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2007-12-12* Patch from justincc to fix Inconsistent automatic mysql table creation - ↵Teravus Ovares6-0/+183
see bug 169
2007-12-11A few minor changes/additions/fixes.MW1-0/+1
2007-12-11* The 'Create' functions should be called to factor up a new, otherwise ↵lbsa711-0/+6
empty, but with the Id and 1-to-1 child fields instantiated and randomized. * Added two shape constants that
2007-12-11Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee2-0/+24
inventory
2007-12-11added copyright noticesJeff Ames13-4/+368
2007-12-10enable autocreation of mysql inventory tables again. I thinkSean Dague1-7/+9
I stopped the looping issue on continous upgrade with this as well.
2007-12-10* Added comments to many methods in the listed files.Teravus Ovares1-0/+3
2007-12-10* More refactoring to prepare for draw distance based agent sim notification.Teravus Ovares1-0/+20
2007-12-10Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames1-1/+5
current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
2007-12-10more work on texture downloading.MW5-330/+115
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames87-159/+159
notice of doom
2007-12-10refactored ChatModule a bit.Jeff Ames1-2/+19
misc cleanup and code convention fixes.
2007-12-10* Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares2-1/+2
* Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
2007-12-09From Justin Casey (IBM)Sean Dague1-1/+1
This corrects an off by one mistake in my previous patch - with this patch the user root inventory folder should once again be correctly returned under sqlite. This was done correctly for mysql and mssql, my only (feeble) defence is that with sqlite the code was a little different and I was eliminating clauses rather than slightly modifying them.
2007-12-09* Added more info to ChildAgentDataUpdate Teravus Ovares1-0/+1
* Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier)
2007-12-09* Added some inter-region comms glue for allowing sims to chat amongst ↵Teravus Ovares4-0/+38
themsevles about an agent behind the agent's back. * Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.
2007-12-08Adding an explicit close() and dispose() in the hope that it might help with ↵Brian McBee1-0/+3
assetserver issues.
2007-12-08hackish code to allow emptying of trash. This really should be done on the ↵Brian McBee2-1/+25
inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong.
2007-12-08Allow moving, deleting, and restoring objects in inventory.Brian McBee1-0/+4
Note: only tested in grid mode, and emptying trash is still not implemented.
2007-12-08This patch fixes mantis 105. Basically, it stops the index exception whenSean Dague5-40/+48
no root folder is found and it makes the user server wait longer for the inventory server to do its work. From Justin Casey (IBM)
2007-12-08set svn:eol-styleJeff Ames1-25/+25
2007-12-07* All remoting calls are now using Serializable valuesTeravus Ovares3-1/+27
* There's still goofyness though, because other regions are denying child agent avatar. * Still more debugging required.
2007-12-07"Borrowed" the LLSD class from a older version of libsl, so that our LLSD ↵MW5-15/+672
decoding (used by CAPS) works again.
2007-12-07* Serialized data properly for the InterRegionSingleton InformRegionChild methodTeravus Ovares1-3/+7
* This isn't really that big of a deal(worth lots of commits) doing this, however I'm doing it in small chunks because I'm multi-tasking.
2007-12-07* Added class sAgentCircuitData and unmarked AgentCircuitData as Serializable.Teravus Ovares1-1/+50
* Created converter constructors between sAgentCircuitData and AgentCircuitData
2007-12-07* miniscule changes just to keep myself in synchlbsa711-1/+1
2007-12-07Updates to LibSL revision 1498. Thanks Johan!Adam Johnson4-11/+21
2007-12-07* Added hacked support for 'anyone can move' and 'anyone can copy'.Teravus Ovares1-1/+1
* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar). * Also, beware that any objects created under the old permission scheme may react oddly. They may automatically allow anyone to modify them, (which you'll then have to un-set). * It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
2007-12-07added one more command to the console help.Jeff Ames2-11/+2
2007-12-06reversing the r2599 patch, as this started causing CreateThread errors for Sean Dague1-6/+1
me on Mono 1.2.4, which led to client crashes. I think the Timer.Stop() wasn't doing what was desired on Mono. The Queue refactoring should address the readability issues lbsa71 was working on as soon as I get the merge together.
2007-12-06removed obsolete Verbose() functionJeff Ames1-15/+0
2007-12-06* now the throttle timer is stopped whilst processing Queue so that it won't ↵lbsa711-1/+6
fire twice * started to refactored throttling method * some code convention refactorings
2007-12-06Fixed conversation bug in InventoryConfig MW1-1/+1
2007-12-06removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames9-27/+24
2007-12-05Some refactoring of the RestObjectPoster (and related classes).MW3-4/+14
2007-12-05* Applied MSSQL Patch from akokko, Thanks! akokkoTeravus Ovares12-74/+2369
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-05* Refactored Permissions into ScenePresence as requested by MWTeravus Ovares1-0/+4
* Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
2007-12-04keeping opensim safe for children -- made some namespace references less ↵Jeff Ames1-2/+2
explicit
2007-12-04* Avatar picker works in grid mode now.Teravus Ovares2-19/+25
* To test, click the communicate button, then click the 'add' button and type a name. You will get a list of closely matching avatar names. * Before this'll work on your sim in grid mode, the UGA needs to be updated. If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'.
2007-12-04* More console message fixesAdam Frisby3-15/+15
* Tagged Verbose("msg",...) as obsolete. Please use Verbose("AREA","msg",...) instead.
2007-12-04* Fixed a whole bunch of console messages.Adam Frisby3-6/+6
2007-12-04* Removed 12 compiler warnings.Adam Frisby2-2/+1
2007-12-04* Fixed compile issue.Adam Frisby1-1/+1
2007-12-04* Added SSL Support to HttpListenerAdam Frisby2-1/+22
* Added SSL Option to User Server to allow logins to be done via SSL. * Added sane handling for when Remote Admin Plugin configuration is not found * Added some performance boosts to an area of libTerrain which was highlighted in profiling.
2007-12-03From Justin Casey (IBM)Sean Dague1-4/+7
While exploring what it would take to get the 'new script' button working, I encountered the fact, some way down in the rabbit hole, that if a user renamed an item in their inventory and logged out (without a restart of the simulator), on log in the new name was not preserved. As far as I can see, this was because any updates which didn't occur inside a transaction were ignored by opensim. This patch pays attention to those changes. It generates a new asset when an item is updated and changes the user's inventory properties appropriately. I believe this behaviour is in line with the copy-on-write semantics used in the Second Life protocol - perhaps it could be optimized if we knew for sure that the only copy of the object was in the user's inventory. This also means that if you rename an item (e.g. a script) before you drag it into an object's inventory, the inventory will receive the item's most recent name and description.
2007-12-03This is a simple patch which just renames an IClientAPI method toSean Dague2-2/+8
SendInventoryItemCreateUpdate() in order to reflect the actual packet it sends (UpdateCreateInventoryItem). From Justin Casey (IBM)
2007-12-03minor meaningless changesJeff Ames1-2/+2
2007-12-02Attempt to fix mantis issue #82, taking prims into inventory and then ↵MW3-5/+26
rezzing them in another region.
2007-12-02Added some error handling (and console output) to BaseHttpServer.MW1-14/+22
a few other bits of refactoring.
2007-12-02Very partial Avatar Appearance (ie, clothes/body parts) "storage". In ↵MW2-11/+7
standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist. Just need to store this data out to a database.