aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames2007-12-101-1/+5
| | | | | | | | | current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
* more work on texture downloading.MW2007-12-105-330/+115
| | | | | | | Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-1087-159/+159
| | | | notice of doom
* refactored ChatModule a bit.Jeff Ames2007-12-101-2/+19
| | | | | misc cleanup and code convention fixes.
* * Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares2007-12-102-1/+2
| | | | | | | | | * Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
* From Justin Casey (IBM)Sean Dague2007-12-091-1/+1
| | | | | | | | | | | | This corrects an off by one mistake in my previous patch - with this patch the user root inventory folder should once again be correctly returned under sqlite. This was done correctly for mysql and mssql, my only (feeble) defence is that with sqlite the code was a little different and I was eliminating clauses rather than slightly modifying them.
* * Added more info to ChildAgentDataUpdate Teravus Ovares2007-12-091-0/+1
| | | | | * Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier)
* * Added some inter-region comms glue for allowing sims to chat amongst ↵Teravus Ovares2007-12-094-0/+38
| | | | | | | themsevles about an agent behind the agent's back. * Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.
* Adding an explicit close() and dispose() in the hope that it might help with ↵Brian McBee2007-12-081-0/+3
| | | | assetserver issues.
* hackish code to allow emptying of trash. This really should be done on the ↵Brian McBee2007-12-082-1/+25
| | | | | | | | inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong.
* Allow moving, deleting, and restoring objects in inventory.Brian McBee2007-12-081-0/+4
| | | | | Note: only tested in grid mode, and emptying trash is still not implemented.
* This patch fixes mantis 105. Basically, it stops the index exception whenSean Dague2007-12-085-40/+48
| | | | | | | | | no root folder is found and it makes the user server wait longer for the inventory server to do its work. From Justin Casey (IBM)
* set svn:eol-styleJeff Ames2007-12-081-25/+25
|
* * All remoting calls are now using Serializable valuesTeravus Ovares2007-12-073-1/+27
| | | | | | * There's still goofyness though, because other regions are denying child agent avatar. * Still more debugging required.
* "Borrowed" the LLSD class from a older version of libsl, so that our LLSD ↵MW2007-12-075-15/+672
| | | | decoding (used by CAPS) works again.
* * Serialized data properly for the InterRegionSingleton InformRegionChild methodTeravus Ovares2007-12-071-3/+7
| | | | | * This isn't really that big of a deal(worth lots of commits) doing this, however I'm doing it in small chunks because I'm multi-tasking.
* * Added class sAgentCircuitData and unmarked AgentCircuitData as Serializable.Teravus Ovares2007-12-071-1/+50
| | | | | * Created converter constructors between sAgentCircuitData and AgentCircuitData
* * miniscule changes just to keep myself in synchlbsa712007-12-071-1/+1
|
* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-074-11/+21
|
* * Added hacked support for 'anyone can move' and 'anyone can copy'.Teravus Ovares2007-12-071-1/+1
| | | | | | | * BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar). * Also, beware that any objects created under the old permission scheme may react oddly. They may automatically allow anyone to modify them, (which you'll then have to un-set). * It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
* added one more command to the console help.Jeff Ames2007-12-072-11/+2
|
* reversing the r2599 patch, as this started causing CreateThread errors for Sean Dague2007-12-061-6/+1
| | | | | | | | | me on Mono 1.2.4, which led to client crashes. I think the Timer.Stop() wasn't doing what was desired on Mono. The Queue refactoring should address the readability issues lbsa71 was working on as soon as I get the merge together.
* removed obsolete Verbose() functionJeff Ames2007-12-061-15/+0
|
* * now the throttle timer is stopped whilst processing Queue so that it won't ↵lbsa712007-12-061-1/+6
| | | | | | | | fire twice * started to refactored throttling method * some code convention refactorings
* Fixed conversation bug in InventoryConfig MW2007-12-061-1/+1
|
* removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames2007-12-069-27/+24
|
* Some refactoring of the RestObjectPoster (and related classes).MW2007-12-053-4/+14
|
* * Applied MSSQL Patch from akokko, Thanks! akokkoTeravus Ovares2007-12-0512-74/+2369
| | | | | * This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
* * Refactored Permissions into ScenePresence as requested by MWTeravus Ovares2007-12-051-0/+4
| | | | | | | * Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
* keeping opensim safe for children -- made some namespace references less ↵Jeff Ames2007-12-041-2/+2
| | | | explicit
* * Avatar picker works in grid mode now.Teravus Ovares2007-12-042-19/+25
| | | | | | * To test, click the communicate button, then click the 'add' button and type a name. You will get a list of closely matching avatar names. * Before this'll work on your sim in grid mode, the UGA needs to be updated. If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'.
