TestHelper => TestHelpers for consistency | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -4/+4 |
* | get rid of vestigal move to parameters | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -1/+1 |
* | Get rid of AvatarAppearance.Owner to simplify the code. | Justin Clark-Casey (justincc) | 2011-08-02 | 5 | -33/+19 |
* | Get osNpcCreate appearance working with avatars that are currently in the scene. | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -1/+5 |
* | In the packetpool, if we encounter a data block that somehow wasn't retrieved... | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -6/+11 |
* | For all Util.FireAndForget invocations, set thread to en_US before continuing... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -5/+10 |
* | Fix LLTextBox to work with the updated libOMV | Melanie | 2011-07-23 | 1 | -1/+1 |
* | Pass the first name and last name from the agent circuit data to the authoriz... | Justin Clark-Casey (justincc) | 2011-07-23 | 1 | -1/+1 |
* | Remove manually permissions settings on all current library items so that the... | Justin Clark-Casey (justincc) | 2011-07-23 | 1 | -1/+7 |
* | Revert "Don't load current/next/everyone/base permissions from the library it... | Justin Clark-Casey (justincc) | 2011-07-23 | 1 | -7/+1 |
* | Don't load current/next/everyone/base permissions from the library item xml f... | Justin Clark-Casey (justincc) | 2011-07-23 | 1 | -1/+7 |
* | Thank you, Michelle Argus, for a patch that adds reading the agent limit | Melanie | 2011-07-22 | 1 | -1/+4 |
* | Fixed updating avatar appearance | Oren Hurvitz | 2011-07-21 | 1 | -1/+3 |
* | use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack. | Justin Clark-Casey (justincc) | 2011-07-18 | 1 | -152/+0 |