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2008-02-13Added a method to access a named folder in a users inventory, to the ↵MW2-0/+14
inventory Database interfaces. This could be useful for adding a item to a users inventory from say a web front end application or some other third party application. [note the method is only currently implemented in the sqlite provider]
2008-02-13* Copied 'Friends' functionality from the MySQLUserData to MSSQLUserDatalbsa711-5/+136
[Provided by openlifegrid.com]
2008-02-13* Split out MSSQLManager Test/Init into each provider.lbsa717-255/+138
* Made regions table name configurable (MSSQL only) * Added a note in ini.example pointing out that the sql resources have to change if you change table names * Removed duplicate picker method from GridData interface [Provided by openlifegrid.com]
2008-02-13* Introduced customizable table names on MySQL and MSSQL UserData plug-ins.lbsa713-42/+86
[Provided by openlifegrid.com]
2008-02-13Clean up more unnecessary String.Format callsJeff Ames9-92/+73
2008-02-13* Clean up LIBRARY INVENTORY messagesJustin Clarke Casey1-13/+12
2008-02-13Commenting and a spelling correctionJustin Clarke Casey2-5/+15
2008-02-13* Clean up the agent's asset transactions when it is removed from the sceneJustin Clarke Casey1-2/+17
* This may or may not help with the memory leak, need to assess
2008-02-13* Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey2-35/+128
* Push asset update (invoked when clothing is altered) down into AgentAssetTransactions from Scene.Inventory.cs to join others * I've tested that clothing creation and update still works, but please let me know if it suddently breaks for you. * Add/correct comments
2008-02-12Refactor: factor a method out of AgentAssetTransactionsManagerJustin Clarke Casey1-13/+2
2008-02-12* Add missing locking to mysql inventory pluginJustin Clarke Casey2-20/+34
* Should resolve mantis 542
2008-02-12* Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and ↵Justin Clarke Casey3-17/+35
align classes with file names * Small amount of ndoc * This will probably require a prebuild and nant clean
2008-02-11Re-enabled Inventory creation of body partsMW2-4/+9
2008-02-11Documenting and minor tweaksJustin Clarke Casey2-82/+99
2008-02-11Moved share/sql/mysql-AvatarAppearance.sql to ↵Tedd Hansen1-0/+42
OpenSim/Framework/Data.MySQL/Resources/AvatarAppearance.sql as described in share/sql/mysql_README.txt Thanks dmiles_afk
2008-02-11* Added some connection debugginglbsa711-1/+9
2008-02-11From: dirk husemann <hud@zurich.ibm.com>Sean Dague2-4/+6
these two patches fixe the terrain load exception that occurs when restarting OpenSim on PPC32 by making terrain loading endian clean. it does NOT fix the client crash exception. need to hunt that one down.
2008-02-11* um, Prim crossings? Experimental.Teravus Ovares1-1/+1
* Backup your database just in case.
2008-02-10The very beginnings of attachments (no detachments! :)Dalien Talbot1-0/+7
2008-02-10* Refactored permissions handling to extract info out of permisisons block ↵lbsa711-3/+1
in ClientView * Changed some uint constants to Enum values
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames13-55/+53
2008-02-09* fixed typo. thanks, nebadon!lbsa711-1/+1
2008-02-09* Refactored some asset code and in the process uncovered a bug; now, I ↵lbsa711-10/+14
think first transfer of asset should start faster.
2008-02-09* added count of texture data bytes and asset byteslbsa711-6/+18
2008-02-09* Added count of temporary assetslbsa711-0/+23
2008-02-09* added two new commands (for debug/disaster recovery)lbsa711-25/+55
'show assets' shows the current state of the asset cache (number of cached assets, requests, et c) 'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items. 'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures.
2008-02-09* Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares2-3/+11
* Made Estate tools work for estate managers without needing to request admin status First * Added code to make the Simulator version to be reported in the About box of the client
2008-02-09* Change logger to handle [<entry>] where <entry> contains non alphabetic ↵Justin Clarke Casey3-9/+9
characters * Change logger to not print extra line if [<entry>] <text> like string is not logged * Remove more of my previous chatty debugging statements
2008-02-09Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey1-1/+6
Just want to try this out on windows quickly.
2008-02-08* Stop asset transactions hanging around after they've completedJustin Clarke Casey2-11/+79
* Still not enough to solve the memory leak, though hopefully this is another step on the path * All these changes are pretty temporary - this will be addressed with a more fundamental refactor in the future
2008-02-08Still chasing logout memory leak. Putting in small changes and temporary ↵Justin Clarke Casey2-5/+15
light verbosity to this end
2008-02-08* Applying mantis 339 patches round 2 -- Thanks daediusAdam Frisby1-2/+36
2008-02-08fix the issue found on IRC this morning. The logging call was mistructuredSean Dague1-1/+2
so threw and exception when attempting to log that we missed an asset and were waiting for it.
2008-02-07* This update contains a bucket-full of network optimizations.Teravus Ovares1-0/+1
* ParcelProperties are sent only when needed instead of on any movement * Terse Updates and other temporary data packets are marked unreliable * After a certain amount of users, the sim actually sends updates on things less * Experimental * Tested to 68 avatar with pCampBot (And it's surprising what actually causes the most lag.. the text chat!)
2008-02-07Update version numbers to 0.5Jeff Ames1-1/+1
2008-02-07Additional debugging print on LOGOUT if/else in userServer.Charles Krinke1-2/+1
2008-02-06make a couple more changes to get us back very close to old color schemeSean Dague1-3/+16
2008-02-06ummm... removed 1 too many newlines, formating a bit better nowSean Dague1-1/+1
2008-02-06* Chasing down memory leak where memory used by a client is not returned on ↵Justin Clarke Casey1-1/+1
client logout * This code may or may not be on the right track, but I want to save my work so far.
2008-02-06pass 1 on getting colors back to the consoleSean Dague1-0/+69
2008-02-06Removed super-stealth mode from PasswdPrompt. (Now you can see the prompt)Jeff Ames1-0/+1
2008-02-06Revert color console changes until a cross-platform method is found.Jeff Ames1-1/+0
2008-02-06Added colors back to console output.Jeff Ames1-10/+0
Fixed line duplication in console output.
2008-02-05Converted logging to use log4net.Jeff Ames50-557/+523
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05some small changes, like adding a couple of extra methods to ↵MW2-0/+12
IInventoryServices so that a check can be done to see if a inventory set exists for a certain user.
2008-02-05Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't ↵Tedd Hansen1-37/+24
work anyway. Added js to OpenSim.ini.example.
2008-02-05* Refactored the sound calls to SceneObjectPart Teravus Ovares1-0/+4
* Fixed a few bugs * Wrote an example module to make certain event systems more mature.
2008-02-05Added copyright statements.Jeff Ames7-9/+196
2008-02-05* Fixing the console write on shutdown where the object is already disposed.Teravus Ovares1-46/+63
2008-02-04* Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey1-2/+45
* The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc) * DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once