aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-02-04* Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey1-2/+45
* The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc) * DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
2008-02-04* Synchronize asset storage operations to mysql as well as readsJustin Clarke Casey1-31/+35
* This may help with asset server mysql problems, since both the previous osgrid failures occurred when both a read and write were attempted in the same second
2008-02-04A smidgen more error info for the asset serverJustin Clarke Casey1-4/+5
2008-02-04Refactor only: serve stats objects directly through StatsManager singletonJustin Clarke Casey4-30/+33
2008-02-04Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, ↵Teravus Ovares1-1/+2
llTriggerSound, llPlaySound, llPreloadSound. * Time to make music boxes?
2008-02-04First part of avatar persistence, currently only really works in standalone ↵MW8-15/+40
mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-04* Whole buncha stuff.Adam Frisby1-2/+4
2008-02-04* Lowered maxchunk from 1500 bytes to 1250 bytes to make sure packets fit ↵Adam Frisby1-1/+1
below the average maximum MTU of 1500 bytes inc. header. Thanks Alex for reporting this.
2008-02-04* Default inventory permissions patch (#444), courtesy of alex_carnell -- ↵Adam Frisby1-0/+1
thanks!
2008-02-03Thanks to Brianw for pointing out the definition of OwnerUUIDCharles Krinke1-1/+1
needed to be consistent with the definition of owner_uuid. They are both varchar(36) now.
2008-02-02Implements LSL function llDialog().alondria1-0/+1
The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later.
2008-02-02fix for error on null owner_uuid fieldBrian McBee1-1/+8
2008-02-02Change casting slightly for reading owner_uuid from mysql.Charles Krinke1-2/+3
2008-02-02Thank you very much daTwitch for your first contribution to the C# simulator.Charles Krinke1-5/+36
This is the beginnings of support for storage of region owner in the MySQLManager table and the use of "owner_uuid".
2008-02-02In an attempt to solve multihomed UDP problem I seem to have bound UDP ↵Tedd Hansen1-1/+1
socket to external IP instead of internal :)
2008-02-02* Added Full support for llSetTextureAnim. To ckrinke: Let the fountains ↵Teravus Ovares1-3/+3
of Wright Plaza flow! * Fixed another bug in LibSL. This is the same version, as before just with a bug fix.
2008-02-02Added commands to change config file from console:Tedd Hansen2-4/+14
CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running.
2008-02-02Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).Tedd Hansen4-4/+33
Added option to try alternate UDP ports if the one configured is in use. UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
2008-02-02Last patch was a disaster... reset terrain whenever bug occurred. Trying ↵Tedd Hansen1-65/+64
again with some modifications on Mutex.
2008-02-02And one more patch before sleepTedd Hansen1-28/+43
This annoying sleep during startup-problem still sometimes causes exceptions, so added some retry...
2008-02-02Add last entry "owner_uuid" back into regions table definition.Charles Krinke1-1/+19
2008-02-02* Committing some untested stuff regarding texture animations. This won't ↵Teravus Ovares1-0/+4
break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again)
2008-02-01Removed "Loading inventory for Primitive" message.Tedd Hansen1-1/+1
Fixed small bug in thread counter.
2008-01-31* setting some readonlieslbsa711-1/+1
2008-01-31* Add asset/texture cache statistics to region server consoleJustin Clarke Casey3-3/+144
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
2008-01-30* Add 'asset not found' statistics to grid asset server statsJustin Clarke Casey1-8/+23
2008-01-30* Print out exception information when a mysql asset fetch failsJustin Clarke Casey1-16/+29
* Attempt reconnection on fetch and create exceptions.
2008-01-30* Insert 'assets served per hour' speed to asset server statsJustin Clarke Casey1-6/+15
2008-01-28* Add total logouts (and total logins) to server side user statsJustin Clarke Casey2-4/+42
* Passing the stats collector through object chains is not ideal - this will change when more stats come in * This change will need a prebuild
2008-01-28* Move AssetStatsReporter to Framework.StatisticsJustin Clarke Casey1-0/+82
* The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon. * This change will requires a prebuild
2008-01-26Set svn properties.Jeff Ames1-0/+0
2008-01-25* Add missed out evn:eol-style nativeJustin Clarke Casey1-43/+43
* I intended to think about refactoring the servers to use this common base class, but temporary laziness won out. * I'm leaving this here as a reminder/mind poke and for reasons of laziness (again) * If people object to me leaving this kind of thing lying around, please say
2008-01-25* Add very basic initial login stats to the user serverJustin Clarke Casey3-2/+149
* Typing 'stats' on the command line will given total number of successful logins today and yesterday * A little bit more to come, probably * Refactoring will follow next
2008-01-24* Reinsert 3 second land loading delay of r3132 accidentally removed in r3141.Justin Clarke Casey1-0/+3
* Sorry Tedd!
2008-01-23* Added ReadEtcIssue to Util Teravus Ovares1-0/+22
* If you have Debian running, you should get a platform line that says, 'Found Debian!' when starting up your sim. * If someone running Debian will confirm this does occur, that would be most helpful.
2008-01-23put the number in front of the migrations to make them easier to deal withSean Dague4-0/+0
2008-01-23* Changing log messages to use 24 hour clock rather than 12 hour - hope ↵Justin Clarke Casey1-2/+2
nobody objects
2008-01-22* Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2-0/+6
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
2008-01-21* Shutting down child agents properly in neighbor regions.Teravus Ovares4-3/+19
2008-01-21* Following on from sdague's r3144, commenting out other parts of TribalMediaJustin Clarke Casey6-1/+14
* This should resolve the current build problem
2008-01-21* Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey2-135/+64
* On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
2008-01-21comment out use of the TribalMedia data mapper layerSean Dague1-1/+1
for now. It doesn't build on new mono at the moment, and isn't currently used. Please make sure this functions on mono 1.2.6 prior to adding it back in for the main tree.
2008-01-21Method renameJustin Clarke Casey2-2/+2
2008-01-21Properly lock new separate database accessesJustin Clarke Casey2-111/+117
2008-01-21* Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey2-104/+77
inventory persistence
2008-01-21Add additional mainlog data to LogOffUserCharles Krinke1-1/+2
to aid in debugging.
2008-01-21* Stopped Physical Object saving on SQLite got commented out in my last ↵Teravus Ovares1-3/+3
commit.. un commenting it out now.
2008-01-20* Added hooks for logout to all IUserService and all that implement it.Teravus Ovares9-25/+65
* Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
2008-01-20Graceful failure of teleport to unavailable regions might actually work now.Brian McBee1-0/+2
I blame all bugs on the age of my brain cells.
2008-01-20Check if remote simulator is up before attempting teleport. Teleport to a ↵Brian McBee1-1/+1
remote region should now fail gracefully if remote simulator is down.