| Commit message (Expand) | Author | Files | Lines |
2011-09-30 | Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-09-24 | Added a setting to [Startup] section of config that will allow the simulator ... | Kevin Houlihan & Michelle Argus | 2 | -21/+51 |
2011-09-23 | Fix avatar parameter updating for viewer 3 and maybe 2. | Justin Clark-Casey (justincc) | 2 | -0/+3 |
2011-09-22 | Reinstate option to land an npc when it reaches a target. | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-09-16 | Updated some variables to be closer to the coding standards (and easier to un... | Kevin Houlihan | 1 | -91/+88 |
2011-09-16 | Passwords could be revealed in console by pressing backspace. | Kevin Houlihan | 1 | -1/+4 |
2011-09-13 | In an object return message, send a null-terminated empty string in binary bu... | Justin Clark-Casey (justincc) | 1 | -2/+40 |
2011-09-12 | lock AvatarAppearance.m_attachments when we use it | Justin Clark-Casey (justincc) | 1 | -33/+58 |
2011-09-10 | lock attachments when enumerating through them in ScenePresence.CopyTo(). | Justin Clark-Casey (justincc) | 1 | -1/+0 |
2011-09-06 | In SetAttachment, if the existing attachment has no asset id then carry on ra... | Justin Clark-Casey (justincc) | 2 | -3/+34 |
2011-09-06 | Stop the pointless double setting of every attachment in AvatarAppearance. | Justin Clark-Casey (justincc) | 1 | -4/+10 |
2011-09-03 | Stop NPCs losing attachments when the source avatar takes them off. | Justin Clark-Casey (justincc) | 2 | -3/+14 |
2011-08-31 | If a FireAndForget thread terminates with an exception, then catch and log ra... | Justin Clark-Casey (justincc) | 1 | -1/+15 |
2011-08-30 | add Name property to ISceneEntity | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2011-08-30 | refactor: migrate DropObject handling fully into AttachmentsModule from Scene | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-08-30 | Fix bug where attachments were remaining on the avatar after being dropped. | Justin Clark-Casey (justincc) | 1 | -2/+5 |
2011-08-28 | Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv... | Robert Adams | 1 | -0/+61 |
2011-08-22 | read m_rpcHandlersKeepAlive under appropriate lock | Justin Clark-Casey (justincc) | 1 | -2/+4 |
2011-08-22 | oops, fix build break from last commit | Justin Clark-Casey (justincc) | 1 | -12/+8 |
2011-08-22 | improve locking of m_agentHandlers in BaseHttpServer | Justin Clark-Casey (justincc) | 1 | -10/+10 |
2011-08-22 | improve locking of m_HTTPHandlers in BaseHttpServer | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-08-22 | improve locking of m_streamHandlers in BaseHttpServer | Justin Clark-Casey (justincc) | 1 | -2/+4 |
2011-08-22 | remove necessity to catch a KeyNotFoundException in BaseHttpServer.RemoveLLSD... | Justin Clark-Casey (justincc) | 1 | -11/+6 |
2011-08-22 | improve locking of m_llsdHandlers in BaseHttpServer | Justin Clark-Casey (justincc) | 1 | -30/+32 |
2011-08-22 | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2011-08-22 | improve locking of m_rpcHandlers in BaseHttpServer | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2011-08-18 | Don't try to save changed attachment states when an NPC with attachments is r... | Justin Clark-Casey (justincc) | 2 | -3/+43 |
2011-08-16 | Add new FireAndForgetMethod.None. | Justin Clark-Casey (justincc) | 2 | -3/+20 |
2011-08-10 | early code to allow scripts to force npcs not to fly when moving to target | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-08-10 | Stop trying to deregister caps or close child agents when an NPC is removed | Justin Clark-Casey (justincc) | 1 | -1/+12 |
2011-08-09 | When an NPC is created, stop telling neighbouring regions to expect a child a... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-08-09 | Implement first draft functions for saving and loading NPC appearance from st... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-08-06 | rename TestHelper => TestHelpers for consistency | Justin Clark-Casey (justincc) | 1 | -4/+4 |
2011-08-03 | get rid of vestigal move to parameters | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-08-02 | Get rid of AvatarAppearance.Owner to simplify the code. | Justin Clark-Casey (justincc) | 5 | -33/+19 |
2011-08-01 | Get osNpcCreate appearance working with avatars that are currently in the scene. | Justin Clark-Casey (justincc) | 1 | -1/+5 |
2011-07-31 | In the packetpool, if we encounter a data block that somehow wasn't retrieved... | Justin Clark-Casey (justincc) | 1 | -6/+11 |
2011-07-29 | For all Util.FireAndForget invocations, set thread to en_US before continuing... | Justin Clark-Casey (justincc) | 1 | -5/+10 |
2011-07-23 | Fix LLTextBox to work with the updated libOMV | Melanie | 1 | -1/+1 |
2011-07-23 | Pass the first name and last name from the agent circuit data to the authoriz... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-07-23 | Remove manually permissions settings on all current library items so that the... | Justin Clark-Casey (justincc) | 1 | -1/+7 |
2011-07-23 | Revert "Don't load current/next/everyone/base permissions from the library it... | Justin Clark-Casey (justincc) | 1 | -7/+1 |
2011-07-23 | Don't load current/next/everyone/base permissions from the library item xml f... | Justin Clark-Casey (justincc) | 1 | -1/+7 |
2011-07-22 | Thank you, Michelle Argus, for a patch that adds reading the agent limit | Melanie | 1 | -1/+4 |
2011-07-21 | Fixed updating avatar appearance | Oren Hurvitz | 1 | -1/+3 |
2011-07-18 | use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack. | Justin Clark-Casey (justincc) | 1 | -152/+0 |
2011-07-18 | Use a standard generic system stack for the undo/redo stacks instead of our o... | Justin Clark-Casey (justincc) | 1 | -1/+39 |
2011-07-13 | minor: remove whitespace | Justin Clark-Casey (justincc) | 1 | -1/+0 |
2011-07-13 | Remove an unused 404 checker since on a 404, GetResponse() throws a WebExcept... | Justin Clark-Casey (justincc) | 1 | -3/+0 |
2011-07-13 | if a SynchronousRestObjectRequester request fails, then unless it's due to a ... | Justin Clark-Casey (justincc) | 1 | -0/+11 |