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* *Added the ability to run commands after all regions have started upmingchen2007-08-151-2/+8
| | | | | *By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini
* More work on inventory, can now create other inventory types, like Clothes ↵MW2007-08-156-11/+186
| | | | and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
* * Added more spinning parts to ComplexObject.lbsa712007-08-151-9/+24
| | | | | | * We now have CylinderShape * This commit dedicated to the birth of techno house.
* * Exploring Group/Part from an app perspective.lbsa712007-08-151-5/+41
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* Temporary fix for the region crossing crash, Although we need to start to ↵MW2007-08-153-120/+30
| | | | change and improve how we handle caps.
* preliminary support for editing notecards and scripts. MW2007-08-145-11/+121
| | | | | Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
* Can now create some new empty inventory items (like notecards and scripts) ↵MW2007-08-141-2/+0
| | | | from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).
* Start of inventory items, when you upload a texture the data will now be ↵MW2007-08-147-15/+139
| | | | | | | stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
* More inventory work, should be able to now create new inventory folders and ↵MW2007-08-143-25/+39
| | | | | | | them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.] The test is to make sure that it hasn't broke grid mode at all.
* Start of Inventory service, currently only (partially) functional in ↵MW2007-08-145-21/+499
| | | | | | | | standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
* oops , guess I should include the new files next time MW2007-08-131-0/+281
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* Separated Login Service from usermanager, which helps to clean up the code a ↵MW2007-08-131-242/+16
| | | | bit and also should help to integrate the inventory server (when it is wrote/finished).
* Some work to prepare for inventory server.MW2007-08-131-21/+31
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* Deleted some unused code.MW2007-08-131-17/+0
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* Hopefully fixes userprofiles.yap problem on startup. (thanks Adam!)Brian McBee2007-08-121-4/+3
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* Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so ↵MW2007-08-111-0/+1
| | | | that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then.
* A attempt to fix the user manager db4o crash bug (where you have to delete ↵MW2007-08-111-1/+4
| | | | userprofiles.yap to get opensim to start)
* Few small fixesMW2007-08-102-6/+6
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* Some cleaning up and removed a few old files no longer in use.MW2007-08-104-111/+73
| | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-091-1/+1
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
* Making sure my local working copy is in sync with svn before I start the job ↵MW2007-08-094-8/+10
| | | | of enabling the new SceneObject classes.
* Fixed the asset download problem I think, solution might not be ideal but ↵MW2007-08-081-12/+9
| | | | works for now.
* Hopefully improved texture downloading (including the speed at which they ↵MW2007-08-081-35/+83
| | | | download), but still a few problems, it seems that the client has a quite short timeout for receiving a texture and if the whole texture isn't sent within this time, the client will request the texture again, With quite small textures this is fine, but it seems that with larger textures we can't send them fast enough and a infinite loop develops where the client keeps requesting a texture and we keep trying to send it, but are never fast enough. So I've for now put code in that so that the server will try to send a texture only once and then after that will ignore future requests from that client for that texture.
* Added checks to the last commit to make sure the xml files exist before it ↵MW2007-08-081-2/+5
| | | | tries to load them.
* The startup set of assets in the local asset server can now be set from a ↵MW2007-08-081-3/+42
| | | | | | | xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
* * Got SimpleApp working againlbsa712007-08-081-41/+49
| | | | | * Minor shape koncept experiments
* CAPS should now be working in standalone mode. Texture uploads will work ↵Brian McBee2007-08-081-6/+12
| | | | even after you cross a region boundary.
* Whoops! left this out. second part of r1541Brian McBee2007-08-081-3/+4
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* a couple of changes in the new Sceneobject classes, just committing so ↵MW2007-08-072-3/+2
| | | | things are kept in sync.
* * yet another mini-shape-commitlbsa712007-08-061-0/+21
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* * commands are done foreach instead of by [i]lbsa712007-08-061-1/+1
| | | | | * fixed 'show users' format bug.
* * Now we have boxes. Yay!lbsa712007-08-063-9/+5
| | | | | | * Removed unused SendPrimitiveToClient that didn't have rot.
* * SimpleApp works again:lbsa712007-08-062-27/+32
| | | | | | | | | | | * NetworkServersInfo settable without config file * DefaultHomeLoc throws if getted before setted * Removed nonsensical sandbox distinction * Refactored default config file creation * Some more small refactorings on shapes
* * a very small first step with shape wrapperslbsa712007-08-031-37/+26
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* Changes to prepare for future possible configuration of separate logdir, ↵Brian McBee2007-08-035-3/+48
| | | | configdir, datadir.
* More work on the AllNewSceneObject* classes.MW2007-08-031-2/+0
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* *Estate settings are now saved in their own configuration file called ↵mingchen2007-08-033-46/+685
| | | | estate_settings.xml using the configuration system.
* Commiting whitespace changes, as this used hard tabs instead of theSean Dague2007-08-011-15/+9
| | | | | 4 spaces found everywhere else.
* factor out the common DeriveColor function just for good house keepingSean Dague2007-08-011-25/+18
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* Assume White as a console color just means "default", and don't use it.Sean Dague2007-08-011-1/+3
| | | | | | | This helps reduce confusion for linux people that have white background terminals.
* * Workaround for Mono not correctly implementing the OperatingSystemVersion ↵Adam Frisby2007-08-011-2/+1
| | | | class.
* few small changes.MW2007-08-012-0/+2
| | | | | Updated libsl to latest version.
* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW2007-08-015-9/+17
| | | | | | | | /Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
* remove Adam's work around, this shouldn't be needed any moreSean Dague2007-07-311-1/+1
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* clear userAgent state on client shutdown, which fixes the issueSean Dague2007-07-316-11/+76
| | | | | | where you could only login once with a given id in standalone mode.
* * Added GetLocalHost() to UtilAdam Frisby2007-07-302-1/+28
| | | | | * ExternalHostName supports "SYSTEMIP" again.
* mass update of files to have native line endingsSean Dague2007-07-3027-2148/+2148
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* added OnDisconnectUser event to required classesSean Dague2007-07-302-145/+148
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* * Fixed an issue whereby DB4o was loading agents incorrectly (multiple ↵Adam Frisby2007-07-291-1/+1
| | | | logins should now work properly), done a temporary fix, but agents need to be stored seperately from userprofiles in DB4o.
* Deleting objects should now work. But beware they aren't send to your trash ↵MW2007-07-293-2/+3
| | | | folder or anything so there is at the moment no way to recover deleted objects.