Commit message (Collapse) | Author | Files | Lines | ||
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2008-01-09 | * almost an oops | Teravus Ovares | 1 | -1/+1 | |
2008-01-09 | * Added a hashtable based HTTP processor in preparation of the web_login_key | Teravus Ovares | 12 | -133/+320 | |
* Added the web_login_key to the users table * Added happy configurable http error message pages * This update is large enough to have 'awe' value.. so backup your users or weep. * Not tested on MSSQL, even though I added code to update the tables! | |||||
2008-01-09 | dump_assets_to_file=true will now cause the asset to go into a UserAssets ↵ | Brian McBee | 2 | -10/+62 | |
subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!) | |||||
2008-01-09 | Third part of CharlieO's library rework. We now have library organization! ↵ | Brian McBee | 1 | -32/+35 | |
Thanks CharlieO! | |||||
2008-01-07 | * Enabling the LLSD Login method by jhurliman so libSecondLife clients work ↵ | Teravus Ovares | 1 | -3/+3 | |
on OpenSim again. | |||||
2008-01-07 | *Added ability to update only necessary data on insertRegion for the grid ↵ | mingchen | 1 | -5/+23 | |
server. | |||||
2008-01-07 | * More message server methods | Teravus Ovares | 1 | -0/+1 | |
2008-01-07 | * Adding More to the MessageServer classes. | Teravus Ovares | 2 | -0/+30 | |
* Don't forget to prebuild | |||||
2008-01-06 | * A few more Message Server comms related updates | Teravus Ovares | 2 | -0/+25 | |
2008-01-06 | * Added some userserver glue for communications with the message server | Teravus Ovares | 2 | -0/+133 | |
* Added some code for the message server, fixed a few references and starting to flesh it out. | |||||
2008-01-06 | Factor out TaskInventoryItem | Justin Clarke Casey | 1 | -0/+101 | |
2008-01-05 | Fix for typo in updateInventoryItem in MSSQLInventoryData.cs (thanks Grumly!) | Brian McBee | 1 | -1/+1 | |
2008-01-05 | Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono. | Tedd Hansen | 1 | -0/+7 | |
Some debug info for startup added to find bugs. ++ | |||||
2008-01-05 | * Applying jhurliman's LLSD login enablement patch. | Teravus Ovares | 5 | -5/+434 | |
* I'm keeping it deactivated until some issues are resolved. * I'm patching it in deactivated so the patch doesn't get outdated * I've deactivated it by commenting out the handler for the application/xml+llsd content type. * While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated) | |||||
2008-01-04 | * possibly the least significant commit so far into 2008 | lbsa71 | 1 | -1/+1 | |
2008-01-04 | *Added ability to skip any use of the console when configuring and assume ↵ | mingchen | 10 | -17/+19 | |
default value. This is useful when the server is running by itself and a new region request is added without sufficient information | |||||
2008-01-04 | * Added the ability for estate managers to use the magic secondlife blue ↵ | Teravus Ovares | 2 | -0/+5 | |
card of death to send out region and estate messages. * Switched over Region Restart notices to the magic secondlife blue card of death method. | |||||
2008-01-03 | * Made covenant changes made in the estate tools persist across sim restarts. | Teravus Ovares | 1 | -0/+5 | |
2008-01-03 | * Added lock to Contains to avoid enumeration exceptions | lbsa71 | 1 | -1/+4 | |
2008-01-03 | Packet recycling has been temporarily disabled to avoid the performance ↵ | Johan Berntsson | 1 | -0/+5 | |
problems reported in Mantis 281 | |||||
2008-01-03 | I have fixed the ZeroDecodeCommand bug, and restored my packet recycling ↵ | Johan Berntsson | 1 | -1/+2 | |
code. Let me know by IRC if there are other problems | |||||
2008-01-02 | * Added the ability for Region Owners to add and remove estate managers ↵ | Teravus Ovares | 1 | -3/+58 | |
using the estate tools. * Estate managers get abilities like the region owner for now. * Estate managers, you'll need to request server admin status to be able to activate the estate tools dialog (haven't figured out why this is the case yet) * Switching from grid mode to standalone or switching grids will make the stored Estate Manager UUIDs not match up with a valid account so you'll see (waiting) listed there instead of a user until you reset them or go back to the grid you added them from. | |||||
2008-01-02 | Fixed buffer overrun bug in ZeroDecodeCommand | Johan Berntsson | 1 | -2/+23 | |
2008-01-02 | * Fixed an issue where the PacketPool would ZeroDecodeCommand into a too ↵ | lbsa71 | 1 | -1/+2 | |
small buffer. The new buffer size is based on analysis of real data, not on knowledge; this should be reviewed by the original PacketPool author. | |||||
