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* testing different rest post method/class for Grid asset client. (possible ↵MW2007-11-032-10/+61
| | | | that I haven't set the post url correctly)
* debug tracing for asset server hangsSean Dague2007-11-013-4/+16
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* Need to clean up resources when creating/updating assetsTleiades Hax2007-11-011-0/+1
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* (no commit message)Tleiades Hax2007-11-011-10/+14
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* * Diuerse beavtificatemslbsa712007-11-019-51/+49
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* renamed FetchAsset to RequestAsset on IAssetServer, as think its a more ↵MW2007-11-013-6/+6
| | | | fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
* Test on the grid asset problem, don't update to this version unless you just ↵MW2007-11-012-62/+43
| | | | want to test to see if this fixes anything (but it could just as well break grid assets even more).
* Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵Charles Krinke2007-11-011-2/+2
| | | | Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
* * Took a stab at #500 by making sure there is only one place stuff gets ↵lbsa712007-10-311-77/+37
| | | | | | | | added, and that that place is thread-aware. * Refactored it to TryGetValue instead of Contains
* Improved logging, to identify which asset fetch caused an execption during ↵Tleiades Hax2007-10-311-0/+1
| | | | retrieval of assets from the asset server
* fix typo in filenameSean Dague2007-10-311-0/+0
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* * Added a streamhandler that does streams both in and outlbsa712007-10-315-55/+92
| | | | | | | * The RestDeserialisehandler now does streams and returns an object instead of string
* forgotten fileMW2007-10-311-0/+41
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* some small changesMW2007-10-311-1/+1
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* added .dat extension to dumped asset filesJeff Ames2007-10-311-1/+1
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* fixed filenames in log messagesJeff Ames2007-10-311-1/+1
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* * Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa712007-10-3143-0/+0
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* made illogical bitwise operations logicalJeff Ames2007-10-311-1/+1
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* set svn:eol-styleJeff Ames2007-10-3133-4727/+4727
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* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-303-2/+101
| | | | InevntoryServer
* temporary fix for sitting collisions in ODEJeff Ames2007-10-301-1/+1
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* * Optimized usingslbsa712007-10-30125-2880/+2840
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-2970-4670/+4646
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* Fixed a bug in SQLAssetServer that only seemed to be a problem when running ↵MW2007-10-292-3/+4
| | | | under the MS .net Runtime, but was fine with mono.
* fixed one bug (where the assets we read and created from the ↵MW2007-10-291-1/+5
| | | | OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite
* * Removed AssetNotFound as it crashes clientlbsa712007-10-291-13/+13
| | | | | * Fixed introduced bugs in ScenePresence
* * ModuleLoader: Privatized some too-public fieldslbsa712007-10-291-0/+6
| | | | | | | * Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances.
* Started the process of cleaning up AssetCache and moving most of the code ↵MW2007-10-292-77/+119
| | | | into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
* normalized line endingsJeff Ames2007-10-291-160/+160
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* Added preliminary support for sitting on primsJeff Ames2007-10-281-1/+5
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* *Replaced -useexecutepath with an updated -inifile extension. You can now ↵mingchen2007-10-281-22/+0
| | | | specify either a filename (will use the default config path, or you can specify a full path.
* * Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa712007-10-271-1/+3
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* Added method to create default config file in region server(OpenSim) ↵Tleiades Hax2007-10-261-1/+1
| | | | following along the same priciples as in the other servers.
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-2611-101/+87
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* Region ground texture was not marked as temporary, when being created, and ↵Tleiades Hax2007-10-261-7/+9
| | | | assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.
* Very early first implementation of grid based assets.Tleiades Hax2007-10-267-52/+290
| | | | | Run this on a major grid, and weep
* fix line endingsSean Dague2007-10-252-491/+491
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* apply http://bug.opensecondlife.org/view.php?id=512 from chillkenSean Dague2007-10-251-5/+5
| | | | | | which cleans up the verbose logic
* Created a generic RESTClient component, which simplifies querying for ↵Tleiades Hax2007-10-252-0/+491
| | | | | | | | resources from REST based web-services. Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.
* Preparing for grid wide assetsTleiades Hax2007-10-241-1/+0
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* Part of supporting gridwide assetss. A little premature release, but I'm ↵Tleiades Hax2007-10-241-23/+1
| | | | tired of conflicts.
* * Added "create-region" console command. Syntax: create-region <name> ↵Adam Frisby2007-10-231-0/+21
| | | | | | | <region.xml filename> * Spring cleaning.
* * Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby2007-10-223-4/+3
| | | | groups. :)
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-229-43/+48
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* * Made EstateSetting static since there's only one instance, and we only ↵lbsa712007-10-221-3/+16
| | | | | | | need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
* nice catch by chi11ken that I was setting the wrong propertySean Dague2007-10-221-257/+257
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* revert r2162 as it completely clobbered all the work onSean Dague2007-10-229-49/+44
| | | | | | | the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
* * Major ass commit.Adam Frisby2007-10-229-44/+49
| | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
* Bug fix, so that local loginserver (in standalone mode) can set a start ↵MW2007-10-221-1/+2
| | | | position (position inside the region) rather than it always being hardcoded to 128,128. Note: This bug fix is just to allow this to be set. Its not actually used yet (so users will still always start at 128,128).
* * Added a lock to the user profile cache to prevent simultaneous duplicate ↵Adam Frisby2007-10-211-10/+14
| | | | additions to the database. (Attempting to fix bug reported by nebadon)