| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
| |
support. As far as I know, the LLSD login method is currently only used by libsl based clients/bots. So could be useful to be able to disable this if a grid comes under a griefing attack from libsl bots.
|
|
|
|
| |
IClientAPI. These methods have not been tested, but feel free to start wiring them to llParcelMediaCommandList.
|
| |
|
|
|
|
| |
accordance with code standards
|
|
|
|
|
|
| |
that are not backed by a file.
|
|
|
|
|
|
|
|
|
| |
The attached patch tries to read the SVN revision from local file
"svn_revision" before checking "../.svn/entries".
This allows simulators not running from the source tree to properly
display the SVN revision, if the installer generates the
"svn_revision" file.
|
|
|
|
| |
being done by the lower database layers
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
instantiated from both .NET and HttpServer code path.
|
| |
|
|
|
|
| |
parameters and avoid an exception if the wrong number of parameters are supplied
|
| |
|
|
|
|
|
|
| |
* This is to match all the other grid servers
|
|
|
|
|
|
|
|
|
|
|
| |
UserManager.UpdateUserProfile(UserProfileData).
Adding UpdateUserProfile(UserProfileData) to IUserService interface.
Adding RemoteAdminPlugin.XmlRpcUpdateUserAccountMethod(...) to provide
a remote update capability.
|
| |
|
|
|
|
|
| |
Updates the previous module loader work.
|
|
|
|
| |
creation/reclaim/sale date.
|
|
|
|
|
|
|
|
| |
* Migration should be automatic on sqlite and mysql
* Migration is not automatic on mssql, you will need to drop the invType column manually
* Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
|
|
|
|
|
|
| |
attached patch adds support to constrain the number of
plugins that can be loaded per extension point.
|
|
|
|
|
|
| |
Reads estate_settings.xml and populates the database from it.
If there is no record, just passes the defaults to the application.
|
|
|
|
|
|
| |
cache. Bandaid until we rethink the caches a bit more.
|
|
|
|
|
|
| |
Make each region load it's settings from the database on startup.
No user functionality yet.
|
| |
|
|
|
|
|
|
| |
massaging OSHttpRequestPump to not abort on exceptions...
|
|
|
|
|
|
| |
And reverted CachedUserInfo back to revision 5262.
I don't think most of the inventory problems that people are reporting are due to these, but its easier to deal with one set of potential problems at a time, and I'm not going to get any time in the week to work on this anyway.
|
| |
|
|
|
|
| |
in the loginservice
|
| |
|
| |
|
|
|
|
|
| |
Fixes IAvatarService for grid and standalone modes
|
|
|
|
|
|
|
|
|
|
| |
The Login service should now read/create new inventory on the inventory server that is set in a users profile.
Also added "Add-InventoryHost" console command to add a support for a new server to a region.
So it would be good if someone could test this. Set up the grid as normal, but then also run extra inventory server on a different computer (well actually it just has to be on a different network hostname, so one using "http://localhost:8004" and one using "http://127.0.0.1:8005" should work) then you need to manually edit the user profile database to set the new servers url in a user's "userInventoryURI" field.
Then on a region server, use the Add-InventoryHost to add the new server url (always include the full url, including http, but don't add a final /)
Login with that account and see if the inventory works.
Of course these needs to be made more user friendly.
|
|
|
|
|
|
|
| |
and moved them into a IAvatarService
Although "out of the box", there is no actual functional change to behavior
|
|
|
|
|
| |
not break trunk.
|
|
|
|
|
|
| |
TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile)
On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
|
|
|
|
|
| |
* Added IClientAPI.SendTexture stub.
|
|
|
|
|
|
|
|
|
|
| |
* commented out [Obsolete(....)] attributes where no replacement feature
was available: if we want to attribute code that we think needs to be
reworked, we should define a new attribute and use that instead
(together with a little tool to retrieve all the attributed code then)
* commenting out unused variables
|
| |
|
| |
|
|
|
|
|
|
| |
fleshing out OSHttpRequestPump code.
|
|
|
|
|
|
|
| |
having OSHttpHandler as a delegate was not too hot, i'm
refactoring it into an interface.
|
|
|
|
|
|
|
|
|
|
| |
Currently module loading is done ad-hoc. I propose creating a simple
loader class that leverages Mono.Addins (and perhaps the new .NET
addins when they become available in mono). Attached is a basic
patch for review that compiles into HEAD, but doesn't yet replace
any existing ad-hoc loaders.
|
| |
|
|
|
|
|
|
|
| |
config file, instead of a ini file. INI files still work the same as they did before, just now if a ini file isn't found, it looks for a OpenSim.xml file (of course in xml format) and if found uses that.
Includes a OpenSim.Example.xml for reference (the default settings saved as a xml file).
|
|
|
|
|
|
|
| |
tectonic plates: starting AddHandler() code.
|
|
|
|
|
|
| |
Adds handlers for the reclaim land functionality,
plus all needed permissions checks.
|
|
|
|
|
|
|
|
|
| |
Fixes:
- Wearable icon and name sreset to default on copy/paste
- Cache is not updated when renaming/moving folders
- Partial refactor to make inventory less dependen on AssetBase having a "Name" field
- Add llGiveInventoryList() function
|