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2008-01-07* Enabling the LLSD Login method by jhurliman so libSecondLife clients work ↵Teravus Ovares1-3/+3
on OpenSim again.
2008-01-07*Added ability to update only necessary data on insertRegion for the grid ↵mingchen1-5/+23
server.
2008-01-07* More message server methodsTeravus Ovares1-0/+1
2008-01-07* Adding More to the MessageServer classes.Teravus Ovares2-0/+30
* Don't forget to prebuild
2008-01-06* A few more Message Server comms related updatesTeravus Ovares2-0/+25
2008-01-06* Added some userserver glue for communications with the message server Teravus Ovares2-0/+133
* Added some code for the message server, fixed a few references and starting to flesh it out.
2008-01-06Factor out TaskInventoryItemJustin Clarke Casey1-0/+101
2008-01-05Fix for typo in updateInventoryItem in MSSQLInventoryData.cs (thanks Grumly!)Brian McBee1-1/+1
2008-01-05Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen1-0/+7
Some debug info for startup added to find bugs. ++
2008-01-05* Applying jhurliman's LLSD login enablement patch.Teravus Ovares5-5/+434
* I'm keeping it deactivated until some issues are resolved. * I'm patching it in deactivated so the patch doesn't get outdated * I've deactivated it by commenting out the handler for the application/xml+llsd content type. * While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated)
2008-01-04* possibly the least significant commit so far into 2008lbsa711-1/+1
2008-01-04*Added ability to skip any use of the console when configuring and assume ↵mingchen10-17/+19
default value. This is useful when the server is running by itself and a new region request is added without sufficient information
2008-01-04* Added the ability for estate managers to use the magic secondlife blue ↵Teravus Ovares2-0/+5
card of death to send out region and estate messages. * Switched over Region Restart notices to the magic secondlife blue card of death method.
2008-01-03* Made covenant changes made in the estate tools persist across sim restarts.Teravus Ovares1-0/+5
2008-01-03* Added lock to Contains to avoid enumeration exceptionslbsa711-1/+4
2008-01-03Packet recycling has been temporarily disabled to avoid the performance ↵Johan Berntsson1-0/+5
problems reported in Mantis 281
2008-01-03I have fixed the ZeroDecodeCommand bug, and restored my packet recycling ↵Johan Berntsson1-1/+2
code. Let me know by IRC if there are other problems
2008-01-02* Added the ability for Region Owners to add and remove estate managers ↵Teravus Ovares1-3/+58
using the estate tools. * Estate managers get abilities like the region owner for now. * Estate managers, you'll need to request server admin status to be able to activate the estate tools dialog (haven't figured out why this is the case yet) * Switching from grid mode to standalone or switching grids will make the stored Estate Manager UUIDs not match up with a valid account so you'll see (waiting) listed there instead of a user until you reset them or go back to the grid you added them from.
2008-01-02Fixed buffer overrun bug in ZeroDecodeCommandJohan Berntsson1-2/+23
2008-01-02* Fixed an issue where the PacketPool would ZeroDecodeCommand into a too ↵lbsa711-1/+2
small buffer. The new buffer size is based on analysis of real data, not on knowledge; this should be reviewed by the original PacketPool author.
2008-01-02* Did a bit of estate work. Added some fields to EstateSettings.xml for ↵Teravus Ovares1-0/+252
estate managers. * You can put UUIDs in those fields to give other users some ability to help manage a sim you own. * Also started decoding the EstateOwnerMessage packet convolutions.
2008-01-02* Trying to address TextureSender issueslbsa714-41/+48
* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff
2008-01-02* Refactored out function to load specified AssetSet Xmllbsa713-11/+17
This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
2008-01-02* Fixed an issue where the RegionFlags and SimAccess settings were being ↵Teravus Ovares1-2/+2
saved incorrectly. If your region is already having an issue on boot with parsing [region_flags] or [sim_access], then this won't solve your issue. Default value for region_flags is 0 and default value for sim_access is 21 in the EstateSettings.XML file
2008-01-02* Re-wrote IM that sends the friend request so that it displays the name of ↵Teravus Ovares1-1/+1
the person who sent the request, or (hippos) if it can't find it.
2008-01-02* Updates UserServer Teravus Ovares2-5/+1
* Updates OSG1UserServices * Friends list is now persistent in grid mode. * You can add, new friends and remove them
2008-01-01* You can add and remove a friend in standalone now within the same ↵Teravus Ovares7-11/+196
simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
2007-12-31Make it possible for new inventory 'libraries' to be added without changing ↵Justin Clarke Casey3-86/+122
the default OpenSimLibrary files. Additional library folders and items can be added in a separate directory and linked in by an entry to inventory/Libraries.xml
2007-12-31* Added database and UserManagerBase glue for FriendsList managementTeravus Ovares9-7/+482
* Don't forget to run prebuild
2007-12-31Correctly output library inventory folder type and version informationJustin Clarke Casey2-5/+5
2007-12-31Standard library folders can now be configued in the xml in ↵Justin Clarke Casey2-46/+129
inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
2007-12-30* Fixed References in Prebuild so the project compilesTeravus Ovares6-0/+181
* Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods
2007-12-30Add an extra check that we don't create new inventory folders for a user ↵Justin Clarke Casey2-5/+24
that already has a root folder
2007-12-30Shift default OpenSim library into its own directoryJustin Clarke Casey1-1/+1
2007-12-30* This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares1-2/+1
and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
2007-12-30* Applied Melanie's same instance IM fix. This will make IMs work within ↵Teravus Ovares1-14/+4
the same OpenSim Instance.
2007-12-29Make inventory items nominate explicit inventory folders rather than hardcodingJustin Clarke Casey1-7/+12
2007-12-29Allow OpenSim operators to specify their own asset sets without needing to ↵Justin Clarke Casey2-19/+64
change the default OpenSim set. Equivalent changes to allow operators to also specify their own standard inventory library directories and items to follow.
2007-12-28* Patch from Melanie provides Util.CleanString and uses it on the prim name ↵Teravus Ovares1-5/+28
and description. Thanks Melanie.
2007-12-28Migrate opensim default assets up another directory in preparation for ↵Justin Clarke Casey1-2/+2
extraction of hardcoded asset locations into xml
2007-12-28Move OpenSimAssetSet assets file up into assets pending further changesJustin Clarke Casey1-1/+1
2007-12-28Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey5-105/+162
2007-12-28Move inventory contents configuration files to bin/inventory folderJustin Clarke Casey1-3/+3
2007-12-28* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ↵Teravus Ovares1-1/+17
above the 'hit' prim instead of buried in the ground somewhere. * Various Refactorings
2007-12-28Set svn:eol-style.Jeff Ames2-4/+4
2007-12-28Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson2-13/+144
packets are now recycled to improve performance and memory usage.
2007-12-28* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa712-60/+50
scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
2007-12-28* Patch from Melanie. Thanks Melanie!Teravus Ovares1-2/+2
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-28* Added ability to create new prim on existing prim (rezzing prim from ↵Teravus Ovares2-1/+13
inventory on other prim coming soon). No more new prim buried in the ground by accident. * The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now.
2007-12-27* Optimized usingslbsa71114-1299/+1340
* shortened references * Removed redundant 'this' * Normalized EOF