| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
| |
prefixes
|
|
|
|
|
|
|
| |
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly.
* Moved MapImageModule.cs to Modules/World/WorldMap
* Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
|
|
|
|
| |
arguably should be split)
|
| |
|
|
|
|
| |
exists when in fact it does not
|
|
|
|
|
|
|
|
| |
CachedUserInfo
* Remove unused/superseded methods from GridInventoryService
|
|
|
|
|
|
| |
* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
|
|
|
|
|
|
| |
* Remove old framework asset transactions files which were region modularized
|
|
|
|
| |
does not regenerate until you're dead!
|
|
|
|
|
|
|
| |
just ignore this for now, but it lets us get connect strings to sqlite
and nhibernate.
|
|
|
|
|
|
| |
* Removed all references where possible.
* Renamed lots of variables from UDPServerXYZ to clientServerXYZ
|
| |
|
|
|
|
|
|
|
|
|
| |
UDPServer and replaced with IClientNetworkServer.
* This should, in theory, let us make new servers with different protocols very easily (rather than the challenge we would have faced before).
* BREAKS LoadBalancing module for the moment.
* Commit 1/3 - Please dont attempt to update to this revision until all 3 are in.
|
|
|
|
|
|
|
|
| |
different casings)
to Name and Version properties for the User stores.
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
almost every inventory method
* This allows lots of redundant inventory methods with only slightly different names to be eliminated.
|
| |
|
| |
|
| |
|
|
|
|
| |
ASCIIEncoder in places we shouldn't.
|
|
|
|
|
|
|
| |
but the set all compiles together fine, and it provides people
an idea of where we are heading.
|
|
|
|
|
| |
* Made a bunch more members static, removed some dead code, general cleaning.
|
| |
|
|
|
|
| |
with namespaces.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
* The resolution takes the form of not crashing the session if the folder the user is attempting to add already exists (e.g. there is one already with the same UUID).
* Printing out warnings instead
|
|
|
|
| |
one log message changed)
|
| |
|
| |
|
|
|
|
|
|
|
| |
Thanks A_Biondi and Melanie!
* This builds but might not work. JustinCC will examine.. it may work out of the box.
|
|
|
|
|
|
| |
because all the other I***Service interfaces are there.
|
| |
|
|
|
|
|
| |
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
|
|
|
|
|
| |
* In the future this should be a config option... and, hopefully this tides the builders over for a little while.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
and detach from inventory.
* Detaching from right clicking in world, detaches to your inventory.
* If you go up to a prim and attach it from in world, it appears in your inventory.
* Attachment placement is saved when you detach them.
* Choosing wear remembers your last attachment point from inventory.
* Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client
* Wrote a recursive method to find the folder of a known existing inventory item.
* Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error.
* Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
|
|
|
|
| |
I need them to be for attachments.
|
|
|
|
|
|
|
|
|
|
| |
inventory
* Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory
* Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set
* This is pending fixes/implementation of upstream permission implementation
|
|
|
|
|
|
| |
Please adjust your editors to not use hard tabs.
|
|
|
|
|
|
|
|
|
| |
* Your friends can see your attachments now. People who appear in the sim after you've attached something can also see your attachments.
* You can position & rotate your attachments now. Positions do *not* save.
* You can detach attachments now the regular way.
* Attachments do not cross into other regions with you..(this isn't too far off)
* Updated ODE to not request terse updates on child prim.
|
| |
|
|
|
|
|
|
|
| |
the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie!
* Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
|
|
|
|
|
|
|
|
|
| |
* Now, emptying the trash should remove folders and the items they contain as well as items which were not in a subfolder.
* This will only work once both the region and grid servers have reached this revision.
* You may also need to clear your cache before this will work
* Refactoring to follow.
|
|
|
|
|
|
|
|
|
| |
which will let you specify a connection string. Required
for Nhibernate, optional for sqlite (there is a sane default),
ignored for mysql and mssql until someone implements the
Iniatialise(string) method.
|
|
|
|
|
|
|
|
| |
configs. This works with sqlite and nhibernate backends, and
stays with default seperate ini files for mysql and mssql until
someone writes those.
|
|
|
|
|
|
|
|
| |
this will work for sqlite and nhibernate, but will be ignored for
mysql and mssql (reverting to their ini files) until someone writes
that bit.
|