* * More console message fixesAdam Frisby2007-12-043-15/+15
| | | | | * Tagged Verbose("msg",...) as obsolete. Please use Verbose("AREA","msg",...) instead.
* * Fixed a whole bunch of console messages.Adam Frisby2007-12-043-6/+6
|
* * Removed 12 compiler warnings.Adam Frisby2007-12-042-2/+1
|
* * Fixed compile issue.Adam Frisby2007-12-041-1/+1
|
* * Added SSL Support to HttpListenerAdam Frisby2007-12-042-1/+22
| | | | | | | * Added SSL Option to User Server to allow logins to be done via SSL. * Added sane handling for when Remote Admin Plugin configuration is not found * Added some performance boosts to an area of libTerrain which was highlighted in profiling.
* From Justin Casey (IBM)Sean Dague2007-12-031-4/+7
| | | | | | | | | | | | | | | | | | | | | | | While exploring what it would take to get the 'new script' button working, I encountered the fact, some way down in the rabbit hole, that if a user renamed an item in their inventory and logged out (without a restart of the simulator), on log in the new name was not preserved. As far as I can see, this was because any updates which didn't occur inside a transaction were ignored by opensim. This patch pays attention to those changes. It generates a new asset when an item is updated and changes the user's inventory properties appropriately. I believe this behaviour is in line with the copy-on-write semantics used in the Second Life protocol - perhaps it could be optimized if we knew for sure that the only copy of the object was in the user's inventory. This also means that if you rename an item (e.g. a script) before you drag it into an object's inventory, the inventory will receive the item's most recent name and description.
* This is a simple patch which just renames an IClientAPI method toSean Dague2007-12-032-2/+8
| | | | | | | | | SendInventoryItemCreateUpdate() in order to reflect the actual packet it sends (UpdateCreateInventoryItem). From Justin Casey (IBM)
* minor meaningless changesJeff Ames2007-12-031-2/+2
|
* Attempt to fix mantis issue #82, taking prims into inventory and then ↵MW2007-12-023-5/+26
| | | | rezzing them in another region.
* Added some error handling (and console output) to BaseHttpServer.MW2007-12-021-14/+22
| | | | | a few other bits of refactoring.
* Very partial Avatar Appearance (ie, clothes/body parts) "storage". In ↵MW2007-12-022-11/+7
| | | | | | | | standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist. Just need to store this data out to a database.
* Fixes a bug that my last commit introduced.MW2007-12-021-1/+1
|
* Some refactoring , mainly on Inventory code. MW2007-12-027-215/+148
|
* New Inventory folder should now be stored to the inventory server/database. ↵MW2007-12-021-1/+8
| | | | This also seems to fix the problem of Body parts not being persisted properly.
* as a Test, attempted to disable mysql inventory table auto creation.MW2007-12-011-1/+1
|
* Attempt to fix mantis issue # 73MW2007-12-011-8/+12
|
* Initial working Grid Inventory server. Only been tested on a very small ↵MW2007-12-018-6/+129
| | | | | | | grid, so likely to have problems on a larger grid with more people? To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
* Attempt to fix mantis issue # 65, seems like it is a race condition between ↵MW2007-12-011-4/+7
| | | | two regions trying to add a user to the AssetTransactionManager at the same time. So have placed a lock around the Dictionary add.
* Part 1 of a commit. This revision will not compile, part 2 will be added in ↵MW2007-12-011-6/+32
| | | | | | | | | | | a couple of minutes that should fix that. Some work towards persisting Avatar Appearance (what is being worn). Added OnAvatarNowWearing event to IClientAPI that is triggered by AgentIsNowWearing packets. stub code to subscribe to this event in AvatarFactoryModule. Todo: code needs to be added to AvatarFactoryModule to save the uuids to a database and then read them back when that modules TryGetIntialAvatarAppearance() method is called. Done some changes to Scene to make it easier to subclass it: including changed some private fields to protected and made some methods virtual.