| Commit message (Collapse) | Author | Files | Lines |
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properly for the new media settings.
Signed-off-by: Melanie <melanie@t-data.com>
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Signed-off-by: Melanie <melanie@t-data.com>
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starting an asynchronous write, one should not close the channel it will
be written to synchrnously, that leads to grief.
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any useful information. Error messages are useless without location information.
It looks more elegant, but is totally pointless.
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to read or write this file.
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Make region name an optional command parameter.
Avoid question for region name if it has already been specified.
Extend help text.
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myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general.
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untested. Committing to move to my other computer.
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Reverting mostly because of the texture asset files that got committed and cause grief with the 0.7-post-fixes branch. But also because I'm going to go at those mantises in another way.
This reverts commit e47608fc62647a28be91dd9caf6e446826fdb54c.
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(Files .xml and .txt also want to be committed)
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affected.
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TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
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in LM info. Maturity is NOT the parcel's setting, that is only for the
image and text. Parcel maturity is governed by region maturity.
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Recent libomv update broke the json serialization for
XStats. This uses String.Format to convert all data to
strings with fixed decimal (2 places ), or integer formats
as appropriate.
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requests come up with Accept headers from previous requests. Until that gets fixed, this hack goes in.
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This reverts commit cdd3f17b2bee58def470635cfc06e26b0d0145b2.
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consistency
THIS CHANGE ALTERS THE SERIALIZATION FORMAT, HOPEFULLY FOR THE LAST TIME. If you're testing, please start with a new database.
This commit also improves locking for manipulation of media entries.
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using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework
this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
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rather than .net auto-serialization
THIS WILL BREAK ANY EXISTING MEDIA TEXTURE SERIALIZATIONS. If you're testing this, please start with new databases.
This makes media textures serialized in the same way, which is probably better in the long term.
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LAN client IPs into external IPs. This addresses some issues related to running both the user agents service and the viewer in the same machine/LAN, which then presents a problem when the user agent goes to an external network.
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and save events.
This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future.
Remaining non-modularity:
PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer.
The database also needs to know about MediaRaw though not about Media.
IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time.
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Untested
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This allows the media texture to persist in memory - logging in and out will redisplay it (after a click) though navigation will be lost
Next need to implement media uri on prim and delegate more incoming llsd parsing to libomv
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currently, for smoe reason the page only appears when you click a face.
also, actually navigating anywhere always snaps you back to the google search box, for some unknown reason
you can still change the url and normal navigation will work again
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and save events.
This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future.
Remaining non-modularity:
PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer.
The database also needs to know about MediaRaw though not about Media.
IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time.
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Clean up use of AttachObject throughout, reduce number of overloads
and number of parameters
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Untested
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This allows the media texture to persist in memory - logging in and out will redisplay it (after a click) though navigation will be lost
Next need to implement media uri on prim and delegate more incoming llsd parsing to libomv
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currently, for smoe reason the page only appears when you click a face.
also, actually navigating anywhere always snaps you back to the google search box, for some unknown reason
you can still change the url and normal navigation will work again
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When this switch is used, iar folders are merged with existing same-name user inventory folders.
This makes it a little easier to back and restore entire individual user inventories, among other things
Added unit test to check behaviour
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