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2008-05-03* Refactor RemoveItem()Justin Clarke Casey2-11/+51
2008-05-03* Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey3-22/+21
prefixes
2008-05-03* Cleaned up code in Terrain, Tree and Map modules.Adam Frisby1-1/+2
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-03* Refactor: Move MoveFolder() and PurgeFolder() into CachedUserInfo (which ↵Justin Clarke Casey2-62/+100
arguably should be split)
2008-05-03* Refactor: move UpdateFolder into CachedUserInfoJustin Clarke Casey2-24/+48
2008-05-03* Make user profile cache service complain if the caller assumes a profile ↵Justin Clarke Casey1-13/+42
exists when in fact it does not
2008-05-03* Refactor: Move bulk of CreateFolder from UserProfileCacheService into ↵Justin Clarke Casey3-73/+115
CachedUserInfo * Remove unused/superseded methods from GridInventoryService
2008-05-03* Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey1-4/+4
* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
2008-05-03* Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey3-764/+1
* Remove old framework asset transactions files which were region modularized
2008-05-03* For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2-0/+14
does not regenerate until you're dead!
2008-05-02plumb in connection string to the user database paths. mysql and mssqlSean Dague3-5/+11
just ignore this for now, but it lets us get connect strings to sqlite and nhibernate.
2008-05-02* More refactorings of UDPServer.Adam Frisby1-100/+0
* Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ
2008-05-02adding a few more prep parts for this objectSean Dague1-14/+33
2008-05-02* Refactored ClientView into LLClientView. Removed all direct references to ↵Adam Frisby2-5/+17
UDPServer and replaced with IClientNetworkServer. * This should, in theory, let us make new servers with different protocols very easily (rather than the challenge we would have faced before). * BREAKS LoadBalancing module for the moment. * Commit 1/3 - Please dont attempt to update to this revision until all 3 are in.
2008-05-02minor refactoring. Change getName and GetVersion methods (yes the had ↵Sean Dague2-3/+3
different casings) to Name and Version properties for the User stores.
2008-05-02Update svn properties.Jeff Ames2-522/+522
2008-05-01* Refactor: Remove redundant userID from further up the inventory request chainJustin Clarke Casey2-2/+3
2008-05-01* Refactor: Remove the unused userID parameter that was being passed into ↵Justin Clarke Casey4-101/+104
almost every inventory method * This allows lots of redundant inventory methods with only slightly different names to be eliminated.
2008-05-01create pass through of UserManagerBase to plugin callsSean Dague1-4/+55
2008-05-01remove the db4o asset serverSean Dague1-145/+0
2008-05-01added stubs for appearance bits to all the db layersSean Dague1-0/+12
2008-05-01* Thanks to Mic Bowman for inspiring me to look at that we are still using ↵Adam Frisby1-1/+1
ASCIIEncoder in places we shouldn't.
2008-05-01added in IUserService functions. These don't do anything yet,Sean Dague3-64/+118
but the set all compiles together fine, and it provides people an idea of where we are heading.
2008-05-01* Breaking all the code, breaking all the code..!Adam Frisby14-25/+25
* Made a bunch more members static, removed some dead code, general cleaning.
2008-05-01* Removing duplicate files that somehow got undeleted from TortoiseSVN. Fixed.Adam Frisby2-578/+0
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby31-81/+596
with namespaces.
2008-05-01* Assorted spring cleanings.Adam Frisby4-5/+2
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-64/+64
2008-04-30* Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby1-54/+0
2008-04-30* Refactor: Rename InventoryFolderImpl.HasSubFolder() to GetDescendentFolder()Justin Clarke Casey3-12/+12
2008-04-30* Resolve mantis 1068, 1095Justin Clarke Casey2-10/+38
* The resolution takes the form of not crashing the session if the folder the user is attempting to add already exists (e.g. there is one already with the same UUID). * Printing out warnings instead
2008-04-30* Completely inconsequential inventory odds and ends (actual impact - only ↵Justin Clarke Casey2-2/+10
one log message changed)
2008-04-30add a bunch of properties for User AppearanceSean Dague1-0/+104
2008-04-30The beginnings of a UserAppearance containerSean Dague1-0/+92
2008-04-30* Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. ↵Teravus Ovares5-13/+134
Thanks A_Biondi and Melanie! * This builds but might not work. JustinCC will examine.. it may work out of the box.
2008-04-30move IUserService into the OpenSim.Framework.Communications assemblySean Dague1-0/+0
because all the other I***Service interfaces are there.
2008-04-29* Missed a file in previous commit. Sorry!Adam Frisby1-0/+65
2008-04-29* Spring cleaning.Adam Frisby64-1441/+1249
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-04-28* Added basic 3-5 level undo on prim position/rotation/scale.Teravus Ovares2-0/+130
* In the future this should be a config option... and, hopefully this tides the builders over for a little while.
2008-04-27* Single Attachments now work from inventory. You can attach from inventory ↵Teravus Ovares2-0/+10
and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
2008-04-27* More attachment stuff, reworked some of the inventory routines to be what ↵Teravus Ovares1-2/+2
I need them to be for attachments.
2008-04-26* First draft implementation of copying prim inventory items back to agent ↵Justin Clarke Casey2-1/+4
inventory * Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory * Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set * This is pending fixes/implementation of upstream permission implementation
2008-04-24replace hard tabs with 4 spaces to be consistant in the source.Sean Dague8-141/+141
Please adjust your editors to not use hard tabs.
2008-04-24* Adds much better support for attachments that you right click on in world.Teravus Ovares1-1/+3
* Your friends can see your attachments now. People who appear in the sim after you've attached something can also see your attachments. * You can position & rotate your attachments now. Positions do *not* save. * You can detach attachments now the regular way. * Attachments do not cross into other regions with you..(this isn't too far off) * Updated ODE to not request terse updates on child prim.
2008-04-23* Fixed an annoying pop-up box when crossing borders.Teravus Ovares1-2/+2
2008-04-23* Patch from Melanie. Mantis 0001037: Add various internal plumbing to ↵Teravus Ovares1-0/+3
the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie! * Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
2008-04-23* Implement full grid mode Trash emptyJustin Clarke Casey2-15/+7
* Now, emptying the trash should remove folders and the items they contain as well as items which were not in a subfolder. * This will only work once both the region and grid servers have reached this revision. * You may also need to clear your cache before this will work * Refactoring to follow.
2008-04-23add a database_connect field for the asset server configSean Dague1-1/+9
which will let you specify a connection string. Required for Nhibernate, optional for sqlite (there is a sane default), ignored for mysql and mssql until someone implements the Iniatialise(string) method.
2008-04-23allow for Inventory database source to be specified in mainSean Dague3-21/+27
configs. This works with sqlite and nhibernate backends, and stays with default seperate ini files for mysql and mssql until someone writes those.
2008-04-23changes to allow asset_source to be specified in the opensim.iniSean Dague2-4/+5
this will work for sqlite and nhibernate, but will be ignored for mysql and mssql (reverting to their ini files) until someone writes that bit.