2008-01-02 | * Did a bit of estate work. Added some fields to EstateSettings.xml for ↵ | Teravus Ovares | 1 | -0/+252 | |
estate managers. * You can put UUIDs in those fields to give other users some ability to help manage a sim you own. * Also started decoding the EstateOwnerMessage packet convolutions. | |||||
2008-01-02 | * Trying to address TextureSender issues | lbsa71 | 4 | -41/+48 | |
* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff | |||||
2008-01-02 | * Refactored out function to load specified AssetSet Xml | lbsa71 | 3 | -11/+17 | |
This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)' | |||||
2008-01-02 | * Fixed an issue where the RegionFlags and SimAccess settings were being ↵ | Teravus Ovares | 1 | -2/+2 | |
saved incorrectly. If your region is already having an issue on boot with parsing [region_flags] or [sim_access], then this won't solve your issue. Default value for region_flags is 0 and default value for sim_access is 21 in the EstateSettings.XML file | |||||
2008-01-02 | * Re-wrote IM that sends the friend request so that it displays the name of ↵ | Teravus Ovares | 1 | -1/+1 | |
the person who sent the request, or (hippos) if it can't find it. | |||||
2008-01-02 | * Updates UserServer | Teravus Ovares | 2 | -5/+1 | |
* Updates OSG1UserServices * Friends list is now persistent in grid mode. * You can add, new friends and remove them | |||||
2008-01-01 | * You can add and remove a friend in standalone now within the same ↵ | Teravus Ovares | 7 | -11/+196 | |
simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b... | |||||
2007-12-31 | Make it possible for new inventory 'libraries' to be added without changing ↵ | Justin Clarke Casey | 3 | -86/+122 | |
the default OpenSimLibrary files. Additional library folders and items can be added in a separate directory and linked in by an entry to inventory/Libraries.xml | |||||
2007-12-31 | * Added database and UserManagerBase glue for FriendsList management | Teravus Ovares | 9 | -7/+482 | |
* Don't forget to run prebuild | |||||
2007-12-31 | Correctly output library inventory folder type and version information | Justin Clarke Casey | 2 | -5/+5 | |
2007-12-31 | Standard library folders can now be configued in the xml in ↵ | Justin Clarke Casey | 2 | -46/+129 | |
inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon. | |||||
2007-12-30 | * Fixed References in Prebuild so the project compiles | Teravus Ovares | 6 | -0/+181 | |
* Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods | |||||
2007-12-30 | Add an extra check that we don't create new inventory folders for a user ↵ | Justin Clarke Casey | 2 | -5/+24 | |
that already has a root folder | |||||
2007-12-30 | Shift default OpenSim library into its own directory | Justin Clarke Casey | 1 | -1/+1 | |
2007-12-30 | * This update rolls back the packetpool and LibSL changes. Please retest ↵ | Teravus Ovares | 1 | -2/+1 | |
and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions | |||||
2007-12-30 | * Applied Melanie's same instance IM fix. This will make IMs work within ↵ | Teravus Ovares | 1 | -14/+4 | |
the same OpenSim Instance. | |||||
2007-12-29 | Make inventory items nominate explicit inventory folders rather than hardcoding | Justin Clarke Casey | 1 | -7/+12 | |
2007-12-29 | Allow OpenSim operators to specify their own asset sets without needing to ↵ | Justin Clarke Casey | 2 | -19/+64 | |
change the default OpenSim set. Equivalent changes to allow operators to also specify their own standard inventory library directories and items to follow. | |||||
2007-12-28 | * Patch from Melanie provides Util.CleanString and uses it on the prim name ↵ | Teravus Ovares | 1 | -5/+28 | |
and description. Thanks Melanie. | |||||
2007-12-28 | Migrate opensim default assets up another directory in preparation for ↵ | Justin Clarke Casey | 1 | -2/+2 | |
extraction of hardcoded asset locations into xml | |||||
2007-12-28 | Move OpenSimAssetSet assets file up into assets pending further changes | Justin Clarke Casey | 1 | -1/+1 | |
2007-12-28 | Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main | Justin Clarke Casey | 5 | -105/+162 | |
2007-12-28 | Move inventory contents configuration files to bin/inventory folder | Justin Clarke Casey | 1 | -3/+3 | |
2007-12-28 | * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ↵ | Teravus Ovares | 1 | -1/+17 | |
above the 'hit' prim instead of buried in the ground somewhere. * Various Refactorings | |||||
2007-12-28 | Set svn:eol-style. | Jeff Ames | 2 | -4/+4 | |
2007-12-28 | Patch from Johan: LibSL updated to the latest revision (1568) and all ↵ | Adam Johnson | 2 | -13/+144 | |
packets are now recycled to improve performance and memory usage. |