| Commit message (Collapse) | Author | Files | Lines |
|
pre-process step on the asset cache
|
|
to wear outfits in the future.
This functionality will be upstreamed later.
** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas
** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run
** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads
** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better.
*** TODO: Set better VisualParams value then 150 to everything
|
|
|
|
|
|
|
|
Changes to AssetCache and DynamicTextureModule to eliminate
opportunities for lost texture updates.
|
|
|
|
|
|
|
|
provide additional information the HG needs.
|
|
|
|
and the User Server.
|
|
and use of it in HGStandaloneLoginService (producer of initial key for user, and of subsequent keys) and HGStandaloneInventoryService (consumer of a key).
Keys are of the form http://<authority>/<random uuid>
and they are sent over http header "authorization".
|
|
MySQL only, stubs for the others. This allows updating the cache with a single
item from the database.
|
|
|
|
* Normalized m_inventoryService
* Pulled AddActiveGestures up
|
|
pretty fundamental function.
|
|
|
|
via CommunicationsManager directly
|
|
* No adverse effects on a quick multi-machine grid test
|
|
|
|
|
|
|
|
Update using statements and prebuild.xml. Also trim trailing whitespace.
|
|
issues with the sun module.
Fixes Mantis #3295
|
|
|
|
these are now inaccurate
* Correct count of assets in cache
|
|
|
|
|
|
* Sometimes, null is a valid return value to indicate 'none found'. doh.
* Sometimes, the Grid server does not send simURI - this you need to reconstruct yourself. Euw.
(I believe) this solves mantis issue #3287
|
|
- move a couple constants from InventoryArchiveConstants to
ArchiveConstants, now only one of these is needed
- change InventoryArchiveConstants references to ArchiveConstants
- remove InventoryArchive AssetInventoryServer plugin dependency on
OpenSim.Region.CodeModules
- trim trailing whitespace
|
|
We now build OpenSim.Framework.Archive.dll which aims to contain code
used for archiving various things in OpenSim. Also remove trailing
whitespace.
|
|
|
|
|
|
|
|
* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using
* OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
|
|
|
|
|
|
* Finally got to the point where I could pull up the CustomiseResponse function. Major de-duplication.
* Introduced FromRegionInfo on RegionProfileData
* This revision needs both grid and standalone testing galore.
Work in progress!
|
|
|
|
RegionProfileData and RegionInfo
* Created ToRegionInfo method, still not using it pending peer review.
* This is a preparatory commit for a subsequent login service refactoring.
|
|
|
|
|
|
* No functional changes
|
|
* A saved archive now immediately expires the data in the asset cache that it used, rather than retaining all the assets (esp textures) in the cache.
* This is an imperfect solution. Ideally we would only expire the assets newly requested for the archive (not existing ones). But doing that would require a lot more
restructuring.
* I don't believe there are any locking issues due to the locking performed by the underlying memory cache, but please report any issues.
|
|
correct order. Although it might not make a difference here, this pattern should be followed to avoid further issues.
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
|
|
There were multiple tests in one test method (T011_Auth_Login). This
test has been refactored into multiple tests. Common setup code was
placed into a SetUp method executed before each test.
|
|
Recent changes in the code handling login_to_simulator XMLRPC method
calls caused two tests to fail because not enough parameters were being
supplied with the method call. The parameters added in this patch work,
but I'm not sure whether they are actually correct or even relevant.
Diva, please look over this.
|
|
it. Other clients can launch the LL Viewer with something like this, for example:
Process.Start("C:\\Program Files\\SecondLife\\SecondLife.exe",
"-loginuri " + loginuri + "?web_login_key=" + web_login_key + " -login " + firstName + " " + lastName + " -multiple");
This requires a prior step for actually getting the key, which can be done like this:
http://localhost:9000/?method=login&firstname=barak&lastname=obama&password=123&show_login_form=FALSE
|
|
Server will return the response as if it was a binary file pending discussion on the [opensim-dev] mailing list to be initiated by dmiles.
|