| Commit message (Collapse) | Author | Age | Files | Lines |
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retrieval of assets from the asset server
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* The RestDeserialisehandler now does streams and returns an object instead of string
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InevntoryServer
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* Shortened type references
* Removed redundant 'this' qualifier
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Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
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under the MS .net Runtime, but was fine with mono.
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OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite
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* Fixed introduced bugs in ScenePresence
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* Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient
* SceneManager: Added ForEachScene
* Worked some on appearances.
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into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
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specify either a filename (will use the default config path, or you can specify a full path.
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following along the same priciples as in the other servers.
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* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
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assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.
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Run this on a major grid, and weep
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which cleans up the verbose logic
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resources from REST based web-services.
Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.
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tired of conflicts.
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<region.xml filename>
* Spring cleaning.
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groups. :)
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need to create it once
* Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
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the ChatModule by MW and myself. Couldn't find Adam online
after that rev went in.
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* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation
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position (position inside the region) rather than it always being hardcoded to 128,128. Note: This bug fix is just to allow this to be set. Its not actually used yet (so users will still always start at 128,128).
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additions to the database. (Attempting to fix bug reported by nebadon)
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it appears we are not implementing this correctly. (need to set up certificates first)
* Documented ACL class
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wiki descriptions up on line endings so we don't keep
ending up in this place.
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* Unlinked right now, but intent to replace large amounts of the core logic in PermissionManager with it.
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syntax to conform with .NET guidelines.
* OnChatFromViewer has been converted as an example.
* Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
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configuration and libraries and not the current working directory.
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up phase (like changed the bit where it asks for sim uuid to asking for region id). should have no effect on anything.
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to sim_uuid), but left that actual field name in RegionInfo as RegionID. Hopefully old region.xml files should now work again.
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