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2007-09-24* Trying to streamline CommunicationsManagerlbsa711-10/+9
2007-09-24* reorder and renamelbsa711-22/+20
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa713-21/+68
2007-09-24* Added TryGetAvatarByNamelbsa711-6/+3
2007-09-24*** CHANGED CONFIG BEHAVIOUR ***lbsa712-38/+35
* Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied * UserServices and InventoryPlugin will only load if supplied with filename
2007-09-24* Renamed methods on IUserDatalbsa715-71/+76
2007-09-24* Renamed stuff on UserManagerBase to get implicit implementation of ↵lbsa712-5/+5
IUserServices (instead of stubs)
2007-09-19* A feeble attempt at adding Grid db support to SQLite, just adding some ↵lbsa712-3/+69
code based on User db. Nothing hot-wired though.
2007-09-18* Moved SendLogoutPacket back to IClientAPI.lbsa711-0/+1
2007-09-18* Yet some more connectivity restructuringlbsa713-188/+42
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
2007-09-18* Handlerized ViewerEffectlbsa713-10/+55
* Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
2007-09-18* Replaced usage of ClientView with IClientAPIlbsa712-0/+10
* Some propertification and hideousness of fields.
2007-09-17fixing me some line endingsSean Dague6-772/+772
2007-09-17Forgot to check in prebuild.xml on sat, see someone already did :)Tedd Hansen1-2/+10
Fix in DNS resolve
2007-09-15Prevent the crash due to exception in system ReadLine that I saw today Dalien Talbot1-3/+8
during loadtesting.
2007-09-15Hopefully fixed the build error that I introduced with my last commit.MW1-1/+1
2007-09-15put some locking around user access, which should help withSean Dague1-45/+53
the exception dalien found during crash-a-thon
2007-09-15Testing to see if this fixes the editing appearance crash, or makes it (or ↵MW1-1/+9
anything else) worse.
2007-09-14* Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712-2/+2
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
2007-09-14Can now set the http ports that grid server and user server use. MW2-1/+17
2007-09-13Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot2-0/+2
various verbosity
2007-09-13Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen2-1/+1
member names to smallcapsy.
2007-09-12add timestamps to log messages. This probably needs to all be cleaned upSean Dague1-0/+3
with a real logging module later, but this should make reading logs easier for now
2007-09-12Fixed DNS resolve bug for Grid mode on multi-Homer systems.Tedd Hansen2-0/+8
2007-09-12debug for mysql issueSean Dague1-0/+1
2007-09-11Another attempt at fixing the disappearing estate_settings.xml file.Brian McBee1-25/+24
2007-09-11Fix for setting region through property. This should allowSean Dague1-2/+2
mysql to work again in grid mode for user storage.
2007-09-11* minor refactoringslbsa711-2/+0
2007-09-11move the locks closer to the data, sqlite for assets now works like a champSean Dague2-40/+37
2007-09-11add DeleteAssetSean Dague1-10/+14
this also moves commit points around a bit for debuging, though this will change back now the MW has worked out synchronization
2007-09-11Trying some locks on asset database access. MW1-10/+21
2007-09-10added some debugging for tracing where asset code isn't working with sqliteSean Dague4-305/+328
2007-09-10mass update of urls in source code to new websiteSean Dague79-79/+79
2007-09-10A couple of fixes to make sure db4o gets set as the default asset database. ↵MW2-0/+2
Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ↵MW7-14/+346
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-10* Fixed: Accessing xmlrpc with invalid xml data would crash the sim.lbsa711-17/+31
* Ignored some bins and gens
2007-09-09Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2-0/+2
pointing out that it is done by CoarseLocationUpdatePacket.
2007-09-08A small try/catch wrapper to prevent the CLI errors from nuking the sim.Dalien Talbot1-1/+5
Now will just print the backtrace on the screen and continue.
2007-09-08Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot2-2/+2
is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.
2007-09-08Converted the LSL scripting engine into a IRegionModule, so now all ↵MW1-7/+7
"modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
2007-09-07added SQLiteAssetData class first pass. This should work,Sean Dague1-0/+237
but it will current store local and temporary assets as well. Will fix that later.
2007-09-07factor out common methods to SQLiteBaseSean Dague2-169/+231
2007-09-05Added "Local" and "Temporary" Fields to the AssetBase class.MW1-0/+2
2007-09-04Some work on Module loading/management.MW1-1/+6
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-08-31Added a Debug method to the Console/log class that has the Conditional ↵MW1-0/+15
attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives]. A few other minor changes.
2007-08-30remove debugging statementSean Dague1-1/+1
2007-08-30Added some place holder classes for various modules.MW2-36/+40
Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
2007-08-29Various small changes (some likely to be removed again soon)MW1-1/+1
2007-08-29Attempt to fix bug on linux where estate_settings.xml gets wiped. Brian McBee1-1/+4
2007-08-28Fixed the problem of uploaded animations not showing up in inventory [Mantis ↵MW1-1/+1
number 338]. They should now show up in inventory and play locally should work. But Play in world doesn't seem to work yet.